Commit Graph
100 Commits
Author SHA1 Message Date
AdamN f77f3016b7 Add the new DNS config settings, make use of them in NetApctl_InitInfo 2025-01-06 14:38:57 +01:00
AdamN 98dba643f4 Just the sceUtility changes from ANR2ME's branch 2025-01-06 14:38:45 +01:00
ANR2ME 4f873614e7 Added sceParseHttpResponseHeader implementation. 2025-01-05 20:16:57 +01:00
ANR2ME c86c6e55a8 Fixes Invalid URL issue during sceHttpSendRequest on LittleBigPlanet 2025-01-05 19:24:55 +01:00
ANR2ME 263c37432f Updated getResponseContentLength 2025-01-05 19:24:36 +01:00
ANR2ME aeb6c7b512 Making sure getAllResponseHeaders not to crash. 2025-01-05 19:24:34 +01:00
ANR2ME f500726762 Changing httpCode to statusLine 2025-01-05 19:24:09 +01:00
ANR2ME 4c0bb64163 Removing test code to set breakpoints. 2025-01-05 19:24:09 +01:00
ANR2ME b5dcc86a8e Fixes an issue where sceHttp inited states didn't get reset when changing games. 2025-01-05 19:24:09 +01:00
ANR2ME e6aa667eea Fixes some issue with sceUriParse 2025-01-05 19:24:07 +01:00
ANR2ME 07f3249af5 Implement sceNetInetInetAddr which seems to be used too by many games along with sceHttp syscalls 2025-01-05 19:22:45 +01:00
ANR2ME 0012818eb7 Implement sceHttp library 2025-01-05 19:14:15 +01:00
ANR2ME 2f3e9073f6 Process incoming packets quicker whenever available to handle more than 2 players better, instead of one datagram message per 10ms sleep interval which will delay the event generated from the message by 10ms for each additional player. 2023-10-13 01:53:07 +07:00
ANR2ME f4c2967969 Checks timeout before Pinging instead of on each message loop to give time for other event to occurs before timeout event. 2023-10-13 01:19:24 +07:00
ANR2ME 88f367f502 Process event messages quicker to prevent event queue from piling up when there are more players. Might also improve the success rate of joining process on Def Jam Fight for NY. 2023-10-13 00:21:55 +07:00
ANR2ME 5ca44f4ad9 Lets not delete the peer immediately, as handleTimeout function need the peer to be existed in order to trigger the TIMEOUT Event. 2023-10-13 00:21:54 +07:00
ANR2ME f63ed56b4e Extending AdhocMatching's timeout by 500ms should be sufficient for players with high latency. 2023-10-13 00:21:53 +07:00
ANR2ME abb196766d Allow BYE Event to intervene Joining process. 2023-10-13 00:21:51 +07:00
ANR2ME 0188920f22 Allow TIMEOUT Event to intervene Joining process. 2023-10-13 00:21:49 +07:00
ANR2ME 270943dd59 Show socket id in Info Log when successfully created/accepted. 2023-08-26 06:43:24 +07:00
ANR2ME 47efec2782 Treat WSAEINVAL similar to WSAEALREADY during connect for backward-compatibility to Winsock 1.1, but might confuses with an actual invalid argument error on newer Winsock. 2023-08-26 06:25:09 +07:00
ANR2ME 3c66523f04 A quick fix for Metal Gear Acid due to adhocctl's busy state never reset to false when there are no adhocctl's handler. 2023-08-22 04:29:07 +07:00
ANR2ME e9cb37993f Fix assertion issue when playing Cars over public adhoc server. 2022-09-23 20:12:16 +07:00
ANR2ME 0b3fdf0cef Use safe_string when printing %s with Memory::GetCharPointer. 2022-08-06 11:22:38 +07:00
ANR2ME 3b7a33ddd8 Prefer using "%04x" over "%04hx". 2022-08-06 11:04:07 +07:00
ANR2ME 48deb37cc8 Fix logging warning issue. 2022-08-06 03:11:59 +07:00
ANR2ME 4c9e1dec1a Fix include issue. 2022-08-04 16:35:30 +07:00
ANR2ME 31ea7a6a95 Updated copyright's year. 2022-08-04 16:34:05 +07:00
ANR2ME 865959d420 Replace the dummy PSN name with Nickname on sceNpInit. 2022-08-04 16:12:31 +07:00
ANR2ME 41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
ANR2ME 54300eb017 Updated NP Library
PS: Some of registered modules should probably moved to a separate files (ie. sceNp2.cpp).
