Run the real libmp4.prx/mp4msv.prx instead of our sceMp4 HLE, when asked

The MP4 libraries turn out to be the easiest place to hand a game Sony's own
code: libmp4.prx needs only sceAudiocodecInit and sceAudiocodecDecode from us
plus ordinary kernel calls, and mp4msv.prx - where the 41 functions libmp4
leans on live - imports nothing at all. So with a firmware dump present the
pair can be loaded for real and left to decode through our sceAudiocodec.

Adds DisableHLEFlags::sceMp4, which loads and starts both modules when the
game asks sceUtility for the MP4 module, and a --disable-hle bitmask so a
headless run can ask for this without a config file.

Two things had to be fixed to make it work at all:
 - ModuleMgrForUser 0xD2FBC957 was unimplemented, and libmp4 calls it to get
   the gp of each callback it is handed. Implemented as
   sceKernelGetModuleGPByAddress.
 - Headless forced every module to HLE unconditionally, which silently undid
   the flag, and it did so before ApplyToConfig() had even parsed it.

Tested with Speedball 2 - Evolution, which uses sceMp4 for its music: the game
goes from 255645 calls into our stubs and 39 unresolved imports, to zero of
each and 1943 AAC frames decoded through sceAudiocodec.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
This commit is contained in:
Henrik RydgårdandClaude Opus 5 authored and Henrik Rydgård committed 2026-09-08 09:44:26 -06:00
1 parent d11175bb88
commit c80f3d33c2
7 files changed
+125 -3

