The two fudge factors in the reverb path cancelled, which is why the
overall level felt roughly right.
- The send is accumulator * 0x20 >> 16, i.e. sample >> 2. We used >> 1,
driving the reverb 6dB hot.
- The return is (evol * out) >> 11. We used >> 12, i.e. 6dB quiet.
Net level is therefore unchanged, but the reverb now runs at the level
the presets were designed around. That matters because the filter clamps
internally, so a 6dB hot input changes how the feedback path saturates -
worst on the presets with heavy feedback.
Also adds a slider in the imgui.
The reverb presets came from nocash's PS1 table. Six of the nine are
identical on the PSP, but three are not.
Also correct our linear interpolation expression: we were close but
our formula can produce an off by 1 at times.
An ME image is two KL4E streams back to back: the code that runs at
0x88300000, then a blob the image decompresses to ME local RAM at
0x00101000, which is where its data segment lives. Decompressing only the
first left every global unaccounted for.
--re-decrypt now reports how much of the plaintext the first stream used
and writes the remainder to <out>.tail, and accepts an already-plain
KL4E/KL3E file so that tail can be fed straight back in.
--re-decrypt runs pspDecryptPRX() over a file and unpacks the KL4E/KL3E
stream behind it. This opens up flash0:/kd/resource/*.img, the images the
Media Engine actually runs: they are ordinary tagged containers (tag
862648D1, which PrxDecrypter already has a key for) with the ~PSP
signature blanked, so the normal module loader never touches them.
--re-raw-base analyzes --re-module as a flat code image at a given
address rather than as a PRX. The decrypted ME images are raw MIPS with
no ELF around them; the address they were linked for is recoverable from
their own jal targets (0x08300000 for meimg.img).
Also makes PrxDecrypter.h self-contained - PSP_Header is built from _le
types, so it needs Common/Swap.h rather than relying on the includer.
The channel took only 256, 1024 and 2048 samples, so a game that hands it MP3
frames got SCE_KERNEL_ERROR_INVALID_SIZE and no music. Dead or Alive Paradise
does exactly that from its music player: sceVaudioChReserve(1152, 44100, 2),
1152 being the MPEG-1 Layer III frame size.
The format check moves below the sample count check to match: the module
returns 0x80000104 for a bad count before it ever looks at the format, so a
call with both wrong got the wrong error out of us. The two error codes we
already returned are the ones it uses.
Co-Authored-By: Claude Opus 5 <[email protected]>
A tool nobody knows about is a tool nobody uses. AGENTS.md gets a short section
pointing at it, plus the two things most likely to be got wrong when reading
the output: that a function's arity can't be inferred from the registers it
reads, since MIPS code passes arguments through untouched, and that a finding
is worth much more when the comment says which module it came from.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Loads a single module standalone - no game, no boot - and writes a report:
module header and segments, the export and import tables with NIDs resolved to
names through the HLE tables, one annotated disassembly file per function, and
a call graph as JSON.
Reuses the emulator's own loader rather than parsing PRXes a second time, so
decryption, decompression, relocation and import resolution can't drift from
what actually runs. Only enough of the system is brought up to load a module:
memory map, timing, HLE tables and the kernel allocators. Nothing executes.
Two things beyond a plain disassembly, both aimed at the questions that come up
when reading unfamiliar MIPS:
- lui/addiu (and lui/load) pairs are folded and reported as the address they
form, which is how every global and constant table gets reached.
- Per function, a register evidence block instead of a guessed signature. A
MIPS function that takes two arguments and passes the second one down often
never reads it, so 'never read but live across a call' is reported as
forwarded rather than quietly dropped from the signature.
