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Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.
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@@ -4674,7 +4674,7 @@ int sceNetAdhocMatchingDelete(int matchingId) {
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}
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int sceNetAdhocMatchingInit(u32 memsize) {
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WARN_LOG(SCENET, "sceNetAdhocMatchingInit(%d) at %08x", memsize, currentMIPS->pc);
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WARN_LOG_REPORT_ONCE(sceNetAdhocMatchingInit, SCENET, "sceNetAdhocMatchingInit(%d) at %08x", memsize, currentMIPS->pc);
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// Uninitialized Library
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if (netAdhocMatchingInited)
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