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https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Run the real libmp4.prx/mp4msv.prx instead of our sceMp4 HLE, when asked
The MP4 libraries turn out to be the easiest place to hand a game Sony's own code: libmp4.prx needs only sceAudiocodecInit and sceAudiocodecDecode from us plus ordinary kernel calls, and mp4msv.prx - where the 41 functions libmp4 leans on live - imports nothing at all. So with a firmware dump present the pair can be loaded for real and left to decode through our sceAudiocodec. Adds DisableHLEFlags::sceMp4, which loads and starts both modules when the game asks sceUtility for the MP4 module, and a --disable-hle bitmask so a headless run can ask for this without a config file. Two things had to be fixed to make it work at all: - ModuleMgrForUser 0xD2FBC957 was unimplemented, and libmp4 calls it to get the gp of each callback it is handed. Implemented as sceKernelGetModuleGPByAddress. - Headless forced every module to HLE unconditionally, which silently undid the flag, and it did so before ApplyToConfig() had even parsed it. Tested with Speedball 2 - Evolution, which uses sceMp4 for its music: the game goes from 255645 calls into our stubs and 39 unresolved imports, to zero of each and 1943 AAC frames decoded through sceAudiocodec. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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7 files changed
+125
-3
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@@ -217,6 +217,7 @@ static const CommandLineParam g_autoParams[] = {
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{POFF(debuggerPort), CmdParamType::Int, "debugger", '\0', "Enable the WebSocket debugger on this port (0 = pick automatically); see docs/WebSocketDebugger.md"},
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{POFF(autoSaveLoadSymbols), CmdParamType::Bool, "auto-save-load-symbols", '\0', "Auto save/load per-module and per-game symbol files (see bAutoSaveLoadSymbols)", CmdLineMode::Both},
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{POFF(bootVSH), CmdParamType::Bool, "vsh", '\0', "Boot the VSH (requires files dumped from a PSP in the flash0 directory)"},
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{POFF(disableHLE), CmdParamType::Int, "disable-hle", '\0', "Bitmask of libraries to run the real firmware module for instead of our HLE", CmdLineMode::Both},
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{POFF(memReadAction), CmdParamType::Enum, "memread", '\0', "Set the action for memory read exceptions", CmdLineMode::Both, g_ExceptionActionValues, ARRAY_SIZE(g_ExceptionActionValues)},
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{POFF(memWriteAction), CmdParamType::Enum, "memwrite", '\0', "Set the action for memory write exceptions", CmdLineMode::Both, g_ExceptionActionValues, ARRAY_SIZE(g_ExceptionActionValues)},
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{POFF(breakAction), CmdParamType::Enum, "break", '\0', "Set the action for break exceptions", CmdLineMode::Both, g_ExceptionActionValues, ARRAY_SIZE(g_ExceptionActionValues)},
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@@ -544,6 +545,12 @@ void CommandLineOptions::ApplyToConfig() const {
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g_Config.DoNotSaveSetting(&g_Config.bAutoSaveLoadSymbols);
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}
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if (disableHLE.has_value()) {
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// DoNotSaveSetting so a per-game config can't quietly put the HLE back.
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g_Config.iDisableHLE = disableHLE.value();
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g_Config.DoNotSaveSetting(&g_Config.iDisableHLE);
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}
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if (logLevel.has_value()) {
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g_logManager.SetAllLogLevels(logLevel.value());
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}
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@@ -78,6 +78,10 @@ struct CommandLineOptions {
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std::optional<std::string> unpackUpdaterModel;
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std::optional<std::string> unpackUpdaterFilter;
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// Bitmask of DisableHLEFlags: run the real firmware module instead of our HLE for those
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// libraries. Needs a firmware dump under the NAND directory.
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std::optional<int> disableHLE;
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std::optional<int> memReadAction;
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std::optional<int> memWriteAction;
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std::optional<int> breakAction;
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+3
-1
@@ -164,7 +164,9 @@ enum class DisableHLEFlags : int {
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sceMp3 = (1 << 5),
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sceParseHttp = (1 << 6),
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sceCcc = (1 << 7), // character conversion library.
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Count = 8,
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// Swaps in flash0:/kd/libmp4.prx and mp4msv.prx, which then decode through our sceAudiocodec.
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sceMp4 = (1 << 8),
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Count = 9,
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// TODO: Some of the networking libraries may be interesting candidates, like HTTP.
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};
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ENUM_CLASS_BITOPS(DisableHLEFlags);
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@@ -22,6 +22,9 @@
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#include "Common/Math/CrossSIMD.h"
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#include "Common/File/FileUtil.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/System/OSD.h"
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#include "Common/Profiler/Profiler.h"
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#include "Common/Log.h"
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@@ -153,6 +156,9 @@ static const HLEModuleMeta g_moduleMeta[] = {
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{"scePsmfPlayer", "scePsmfPlayer", DisableHLEFlags::scePsmfPlayer},
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{"sceSAScore", "sceSasCore"},
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{"sceCcc_Library", "sceCcc", DisableHLEFlags::sceCcc},
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// libmp4.prx needs 41 functions from mp4msv.prx, so the two only make sense swapped together.