SetForceRealModuleLoads() is needed because modules like sceAudiocodec_Driver
have no DisableHLEFlags bit and so can't be turned off the normal way - they'd
fake-load and there would be nothing to look at.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
The no-code-sections path validates textStart..textEnd, then derives its
actual scan boundaries from modinfo->libent/libstub without checking those
land inside it. flash0:/kd/sysmem.prx and loadcore.prx from a real firmware
dump put them tens of megabytes past the end of the text, so the scan walked
off into unmapped memory - a debug assert in Read_Instruction, and a pointless
134MB scan in release builds.
For a well-formed module every boundary is already inside the range, so this
is a no-op there.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
PPSSPP decided whether a caller was privileged with hleIsKernelMode(), which reports whether the
syscall being executed is itself a kernel-only export. That's a different question from the one
the hardware answers: on a PSP the privilege belongs to the calling module, and a kernel module
reaches sceKernelCreateTlspl through the ordinary ThreadManForUser NID like anything else. So a
kernel module asking for partition 1, 3 or 4 got ILLEGAL_PERM where a real PSP hands it over,
which the new threads/tls/kernel/partition test shows directly.
BlockAllocatorFromID now also accepts a caller whose thread belongs to a kernel module, via a new
__KernelCurThreadIsKernelMode(). It checks the thread's own attribute first and then the owning
module, because a kernel module's main thread isn't necessarily flagged kernel - the attribute
comes from PSP_MAIN_THREAD_ATTR, which needn't set it. That mirrors how sceKernelCreateThread
already works out allowKernel.
This only ever widens access, and only for threads belonging to kernel modules, so games are
unaffected - they run in user modules and see exactly what they saw before.
threads/tls/kernel/partition now records the sweep from a kernel module, which settles the range
question the user-mode recording couldn't: privilege changes the permission check, not the range.
Partitions 1, 3 and 4 are ILLEGAL_PERM from user mode and fine from kernel mode, while 7 and up
are ILLEGAL_ARGUMENT either way. So the check goes back to a plain 1-6 for both, and the
kernel-mode carve-out from the last commit - which would have let 8 and 9 through - is gone.
The hardware doc gains a section on kernel-mode tests: what COMMON_KERNEL does, why the stock
crt0 makes a kernel PRX unloadable, which libraries can't be imported, and how much room there
actually is in the kernel partition.
sceKernelUtilsSha1Block* had the same single global context that MD5 did, so it gets the same
treatment: state, counters and block buffer now live at ctxAddr in the layout hash/sha1ctx
records off hardware. Unlike MD5, SHA-1 does not stream whole blocks through buf, which happens
to be what our sha1_update already does - so no fill-in step is needed there.
The Tlspl partition range from the last commit was too broad a cut. Hardware says only 1-6 exist,
but that recording is from user mode, and BlockAllocatorFromID deliberately maps 8 and 10 to the
user partition for a kernel-mode caller - rejecting them outright would have taken that away.
The tightened range now applies to user mode only and kernel mode keeps what it had.
threads/tls/partition also shows the answer doesn't depend on the compiled SDK version, checked
across 1.00 through 6.06, and that partition 5 is accepted - which no test had covered.
Three fixes, all of them things the new hardware tests turned up.
sceMd5Block* and sceKernelUtilsMd5Block* shared one static md5_context and ignored the context
pointer the caller passed in, with a TODO saying it would do "unless games do several MD5
concurrently". hash/md5ctx shows a real PSP keeps everything in the caller's 96 bytes and happily
runs two digests at once, so do that instead: the state, the counters and the block buffer now
live at ctxAddr in the game's own memory, in the layout the test pins down. Two interleaved
digests come out right, and a context that gets copied mid-digest carries on correctly. As a
side effect the state is now covered by savestates, which a file-static never was.
MersenneTwister masked both halves with 0x80000000 where the low half needs 0x7FFFFFFF, so
sceMt19937UInt and sceKernelUtilsMt19937UInt were returning a sequence that isn't MT19937 at
all - every number differed from hardware from the first draw. hash/mt19937ctx computes the
reference sequence itself and confirms the PSP is plain MT19937; with the mask fixed we match it
for both seeds tested. Init also twists the array immediately, as hardware does, so a context
that has been seeded but not drawn from now holds what a real one would.
sceKernelCreateTlspl accepted partitions up to 9 before falling through to the permission check.