2022-08-04 16:12:23 +07:00
ANR2ME bf98466a78 Added a FunctionWrapper used by sceNpService 2022-08-04 16:12:23 +07:00
ANR2ME d30d652265 Fixes UWP building issue after Retargeting Solution to a different SDK version.
PS: This won't work when selecting the "latest installed version" tho, so a specific version need to be selected when retargeting.
2022-08-01 00:52:54 +07:00
ANR2ME 6b8b316b81 Updated wiki page key in all translation INIs. 2022-07-05 00:20:14 +07:00
ANR2ME 70e1431013 oops 2022-07-03 01:53:38 +07:00
ANR2ME 351b95e0c8 Updated text on AdHoc wiki page button. 2022-07-03 01:41:18 +07:00
ANR2ME ecf0d4cd05 Updated "Use original port" tip message. 2022-07-03 01:37:51 +07:00
ANR2ME 3d1dbc610b Show a tip message when enabling "UPnP use original port" option. 2022-07-01 00:32:36 +07:00
ANR2ME 3667f35c31 Hide Hostname progressView when not showing any message to get a better view of the list. 2022-06-26 20:26:09 +07:00
ANR2ME 74cad0a154 Slightly reduce Hostname progressView's margin as it took too much space. 2022-06-26 20:23:35 +07:00
ANR2ME 43beb26896 Added psp.gameplayer.club public Adhoc Server. 2022-06-26 19:47:33 +07:00
ANR2ME ea6e5c8f74 Mask some part of public IP in the logs for security reason. 2022-06-23 00:41:41 +07:00
ANR2ME a10271dc1d Detects connection establishment to AdhocServer by combining select and getpeername to increase accuracy. 2022-05-18 06:18:16 +07:00
ANR2ME ff8b5d53f4 We might be missing this in the past. 2022-05-18 06:18:16 +07:00
ANR2ME d86dc0bff6 Fix sceNetAdhocPtpConnect issue on Windows (ie. Tales of VS) due to getpeername on Windows can return a success when the other side haven't Accepted the connection yet. 2022-05-18 06:18:15 +07:00
ANR2ME 9497c98795 Fix sceNetAdhocPtpConnect issue on non-Windows (ie. Taiko no Tatsujin Portable DX on Linux) due to select can flags an unconnected socket as writeable & readable on Linux. 2022-05-18 06:18:11 +07:00
ANR2ME 1aa56ec942 Added a note regarding SO_NOSIGPIPE 2022-05-18 01:14:01 +07:00
ANR2ME f3dd1d908b Avoid compilation warning 2022-05-18 01:13:49 +07:00
ANR2ME ee2a24b19a Avoid a possibility of fatal signal on non-Windows 2022-05-18 01:11:57 +07:00
ANR2ME 799c721fa6 Added a note regarding select on Linux. 2022-05-18 01:11:56 +07:00
ANR2ME ee3d97a70d Logs unimplemented syscalls as error 2022-04-27 17:03:43 +07:00
ANR2ME 3bb83f03bd Partially fixes SenseMe app (will need HTTP/HTTPS support to be fully working) 2022-04-27 14:28:28 +07:00
ANR2ME 1a6c889906 Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed. 2022-03-24 08:34:03 +07:00
ANR2ME d5152752d2 Added a function to get SO_ERROR on a socket. 2022-03-24 08:34:03 +07:00
ANR2ME 86315fed3d Updated getLocalIp function to detects local IP better. 2022-03-24 08:34:03 +07:00
ANR2ME 65a90a2ec0 Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated. 2022-03-24 08:34:03 +07:00
ANR2ME 6b0cb78b3b Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows. 2022-03-24 08:34:02 +07:00
ANR2ME 267757a5e4 Caches IP-specific Port Offset to avoid recalculating them. 2022-03-24 08:34:02 +07:00
ANR2ME 5e739f32b2 Use reference when possible to avoid copying. 2022-03-24 08:34:02 +07:00
ANR2ME 2b09f81ff8 Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue) 2022-03-24 08:34:02 +07:00
ANR2ME 9209fb7c6e Shouldn't return as soon as possible when a blocking PtpConnect is getting ECONNREFUSED error, since it should be treated as ETIMEDOUT on non-Windows platform 2022-03-24 08:34:01 +07:00
ANR2ME 155d3e0478 Ignore disconnected error on PtpFlush. Fixes disconnection issue on some games (ie. R-Type Command) 2022-03-24 08:34:01 +07:00