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{"sceMp4_library", "sceMp4", DisableHLEFlags::sceMp4},
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{"mp4msv_module", "mp4msv", DisableHLEFlags::sceMp4},
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{"SceParseHTTPheader_Library", "sceParseHttp", DisableHLEFlags::sceParseHttp},
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{"SceParseURI_Library"},
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// Guessing these names
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@@ -198,6 +204,12 @@ DisableHLEFlags AlwaysDisableHLEFlags() {
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}
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// Process compat flags.
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// Flags the user asked for that we can't honour this boot, because the firmware modules they
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// need aren't in the NAND directory. Subtracted in GetDisableHLEFlags so that a missing dump
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// leaves the HLE in place rather than handing the game unresolved imports, which is much worse
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// than our stubs. Recomputed per boot, since the dump can appear between runs.
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static DisableHLEFlags g_unavailableDisableFlags = (DisableHLEFlags)0;
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static DisableHLEFlags GetDisableHLEFlags() {
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DisableHLEFlags flags = (DisableHLEFlags)g_Config.iDisableHLE | AlwaysDisableHLEFlags();
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if (PSP_CoreParameter().compat.flags().DisableHLESceFont) {
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@@ -208,6 +220,8 @@ static DisableHLEFlags GetDisableHLEFlags() {
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}
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flags &= ~(DisableHLEFlags)g_Config.iForceEnableHLE;
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// Anything whose firmware module isn't actually present stays HLE'd.
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flags &= ~g_unavailableDisableFlags;
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return flags;
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}
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@@ -262,7 +276,25 @@ static void hleDelayResultFinish(u64 userdata, int cycleslate) {
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WARN_LOG(Log::HLE, "Someone else woke up HLE-blocked thread %d?", threadID);
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}
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// Which firmware files a flag needs before it can be honoured.
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static void CheckDisableHLEAvailability() {
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g_unavailableDisableFlags = (DisableHLEFlags)0;
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if ((DisableHLEFlags)g_Config.iDisableHLE & DisableHLEFlags::sceMp4) {
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const Path kd = g_Config.nandRootDirectory / "flash0" / "kd";
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if (!File::Exists(kd / "libmp4.prx") || !File::Exists(kd / "mp4msv.prx")) {
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g_unavailableDisableFlags |= DisableHLEFlags::sceMp4;
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ERROR_LOG(Log::HLE, "Asked to run the real sceMp4, but %s doesn't have libmp4.prx and "
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"mp4msv.prx - keeping the HLE.", kd.c_str());
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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g_OSD.Show(OSDType::MESSAGE_WARNING,
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sy->T("Real sceMp4 needs a firmware dump in the NAND folder - using HLE instead"), 6.0f);
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}
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}
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}
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void HLEInit() {
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CheckDisableHLEAvailability();
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RegisterAllModules();
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g_stackSize = 0;
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delayedResultEvent = CoreTiming::RegisterEvent("HLEDelayedResult", hleDelayResultFinish);
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@@ -2713,6 +2713,34 @@ struct GetModuleIdByAddressArg
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SceUID result;
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};
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// ModuleMgrForUser_D2FBC957. Looks up the gp value of whichever module contains an address, which
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// is how a library that is handed function pointers from another module can call them: MIPS code
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// needs the callee's gp in place. libmp4.prx uses it on the three callbacks it is given.
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// Named after what it does; the official name isn't known.
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static u32 sceKernelGetModuleGPByAddress(u32 addr, u32 gpPtr) {
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if (!Memory::IsValidAddress(gpPtr)) {
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return hleLogError(Log::sceModule, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "bad gp pointer");
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}
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u32 gp = 0;
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bool found = false;
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kernelObjects.Iterate<PSPModule>([&](int id, PSPModule *module) -> bool {
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const u32 start = module->memoryBlockAddr, size = module->memoryBlockSize;
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if (start != 0 && start <= addr && start + size > addr) {
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gp = module->nm.gp_value;
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found = true;
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return false;
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}
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return true;
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});
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if (!found) {
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return hleLogError(Log::sceModule, SCE_KERNEL_ERROR_UNKNOWN_MODULE, "no module at %08x", addr);
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}
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Memory::WriteUnchecked_U32(gp, gpPtr);
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return hleLogDebug(Log::sceModule, 0, "gp=%08x", gp);
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}
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static u32 sceKernelGetModuleIdByAddress(u32 moduleAddr)
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{
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GetModuleIdByAddressArg state;
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@@ -3028,6 +3056,7 @@ const HLEFunction ModuleMgrForUser[] = {
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{0XF2D8D1B4, &WrapU_CUU<sceKernelLoadModuleNpDrm>, "sceKernelLoadModuleNpDrm", 'x', "sxx" },
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{0XE4C4211C, nullptr, "sceKernelLoadModuleWithBlockOffset", '?', "" },
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{0XFBE27467, nullptr, "sceKernelLoadModuleByIDWithBlockOffset", '?', "" },
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{0XD2FBC957, &WrapU_UU<sceKernelGetModuleGPByAddress>, "sceKernelGetModuleGPByAddress", 'x', "xx" },
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};
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const HLEFunction ModuleMgrForKernel[] = {
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+44
-1
@@ -85,6 +85,49 @@ static void NotifyLoadStatusAvcodec(int state, u32 loadAddr, u32 totalSize) {
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JpegNotifyLoadStatus(state);
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}
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// The MP4 libraries are a good candidate for running the real thing: libmp4.prx needs only two
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// functions from sceAudiocodec (Init and Decode) plus ordinary kernel calls, and mp4msv.prx - the
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// 41 functions libmp4 leans on - imports nothing at all. So with a firmware dump present, the pair
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// can be loaded for real and left to decode through our sceAudiocodec HLE.