Hardware draws the line at 6 - threads/tls/create records 7, 8, 9 and 10 all returning
ILLEGAL_ARGUMENT - so 8 and 9 were coming back ILLEGAL_PERM. Note this is genuinely different
from sceKernelCreateVpl right above it, which does let 8 and 9 through to ILLEGAL_PERM; the two
had been sharing a check that was only ever right for Vpl.
Risk worth naming: the MT19937 change alters the numbers any game gets from these calls. That's
the point - they were wrong - but a savestate taken mid-sequence will resume with a generator
that behaves differently from the one that made it.
Every test directory builds under pspdev GCC 15 again, so gentest.py no longer
aborts on a neighbour's compile error before it reaches the PSP. No .prx was
regenerated, so the suite behaves exactly as before - 319/319 still pass.
Also updates the hardware doc: the "several tests don't build" workaround is
gone, and it now records what rebuilding a .prx actually costs (64-bit time_t
changes what rtc/convert tests), that host0: differs per host OS, and that
PRXs stay resident so you need a reset between runs.
Not every disc image is a whole number of 2048-byte sectors - tools that build
pre-patched ISOs write images that stop partway through their last one, with a
file legitimately ending there. Two things then conspired to lose that tail.
FileBlockDevice::GetNumBlocks() rounds down, so the partial sector isn't
counted, and the file size clamp in ISOFileSystem measured what the image holds
in whole blocks. A file running to the last byte of such an image got clamped
short - by up to a sector - before anything read it.
FileBlockDevice::ReadBlock() then returned false for a short read of that
sector, and ISOFileSystem::ReadFile substitutes an all-zero sector when a read
fails, so even the bytes that were there came back as zeroes.
Measure the clamp in bytes via GetUncompressedSize() instead of blocks, and
treat a short read at the end of the image as a success with the rest of the
sector zeroed. GetUncompressedSize() defaults to the block-based value and is
only overridden by FileBlockDevice, so nothing else changes behaviour.
Also report why a module was rejected. "Failed to load module" named the file
and nothing else, and the truncation check logged only the byte count, which
points at the executable when the real cause is that the loader was handed
fewer bytes than the file has. ElfReader now keeps the reason for a failed
LoadInto, __KernelLoadELFFromPtr puts it in the error string that reaches the
user, and both messages say which header table overran and by how much.
Co-Authored-By: Claude Opus 5 <[email protected]>
Which modules we HLE is decided when each module is loaded, and the syscall
stubs written into memory then are what a savestate captures. But the setting
was read live, so loading a state re-resolved its imports against whatever the
config said now - and if that disagreed with how the state was made, every call
into the module landed on an unresolved stub returning LIBRARY_NOT_YET_LINKED.
Thrillville just retried sceMpegInit forever.
Latch the flags on first use after boot, save them in the state, and restore
them on load. Changing the setting now takes effect on the next boot, which is
the only point it could have taken effect anyway.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
The flash0 PRXes we swap in for our HLE took the lowest free block, which sits
right where a game's own EBOOT wants to go. That pushes the game up, shifting
every address in it - invalidating cheats and RetroAchievements - and for a game
whose EBOOT has to load at a fixed low address it fails outright: Tekken 6 wants
0x08804018 and got "block taken", so it didn't boot at all.
Give KernelLoadModule a fromTop flag and use it for the modules we inject. The
game keeps its normal load address and the firmware sits out of the way at the
top.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
We had a doc for running the existing tests against headless, but nothing on
the other half - bringing up PSPLink and usbhostfs_pc, what gentest.py does,
and how to get an .expected out of real hardware. Write that down, including
the parts that cost time to rediscover: usbhostfs_pc's working directory is
host0:/ so it has to start in the pspautotests root, gentest.py makes the
whole test directory and several old tests no longer build under pspdev's
GCC 15 (use -k), rebuilding a .prx with a newer toolchain balloons it, and
host0: is not FAT so anything testing FAT semantics needs ms0:.
