Commit Graph
14974 Commits
Author SHA1 Message Date
Henrik Rydgård 6fb48fd45a Fix heap buffer overflow in CSO block device from crafted index table
A crafted .cso compressed ISO could trigger a heap buffer overflow on any
sector read, reachable via ordinary gameplay.

Two root causes:
1. Unvalidated frame index deltas. ReadBlock/ReadBlocks computed a
   compressed read range from two adjacent frame-index-table entries.
   With non-monotonic entries, compressedReadEnd - compressedReadPos
   underflows as u64, producing a huge read size that fileLoader->ReadAt()
   wrote into the fixed-size readBuffer.
2. hdr.align (indexShift, 0-255) used as '1 << indexShift' was undefined
   behavior at >= 32, and frameSize + (1 << indexShift) could wrap,
   undersizing the buffer while inflate() was configured with the full
   frameSize.

Fixes:
- Validate the index table is monotonically non-decreasing in the
  constructor.
- Reject files with indexShift > 20.
- Use unsigned shift for buffer size math and store readBufferSize.
- Clamp compressed read sizes to readBufferSize in both ReadBlock and
  ReadBlocks.
2026-07-31 20:35:12 +02:00
Henrik Rydgård ecce9baffa Fix some pause screen issues 2026-07-30 18:44:44 +02:00
Henrik Rydgård d6e0308c11 Merge pull request #21990 from Arkadyzja/savestate-compact-blockallocator
Savestate: compact BlockAllocator serialization (section v2)
2026-07-30 17:23:25 +02:00
Henrik Rydgård e3975c7aae Merge pull request #21988 from Arkadyzja/savestate-forget-stale-helper-threads
Savestate: don't let stale HLE helper threads mutate restored kernel state
2026-07-30 17:21:54 +02:00
Henrik Rydgård 820d420f47 Merge pull request #21989 from Arkadyzja/savestate-compact-audio-queues
Savestate: store only live audio queue data (AudioChannel section v3)
2026-07-30 17:20:30 +02:00
Henrik Rydgård 322fe59596 Merge pull request #21987 from Arkadyzja/savedialog-serialize-iothreadstatus
Savedata dialog: serialize ioThreadStatus (bump section to v3)
2026-07-30 17:02:51 +02:00
Henrik Rydgård 683704d61d Add new log category for config 2026-07-30 10:03:15 +02:00
Henrik Rydgård c7653e6b7f Improve sceReg and its tests 2026-07-30 00:26:10 +02:00
Henrik Rydgård e9a0e54e92 sceRtc: Deepseek's implementation of parsing various date formats 2026-07-29 23:41:29 +02:00
Henrik Rydgård c8093171a5 Use the new AI workflow to have DeepSeek figure out an ancient problem with mailbox tests 2026-07-29 23:04:44 +02:00
Henrik Rydgård 2b509e4b1e Minor cleanups, revert change in sceKernelMbx 2026-07-29 20:30:17 +02:00
Henrik Rydgård e0ddfc7109 Add --print-equal-lines option to headless, good for context when looking at output 2026-07-29 18:55:00 +02:00
Henrik Rydgård c99a303646 Fix behavior so we can turn off "IgnoreBadMemAccess" in headless 2026-07-29 18:38:25 +02:00
Henrik Rydgård cc57945280 Made the threads/mbx/refer/refer test not crash 2026-07-29 16:27:51 +02:00
Henrik Rydgård 54618c67c6 Headless improvements 2026-07-29 16:27:33 +02:00
Henrik Rydgård d3c7279e9f Fix unnecessary RAIntegration error message if you have the DLL but RA is disabled 2026-07-28 00:16:12 +02:00
Henrik Rydgård 39c8cbbde1 Use the new kernel module description thing to annotate GPRs in the register viewer 2026-07-28 00:15:41 +02:00
Henrik Rydgård c0826cbb5d Add another dummy function in sceReg, AGENTS.md update 2026-07-27 23:51:17 +02:00
Henrik RydgårdandClaude Opus 5 9b577b5f46 Show module.section+offset next to addresses in exception/stack-trace logs
Added KernelModuleAddressDescription() (Core/HLE/sceKernelModule.cpp),
which looks up which currently loaded module (and text/data/bss/segment
section within it) an address falls in, e.g. "EBOOT.BIN.text+1234".
Wired it into:

- Core_MemoryException/Core_ExecException/Core_BreakException
  (Core/Core.cpp), appended next to every address/pc/ra shown in their
  log lines.
- FormatStackTrace (Core/MemFault.cpp), appended per-frame next to the
  existing symbol description.

This makes crash/exception logs actionable even when there's no symbol
at the faulting address - you at least get which module and section
it's in, useful for reverse engineering unfamiliar code.

Verified live via headless: injected a MIPS break instruction at the
current PC (through Tools/wsdbg) and confirmed the log line changed from
"break instruction hit at 088040ac" to "break instruction hit at 088040ac
[sceDisplayWaitVblank Test.text+ac]".

