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sceUtility: forget injected firmware modules between games
Clear them in __UtilityInit, which runs per boot.
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@@ -364,6 +364,9 @@ void __UtilityInit() {
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DeactivateDialog();
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SavedataParam::Init();
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currentlyLoadedModules.clear();
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// Vital to reset these between games, otherwise we might think they're already loaded.
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g_mp4RealModules[0] = 0;
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g_mp4RealModules[1] = 0;
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volatileUnlockEvent = CoreTiming::RegisterEvent("UtilityVolatileUnlock", UtilityVolatileUnlock);
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ResetSecondsSinceLastGameSave();
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