Also adds the io/shortname test the doc uses as its worked example. It stays
in tests_next: hardware preserves the case of d_name where we uppercase it,
and appends ~1 to the short name of anything that isn't already valid
uppercase 8.3 where we only do that on a collision.
threads/tls/create moves to tests_next as well. It's collateral from the
submodule bump - upstream 1dcefeb regenerated its .expected on a PSP with
less free memory, so allocations at 1MB and above now expect failure, and
partitions 8 and 9 now expect 800200D2 where we return 800200D1.
kirk_engine.h and amctrl.h guard their declarations, but AES.h and SHA1.h
never did, and kirk_engine.h includes them from outside its own guard. So the
AES_* and SHA1* functions got C++ linkage in any C++ file that reached them
through there, and only linked for callers that happened to wrap the whole
header in an extern "C" of their own. Nothing had called AES_* from C++
before, so it stayed hidden until something did.
Guarding the two headers instead lets every caller include them plainly, and
the wrappers scattered around the tree come out. Both are pure declarations
over kirk_common.h's typedefs with no system headers behind them, so there's
nothing in there that shouldn't be wrapped.
kirk_engine.h also uses size_t without including anything that defines it,
which only held together because its includers happened to have it already.
Co-Authored-By: Claude Opus 5 <[email protected]>
A .sprx from one of these packages is an NPDRM "\0PSPEDAT" container: a
0x90-byte header, then an ordinary ~PSP PRX. The loader only ever saw the
EDAT magic and gave up with SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE.
Step over the header, then derive the key the PRX inside is really
encrypted against: sceNpDrmGetFixedKey() over the content ID, XOR in the
licensee key the game handed us through sceNpDrmSetLicenseeKey(), then AES
under a module key that had to be added. Both halves of that were already
lying around unused - sceNpDrmGetFixedKey() had no callers at all, and the
licensee key was being kept and never read.
The rest of it is a fixed XOR that the PRX header's decrypt_mode selects
rather than its tag, so it's applied on the mode the way JPCSP does it and
the tag table is left alone - tag 0x407810F0 carries no seed of its own
there either, so ours was never wrong about it. pspDecryptType5() already
had a slot for both XORs; no new decryption logic was needed.
Decryption is only half of it: these modules are KL4E-compressed rather
than gzipped, so they also need Core/Util/KL4E.cpp, which is already there
for the firmware modules that use the same compression. With both halves
Shiren 4 Plus loads its one big .sprx and runs. God Eater 2 needed one
further fix that isn't in this commit - the type-B relocation bug in
ElfReader::LoadRelocations2, issue #8075 - and then plays.
docs/pkg_notes.md has the container layout and the key derivation.
Co-Authored-By: Claude Opus 5 <[email protected]>
An installed update silently replaces what the game boots, so the info
pane now says when there is one - version, size and where it lives - and
the context menu offers to remove it again.
Removing takes the whole PSP/GAME/<DISC_ID> folder when the update is all
that's in it. When a digital game shares the folder, only PBOOT.PBP goes,
since deleting the folder would take the game with it and nothing records
what the install wrote. The confirmation names the exact path either way.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_018izZ1mGTWhz2RqeudqsDQR
Opening a .pkg now offers to install it, the way a .zip does - see the new
InstallPkgScreen, which shows what the update patches, what it'll take up
on disk (exact, since package contents aren't compressed) and where it's
going. The package's PS3-style USRDIR/CONTENT wrapping is stripped so the
files land where the PSP expects them, in PSP/GAME/<DISC_ID>.