ANR2ME 52cf015393 Manual generate Android APK 2022-03-20 10:37:48 +07:00
ANR2ME 171e2b5713 Added another attempt to detect GETIFADDRS availability, which is more common on newer OS 2022-01-29 05:43:07 +07:00
ANR2ME c37a58d39c We might be missing the SIOCGIFADDR 2022-01-29 05:43:06 +07:00
ANR2ME cdea71e901 Added logs for error within SIOCGIFCONF section. 2022-01-29 05:43:06 +07:00
ANR2ME 7aa3b1398e Change a confusing variable naming 2022-01-29 05:43:06 +07:00
ANR2ME fbb1246cfd Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed) 2022-01-20 03:16:25 +07:00
ANR2ME bfd532561a Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with. 2022-01-20 03:00:23 +07:00
ANR2ME 71f08a3db8 Discard HELLO Events when in the middle of Joining 2022-01-20 03:00:23 +07:00
ANR2ME 0755dc0bbd Updated notifyMatchingHandler comments 2022-01-20 03:00:23 +07:00
ANR2ME 03b6d1ed01 Updated MatchingArgs comment 2022-01-20 03:00:23 +07:00
ANR2ME a1accc87d4 Added comment related to EVENT_HELLO 2022-01-20 03:00:22 +07:00
ANR2ME d5036ff2ae Fix buffer overflow issue on GameMode. 2022-01-13 16:13:53 +07:00
ANR2ME 4b6431f7fe GameMode Scheduler should only runs when there are active Master. 2022-01-13 15:35:16 +07:00
ANR2ME 2d5699d62b Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master. 2022-01-13 14:06:51 +07:00
ANR2ME 73dff0566e Fix an issue where more than one GameMode Scheduler can be scheduled. 2022-01-13 14:02:33 +07:00
ANR2ME 4d0c7385ec Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet. 2022-01-13 13:03:58 +07:00
ANR2ME 9efdaf9ba7 Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber) 2022-01-13 10:51:43 +07:00
ANR2ME 2bd79838bf Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber. 2022-01-13 10:36:11 +07:00
ANR2ME 69ec6b1972 Fix Tekken 5 Dark Resurrection Multiplayer 2021-12-08 12:00:59 +07:00
ANR2ME 26fd74edd4 Updated GetPtpStat 2021-12-08 08:50:14 +07:00
ANR2ME 004ecc008e Updated GetPdpStat 2021-12-08 08:50:11 +07:00
ANR2ME 3b8eb6b04e Added a note regarding FIONREAD behavior on different platforms. 2021-12-08 08:49:35 +07:00
ANR2ME f1e4b41f12 Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
2021-12-08 08:46:45 +07:00
ANR2ME 6d1a069248 Added another returned error code on PdpCreate 2021-12-08 08:45:46 +07:00
ANR2ME 79d31d4b85 Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue. 2021-12-08 08:45:45 +07:00
ANR2ME c34efa3e3e Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD 2021-10-05 23:10:40 +07:00
ANR2ME 00a0885509 Minor changes 2021-10-05 23:10:40 +07:00
ANR2ME ed7f1b72e2 An attempt to implement AdhocDiscover (can only Cancel the progress for now) 2021-10-01 12:13:03 +07:00
ANR2ME 5b010afff3 oops need to typecast metasocket 2021-09-28 20:44:03 +07:00
ANR2ME 9a714249a6 Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
2021-09-28 20:44:03 +07:00
ANR2ME 6a79f59c06 Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early. 2021-09-28 20:44:03 +07:00
ANR2ME 1fd54153fc Prevent some games (ie. DBZ SB2) from repeatedly trying to Disconnect Adhocctl when not connected to AdhocServer. 2021-09-28 20:44:03 +07:00
ANR2ME 4741357bef Fix possible race condition issue when sending AdhocMatching data 2021-09-23 12:51:12 +07:00
ANR2ME 73b2070821 Temporary fix to avoid a crash that happened due to trying to logs a syscall's argument when being Logged from another thread (AdhocMatchingInput thread) 2021-09-23 12:51:09 +07:00
ANR2ME 15d3e69c4c Fix possible crash issue 2021-09-23 12:22:57 +07:00
ANR2ME 4e8a9fda63 Do not resolve Pro Adhoc Server address when WLAN is turned off 2021-09-21 17:12:01 +07:00
ANR2ME ee7383193b Fix race condition issue on AdhocMatching 2021-09-21 15:32:41 +07:00