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static SceUID g_mp4RealModules[2] = { 0, 0 };
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static void NotifyLoadStatusMp4(int state, u32 loadAddr, u32 totalSize) {
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if (!((DisableHLEFlags)g_Config.iDisableHLE & DisableHLEFlags::sceMp4)) {
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return;
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}
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if (state == 1) {
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// mp4msv first - libmp4 imports from it, and an import can only resolve to a module that
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// is already loaded.
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static const char *const paths[2] = {
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"flash0:/kd/mp4msv.prx",
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"flash0:/kd/libmp4.prx",
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};
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for (int i = 0; i < 2; i++) {
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if (g_mp4RealModules[i]) {
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continue;
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}
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std::string error;
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SceUID id = KernelLoadModule(paths[i], &error);
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if (id < 0) {
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ERROR_LOG(Log::sceUtility, "sceMp4 HLE is disabled, but %s wouldn't load (%s) - "
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"the game will get unresolved imports", paths[i], error.c_str());
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return;
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}
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int result = __KernelStartModule(id, 0, 0, 0, nullptr, nullptr);
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if (result < 0) {
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ERROR_LOG(Log::sceUtility, "Failed to start %s (%08x)", paths[i], result);
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return;
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}
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g_mp4RealModules[i] = id;
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INFO_LOG(Log::sceUtility, "Loaded the real %s", paths[i]);
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}
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} else if (state == -1) {
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g_mp4RealModules[0] = 0;
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g_mp4RealModules[1] = 0;
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}
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}
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static void NotifyLoadStatusAtrac(int state, u32 loadAddr, u32 totalSize) {
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if (state == 1) {
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// If HLE of sceAtrac is disabled, things will break!
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@@ -139,7 +182,7 @@ static const ModuleLoadInfo moduleLoadInfo[] = {
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ModuleLoadInfo(0x305, 0x0000a300, "av_vaudio"),
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ModuleLoadInfo(0x306, 0x00004000, "av_aac"),
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ModuleLoadInfo(0x307, 0x00000000, "av_g729"),
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ModuleLoadInfo(0x308, 0x0003c000, "av_mp4", mp4ModuleDeps),
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ModuleLoadInfo(0x308, 0x0003c000, "av_mp4", mp4ModuleDeps, &NotifyLoadStatusMp4),
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ModuleLoadInfo(0x3fe, 0x00000000, "me_stuff"),
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ModuleLoadInfo(0x3ff, 0x00000000, "me_core"), // ME Core?
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ModuleLoadInfo(0x400, 0x0000c000, "np_common"),
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@@ -727,13 +727,18 @@ int main(int argc, const char* argv[]) {
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g_Config.iReverbVolume = VOLUMEHI_FULL;
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g_Config.internalDataDirectory.clear();
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g_Config.bUseOldAtrac = oldAtrac;
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g_Config.iForceEnableHLE = 0xFFFFFFFF; // Run all modules as HLE. We don't have anything to load in this context.
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g_Config.bSkipDeadbeefFilling = false;
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// ApplyToConfig() has the final say, applied after RestoreDefaults() and the headless
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// overrides above, so a matching command line flag always wins.
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cmdLineOptions.ApplyToConfig();
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// Run all modules as HLE - a headless run normally has no firmware to load them from. An
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// explicit --disable-hle means the caller does have a dump and wants the real thing, so leave
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// the modules they asked for alone.
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g_Config.iForceEnableHLE = 0xFFFFFFFF & ~g_Config.iDisableHLE;
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// This looks contradictory to the above. But, this preserves the old test behavior which apparently ran the JIT for the CPU
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// but ended up running software vertex decoding due to the setting in g_Config. Yeah, it's a mess.
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CPUCore cpuCore = CPUCore::JIT;
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