Booting a disc then looks for PSP/GAME/<DISC_ID>/PBOOT.PBP and boots that
instead of the disc's own EBOOT, leaving the disc mounted - so the update
overrides the files it ships and the disc supplies the rest. The update's
DISC_ID has to match; a DISC_VERSION mismatch only warns, since updates do
get used with slightly different dumps in practice.
Verified against the whole corpus: every one installs, and the
digital NP* update/base-image pairs that could be assembled all boot the
patch rather than the disc's executable. That includes Super Robot Taisen
Operation Extend from a real NPUMDIMG EBOOT.PBP, which settles that
ISO.BIN.EDAT does not re-key the PBOOT - a digital title's patched EBOOT is
encrypted exactly like a UMD one. On the UMD side, the patched
LittleBigPlanet reads PATCH.ARC out of the install alongside the disc's own
archive.
The DISC_VERSION warning turns out to be load-bearing: many of the pairs
mismatch, because the dumps in circulation are later disc revisions than the
updates were built against. docs/pkg_notes.md has the numbers, and the one
thing that doesn't work - PGD-wrapped .sprx modules, which
sceKernelLoadModuleNpDrm can't load.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
PSP game updates were distributed as NPDRM .pkg files holding a patched
EBOOT (PBOOT.PBP) plus the data files the patch replaces. PkgUnpack reads
one: header, item table, both PARAM.SFOs, and the AES-128-CTR that covers
everything past the header - including the per-item key split, where an
item's pspType byte picks between the PSP and PS3 keys.
Nothing new is needed to decrypt these. All packages checked use PRX
tag 0x2E5E10F0 for their PBOOT, which PrxDecrypter already has a key for.
Also adds "PPSSPPHeadless --install-pkg=DIR", a sibling of --unpack-updater,
which installs without any UI. All packages install through it byte
-identically to a reference implementation.
Format notes are in docs/pkg_notes.md.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
A standalone Python reader for the .pkg containers Sony shipped PSP game
updates in: it prints a package's header, metadata, both PARAM.SFOs and its
item table, and extracts the payload. Nothing in PPSSPP calls it - it exists to
work the format out and to have a second implementation to check the C++ one
against, the way Tools/ already holds a few other one-off analysis scripts.
docs/pkg_notes.md is what it was written from: the header and item table
layout, the two AES-CTR keys a single package mixes, and the detail that trips
up a first attempt - which key applies is per item, not per package, so a
reader that picks one produces garbage filenames for most of a package while a
few entries decode perfectly.
Co-Authored-By: Claude Opus 5 <[email protected]>
The savestate rule about HLEFunction array order only lived under "Adding HLE
modules", so it read as advice for adding a module - not for adding one function
to an existing one, which is where it is easiest to get wrong. Promote it to Core
Safety Checks, where it applies unconditionally.
Also: whether a file is CRLF or LF depends on the checkout, since Windows auto-
converts everything to CRLF and Linux doesn't. Listing files as "CRLF" invited
converting them to match; the actual rule is to preserve what's on disk.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
The MP4 libraries turn out to be the easiest place to hand a game Sony's own
code: libmp4.prx needs only sceAudiocodecInit and sceAudiocodecDecode from us
plus ordinary kernel calls, and mp4msv.prx - where the 41 functions libmp4
leans on live - imports nothing at all. So with a firmware dump present the
pair can be loaded for real and left to decode through our sceAudiocodec.
Adds DisableHLEFlags::sceMp4, which loads and starts both modules when the
game asks sceUtility for the MP4 module, and a --disable-hle bitmask so a
headless run can ask for this without a config file.
Two things had to be fixed to make it work at all:
- ModuleMgrForUser 0xD2FBC957 was unimplemented, and libmp4 calls it to get
the gp of each callback it is handed. Implemented as
sceKernelGetModuleGPByAddress.