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+7
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@@ -217,6 +217,7 @@ static const CommandLineParam g_autoParams[] = {
{POFF(debuggerPort), CmdParamType::Int, "debugger", '\0', "Enable the WebSocket debugger on this port (0 = pick automatically); see docs/WebSocketDebugger.md"},
{POFF(autoSaveLoadSymbols), CmdParamType::Bool, "auto-save-load-symbols", '\0', "Auto save/load per-module and per-game symbol files (see bAutoSaveLoadSymbols)", CmdLineMode::Both},
{POFF(bootVSH), CmdParamType::Bool, "vsh", '\0', "Boot the VSH (requires files dumped from a PSP in the flash0 directory)"},
{POFF(disableHLE), CmdParamType::Int, "disable-hle", '\0', "Bitmask of libraries to run the real firmware module for instead of our HLE", CmdLineMode::Both},
{POFF(memReadAction), CmdParamType::Enum, "memread", '\0', "Set the action for memory read exceptions", CmdLineMode::Both, g_ExceptionActionValues, ARRAY_SIZE(g_ExceptionActionValues)},
{POFF(memWriteAction), CmdParamType::Enum, "memwrite", '\0', "Set the action for memory write exceptions", CmdLineMode::Both, g_ExceptionActionValues, ARRAY_SIZE(g_ExceptionActionValues)},
{POFF(breakAction), CmdParamType::Enum, "break", '\0', "Set the action for break exceptions", CmdLineMode::Both, g_ExceptionActionValues, ARRAY_SIZE(g_ExceptionActionValues)},
@@ -544,6 +545,12 @@ void CommandLineOptions::ApplyToConfig() const {
g_Config.DoNotSaveSetting(&g_Config.bAutoSaveLoadSymbols);
}
if (disableHLE.has_value()) {
// DoNotSaveSetting so a per-game config can't quietly put the HLE back.
g_Config.iDisableHLE = disableHLE.value();
g_Config.DoNotSaveSetting(&g_Config.iDisableHLE);
}
if (logLevel.has_value()) {
g_logManager.SetAllLogLevels(logLevel.value());
}
+4
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@@ -78,6 +78,10 @@ struct CommandLineOptions {
std::optional<std::string> unpackUpdaterModel;
std::optional<std::string> unpackUpdaterFilter;
// Bitmask of DisableHLEFlags: run the real firmware module instead of our HLE for those
// libraries. Needs a firmware dump under the NAND directory.
std::optional<int> disableHLE;
std::optional<int> memReadAction;
std::optional<int> memWriteAction;
std::optional<int> breakAction;
+3 -1
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@@ -164,7 +164,9 @@ enum class DisableHLEFlags : int {
sceMp3 = (1 << 5),
sceParseHttp = (1 << 6),
sceCcc = (1 << 7), // character conversion library.
Count = 8,
// Swaps in flash0:/kd/libmp4.prx and mp4msv.prx, which then decode through our sceAudiocodec.
sceMp4 = (1 << 8),
Count = 9,
// TODO: Some of the networking libraries may be interesting candidates, like HTTP.
};
ENUM_CLASS_BITOPS(DisableHLEFlags);
+32
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@@ -22,6 +22,9 @@
#include "Common/Math/CrossSIMD.h"
#include "Common/File/FileUtil.h"
#include "Common/Data/Text/I18n.h"
#include "Common/System/OSD.h"
#include "Common/Profiler/Profiler.h"
#include "Common/Log.h"
@@ -153,6 +156,9 @@ static const HLEModuleMeta g_moduleMeta[] = {
{"scePsmfPlayer", "scePsmfPlayer", DisableHLEFlags::scePsmfPlayer},
{"sceSAScore", "sceSasCore"},
{"sceCcc_Library", "sceCcc", DisableHLEFlags::sceCcc},
// libmp4.prx needs 41 functions from mp4msv.prx, so the two only make sense swapped together.
{"sceMp4_library", "sceMp4", DisableHLEFlags::sceMp4},
{"mp4msv_module", "mp4msv", DisableHLEFlags::sceMp4},
{"SceParseHTTPheader_Library", "sceParseHttp", DisableHLEFlags::sceParseHttp},
{"SceParseURI_Library"},
// Guessing these names
@@ -198,6 +204,12 @@ DisableHLEFlags AlwaysDisableHLEFlags() {
}
// Process compat flags.
// Flags the user asked for that we can't honour this boot, because the firmware modules they
// need aren't in the NAND directory. Subtracted in GetDisableHLEFlags so that a missing dump
// leaves the HLE in place rather than handing the game unresolved imports, which is much worse
// than our stubs. Recomputed per boot, since the dump can appear between runs.
static DisableHLEFlags g_unavailableDisableFlags = (DisableHLEFlags)0;
static DisableHLEFlags GetDisableHLEFlags() {
DisableHLEFlags flags = (DisableHLEFlags)g_Config.iDisableHLE | AlwaysDisableHLEFlags();
if (PSP_CoreParameter().compat.flags().DisableHLESceFont) {
@@ -208,6 +220,8 @@ static DisableHLEFlags GetDisableHLEFlags() {
}
flags &= ~(DisableHLEFlags)g_Config.iForceEnableHLE;
// Anything whose firmware module isn't actually present stays HLE'd.
flags &= ~g_unavailableDisableFlags;
return flags;
}
@@ -262,7 +276,25 @@ static void hleDelayResultFinish(u64 userdata, int cycleslate) {
WARN_LOG(Log::HLE, "Someone else woke up HLE-blocked thread %d?", threadID);
}
// Which firmware files a flag needs before it can be honoured.
static void CheckDisableHLEAvailability() {
g_unavailableDisableFlags = (DisableHLEFlags)0;
if ((DisableHLEFlags)g_Config.iDisableHLE & DisableHLEFlags::sceMp4) {
const Path kd = g_Config.nandRootDirectory / "flash0" / "kd";
if (!File::Exists(kd / "libmp4.prx") || !File::Exists(kd / "mp4msv.prx")) {
g_unavailableDisableFlags |= DisableHLEFlags::sceMp4;
ERROR_LOG(Log::HLE, "Asked to run the real sceMp4, but %s doesn't have libmp4.prx and "
"mp4msv.prx - keeping the HLE.", kd.c_str());
auto sy = GetI18NCategory(I18NCat::SYSTEM);
g_OSD.Show(OSDType::MESSAGE_WARNING,
sy->T("Real sceMp4 needs a firmware dump in the NAND folder - using HLE instead"), 6.0f);