- Headless forced every module to HLE unconditionally, which silently undid
the flag, and it did so before ApplyToConfig() had even parsed it.
Tested with Speedball 2 - Evolution, which uses sceMp4 for its music: the game
goes from 255645 calls into our stubs and 39 unresolved imports, to zero of
each and 1943 AAC frames decoded through sceAudiocodec.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
LoadRelocations2 declared last_type, initialised it to -1, read it once - and
never assigned it. So the (flag & 0x38) == 0x08 case, which means "reuse the
lo16 the previous relocation carried", always saw last_type != 4 and reset
lo16 to 0 instead.
That matters because R_MIPS_HI16 computes ((op << 16) + lo16) + relocate_to and
then adds 0x10000 if bit 15 of the result is set, to pre-compensate the sign
extension the paired addiu will do. With lo16 wrongly 0 the carry decision is
made on the load address alone, so for any base whose low half has bit 15 set
the high half comes out one too high and the pointer lands 0x10000 past what it
should be.
A compiler emits exactly this pattern around a branch-likely: one lui in the
delay slot, another on the fall-through path, both for the same symbol, sharing
a single addiu after the paths converge. Only the second lui is adjacent to a
HI16, so the first one silently got the wrong high half.
last_type is assigned where JPCSP assigns its R_TYPE_OLD: at the end of the
branch that actually relocates something, so the commands that only move the
base around don't count as "the previous relocation" and a HI16/HI16/LO16 group
still pairs up across them. R_MIPS_NONE stops continuing the loop for the same
reason - it has to clear last_type, or a HI16 after it would reuse a lo16 that
isn't its own.
Co-Authored-By: Claude Opus 5 <[email protected]>
The tracer records every basic block the CPU executes and can write the
instruction stream out to a file, which is the tool you want when something
corrupts state and the question is "what actually ran just before". It was
only reachable from Developer Tools in the UI, so a scripted session had no
way to turn it on, and reconstructing the same thing from log-only breakpoints
means guessing what to watch before you know what happened.
Five events: cpu.tracer.start/stop/flush/clear/status. start takes the two
buffer sizes and clears the JIT cache by default, because blocks compiled
before tracing was on don't carry the LogIRBlock instruction the tracer feeds
on - without that a hot loop compiled earlier simply never appears. The trace
ring is cyclic, so a finished recording holds the last maxTraceSize blocks:
start it, run into a crash, and the tail of the file is the instructions that
led there.
Only the IR cores drive the tracer, so start refuses on the others and says
which core is loaded rather than recording nothing; status reports the same
thing as `supported` so a client can tell that apart from "nothing executed".
Everything that mutates tracer state goes through Core_RunOnCPUThread, per
docs/DebuggerThreading.md.
Co-Authored-By: Claude Opus 5 <[email protected]>
DebuggerLogListener keeps a ring of the last BUFFER_SIZE messages. read_ and
count_ count messages ever read/written, while messages_ is indexed modulo
BUFFER_SIZE - but the non-overflow path used read_ directly as the index. Once
a session had logged BUFFER_SIZE messages that index was past the end of the
array, so the first copy loop (bounded by BUFFER_SIZE) ran zero times and the
second one handed back messages_[0..readCount-1] instead: real log messages,
just the wrong ones, and every later poll stayed the same distance out of step.
It looks like the tail of the log going missing rather than being wrong, which
is a bad way to find out. A log-only breakpoint in a hot loop reaches 1024
messages in seconds, and then "the last thing logged before the breakpoint hit"
- exactly what such a breakpoint is for - names an event thousands of messages
old. Confirmed against a case with an independently known answer: a log-only
breakpoint recording a register in a loop that runs ~20k times now ends with
the value that register actually held at the final hit, where before it ended
several hundred iterations short of it.
The overflow path was already correct - it starts from nextMessage_, which is
an index - so only the one line changes.
Co-Authored-By: Claude Opus 5 <[email protected]>