}
}
}
void HLEInit() {
CheckDisableHLEAvailability();
RegisterAllModules();
g_stackSize = 0;
delayedResultEvent = CoreTiming::RegisterEvent("HLEDelayedResult", hleDelayResultFinish);
+29
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@@ -2713,6 +2713,34 @@ struct GetModuleIdByAddressArg
SceUID result;
};
// ModuleMgrForUser_D2FBC957. Looks up the gp value of whichever module contains an address, which
// is how a library that is handed function pointers from another module can call them: MIPS code
// needs the callee's gp in place. libmp4.prx uses it on the three callbacks it is given.
// Named after what it does; the official name isn't known.
static u32 sceKernelGetModuleGPByAddress(u32 addr, u32 gpPtr) {
if (!Memory::IsValidAddress(gpPtr)) {
return hleLogError(Log::sceModule, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "bad gp pointer");
}
u32 gp = 0;
bool found = false;
kernelObjects.Iterate<PSPModule>([&](int id, PSPModule *module) -> bool {
const u32 start = module->memoryBlockAddr, size = module->memoryBlockSize;
if (start != 0 && start <= addr && start + size > addr) {
gp = module->nm.gp_value;
found = true;
return false;
}
return true;
});
if (!found) {
return hleLogError(Log::sceModule, SCE_KERNEL_ERROR_UNKNOWN_MODULE, "no module at %08x", addr);
}
Memory::WriteUnchecked_U32(gp, gpPtr);
return hleLogDebug(Log::sceModule, 0, "gp=%08x", gp);
}
static u32 sceKernelGetModuleIdByAddress(u32 moduleAddr)
{
GetModuleIdByAddressArg state;
@@ -3028,6 +3056,7 @@ const HLEFunction ModuleMgrForUser[] = {
{0XF2D8D1B4, &WrapU_CUU<sceKernelLoadModuleNpDrm>, "sceKernelLoadModuleNpDrm", 'x', "sxx" },
{0XE4C4211C, nullptr, "sceKernelLoadModuleWithBlockOffset", '?', "" },
{0XFBE27467, nullptr, "sceKernelLoadModuleByIDWithBlockOffset", '?', "" },
{0XD2FBC957, &WrapU_UU<sceKernelGetModuleGPByAddress>, "sceKernelGetModuleGPByAddress", 'x', "xx" },
};
const HLEFunction ModuleMgrForKernel[] = {
+44 -1
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@@ -85,6 +85,49 @@ static void NotifyLoadStatusAvcodec(int state, u32 loadAddr, u32 totalSize) {
JpegNotifyLoadStatus(state);
}
// The MP4 libraries are a good candidate for running the real thing: libmp4.prx needs only two
// functions from sceAudiocodec (Init and Decode) plus ordinary kernel calls, and mp4msv.prx - the
// 41 functions libmp4 leans on - imports nothing at all. So with a firmware dump present, the pair
// can be loaded for real and left to decode through our sceAudiocodec HLE.
static SceUID g_mp4RealModules[2] = { 0, 0 };
static void NotifyLoadStatusMp4(int state, u32 loadAddr, u32 totalSize) {
if (!((DisableHLEFlags)g_Config.iDisableHLE & DisableHLEFlags::sceMp4)) {
return;
}
if (state == 1) {
// mp4msv first - libmp4 imports from it, and an import can only resolve to a module that
// is already loaded.
static const char *const paths[2] = {
"flash0:/kd/mp4msv.prx",
"flash0:/kd/libmp4.prx",
};
for (int i = 0; i < 2; i++) {
if (g_mp4RealModules[i]) {
continue;
}
std::string error;
SceUID id = KernelLoadModule(paths[i], &error);
if (id < 0) {
ERROR_LOG(Log::sceUtility, "sceMp4 HLE is disabled, but %s wouldn't load (%s) - "
"the game will get unresolved imports", paths[i], error.c_str());
return;
}
int result = __KernelStartModule(id, 0, 0, 0, nullptr, nullptr);
if (result < 0) {
ERROR_LOG(Log::sceUtility, "Failed to start %s (%08x)", paths[i], result);
return;
}
g_mp4RealModules[i] = id;
INFO_LOG(Log::sceUtility, "Loaded the real %s", paths[i]);
}
} else if (state == -1) {
g_mp4RealModules[0] = 0;
g_mp4RealModules[1] = 0;
}
}
static void NotifyLoadStatusAtrac(int state, u32 loadAddr, u32 totalSize) {
if (state == 1) {
// If HLE of sceAtrac is disabled, things will break!
@@ -139,7 +182,7 @@ static const ModuleLoadInfo moduleLoadInfo[] = {
ModuleLoadInfo(0x305, 0x0000a300, "av_vaudio"),
ModuleLoadInfo(0x306, 0x00004000, "av_aac"),
ModuleLoadInfo(0x307, 0x00000000, "av_g729"),
ModuleLoadInfo(0x308, 0x0003c000, "av_mp4", mp4ModuleDeps),
ModuleLoadInfo(0x308, 0x0003c000, "av_mp4", mp4ModuleDeps, &NotifyLoadStatusMp4),
ModuleLoadInfo(0x3fe, 0x00000000, "me_stuff"),
ModuleLoadInfo(0x3ff, 0x00000000, "me_core"), // ME Core?
ModuleLoadInfo(0x400, 0x0000c000, "np_common"),
+6 -1
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@@ -727,13 +727,18 @@ int main(int argc, const char* argv[]) {
g_Config.iReverbVolume = VOLUMEHI_FULL;
g_Config.internalDataDirectory.clear();
g_Config.bUseOldAtrac = oldAtrac;
g_Config.iForceEnableHLE = 0xFFFFFFFF; // Run all modules as HLE. We don't have anything to load in this context.
g_Config.bSkipDeadbeefFilling = false;
// ApplyToConfig() has the final say, applied after RestoreDefaults() and the headless
// overrides above, so a matching command line flag always wins.
cmdLineOptions.ApplyToConfig();
// Run all modules as HLE - a headless run normally has no firmware to load them from. An
// explicit --disable-hle means the caller does have a dump and wants the real thing, so leave
// the modules they asked for alone.
g_Config.iForceEnableHLE = 0xFFFFFFFF & ~g_Config.iDisableHLE;
// This looks contradictory to the above. But, this preserves the old test behavior which apparently ran the JIT for the CPU
// but ended up running software vertex decoding due to the setting in g_Config. Yeah, it's a mess.
CPUCore cpuCore = CPUCore::JIT;