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-27 23:44:14 +02:00
Henrik Rydgård 878d2aeb0e Fix a bunch of possible crashes due to our VRAM check thinking that VRAM in kernel space is valid (but nothing is mapped there, unless you use masked memory) 2026-07-27 23:44:14 +02:00
Henrik Rydgård 02aedb598d Detect the main VSH module and log 2026-07-27 23:44:14 +02:00
Henrik Rydgård 606c233ee1 Claude's new sceReg functions 2026-07-27 23:44:06 +02:00
Henrik Rydgård 34454f9d03 Claude's crazy exception handler hack 2026-07-27 23:41:13 +02:00
Henrik Rydgård c14959b0b6 Buildfix/testfix 2026-07-27 21:33:14 +02:00
Henrik Rydgård 9949c2bf49 RAIntegration / retroachievements: Improve memory range checks 2026-07-27 18:37:28 +02:00
Henrik Rydgård 456cfb0f5a RAIntegration crashfix 2026-07-27 18:37:28 +02:00
Henrik Rydgård e30b90e709 Quiet and improve some logs 2026-07-27 18:37:28 +02:00
Henrik Rydgård 5ef736f6a7 More command line improvements 2026-07-27 18:37:28 +02:00
Henrik Rydgård 3139d7ccfe Add command line parameters for controlling the behavior on memory/instruction exceptions 2026-07-27 18:37:26 +02:00
Ren 32a1b80977 Savestate: compact BlockAllocator serialization (section v2)
Serializing the kernel memory block lists (userMemory, kernelMemory,
volatileMemory) wrote a full Section header per block and re-zeroed
each block's tag padding with strlen+memset on every save. Games keep
on the order of a thousand blocks alive, so the per-block overhead is
both measurable save time and wasted payload bytes.

Zero-pad tags once at write time instead (Block constructor and
SetAllocated), so the v2 form can store blocks raw: start, size, taken,
tag - no per-block section machinery, no per-save tag scrubbing.
Uninitialized padding still never reaches the stream, since every path
that writes a tag now clears it first.

v1 states still load through the old per-block-Section form, which is
kept unchanged.
2026-07-27 16:21:34 +02:00
Ren 3abb56e7f5 Savestate: store only live audio queue data (AudioChannel section v3)
FixedSizeQueue::DoState serializes the entire fixed backing store. For
the sceAudio channel queues that is 512KB per channel (32768*8 s16
samples), or ~4.6MB of mostly dead bytes in every savestate across the
nine channels - the live sample count at any moment is normally a few
KB. This addresses the existing TODO in DoState.

Add DoStateCompact(), which stores only the live [head, head+count)
region and restores it linearized at the front of storage. A wrapped
live region is written as its two pieces in pop order; since the POD
DoArray path writes raw bytes with no per-element or per-call header,
the single linear read on load consumes them identically. The count is
validated on load and a bad value fails the load cleanly via
p.SetError.

AudioChannel bumps its section to v3 to use the compact form; old
states still load through the unchanged full-storage path. This shrinks
every savestate by several MB uncompressed and cuts the copy/compress
cost of each save, including the rewind feature's periodic states.
2026-07-27 16:20:49 +02:00
Ren 9296bf0a04 Savestate: don't let stale HLE helper threads mutate restored kernel state
On savestate load, two sites delete a pre-load host object that owns an
HLEHelperThread without calling Forget() first, so ~HLEHelperThread runs
__KernelDeleteThread and kernelMemory.Free() with thread ids and block
addresses from before the load, against the freshly restored kernel
state:

- sceUtility: Do(p, accessThread) deletes the stale accessThread inside
  DoClass before recreating it from the stream.
- scePsmf: Do(p, psmfPlayerMap) deletes every existing PsmfPlayer, and
  ~PsmfPlayer -> AbortFinish() deletes its finishThread raw.

When the stale id or block happens to be absent from the restored state
this only logs errors ("... does not exist" / "BlockAllocator: invalid
free"). When it has been recycled, a live thread is terminated or a
live allocation is freed, silently corrupting the loaded state. Easiest
to hit by loading a state while a savedata operation or PSMF player is
active, into a session where those ids were reused.

__IoDoState and __PsmfShutdown already Forget() before deleting; do the
same at these two sites. Worst case behavior change is a leaked
kernel-side thread record where one was previously (incorrectly)
freed.
2026-07-27 16:20:01 +02:00
Ren 459aefb48b Savedata dialog: serialize ioThreadStatus (bump section to v3)
The s > 2 branch in PSPSaveDialog::DoState has been dead code since it
was written - the section version was never raised past 2, so
ioThreadStatus was reset to SAVEIO_NONE on every savestate load.
Loading a state that was saved while a savedata operation was in
flight then repeated the operation (or left the dialog waiting on a
completion that had already happened), instead of resuming from the
recorded status.

Restoring the value is safe: DoState joins the IO thread before
serializing, so the stored status is only ever SAVEIO_NONE or
SAVEIO_DONE, and the operation's effects are already part of the
serialized emulated RAM. Old (v2) states still load through the reset
path.
2026-07-27 16:19:26 +02:00
Henrik Rydgård 4bf36fc7f8 Add command line option --vsh to try to boot the VSH. Logspam reduction, improve printf logs. 2026-07-27 14:58:59 +02:00
Henrik Rydgård 5c1d113279 Warning fix in sceUsbCam 2026-07-27 14:58:59 +02:00
Henrik Rydgård 28bbb7c5b0 Update the sceReg registry to include the CONFIG category 2026-07-27 14:58:39 +02:00
Henrik Rydgård 62ca15d5ea Merge pull request #21984 from hrydgard/websocket-cmdline
Document and improve the websocket debugger (AI code by Claude)
2026-07-27 11:15:45 +02:00
Kevin Reinholz 615da42df3 Fix build when USE_SYSTEM_MINIUPNPC cmake option is enabled. Adding a compile definition for it in Core/CMakeLists.txt is not enough; rather than add a duplicate definition in UI/CMakeLists.txt so NativeApp.cpp's include of Core/Util/PortManager.h handles the conditional location of miniupnpc headers correctly, adding it once in the root CMakeLists.txt ensures both Core and UI handle it properly 2026-07-26 13:10:50 -07:00
Henrik RydgårdandClaude Opus 5 7e5dca0309 Unify --debugger=PORT for both the app and headless builds
The headless build's own --debugger=PORT never actually worked on
Windows: headless/Headless.cpp never called net::Init() (WSAStartup),
so socket binding silently failed ("Unable to listen on any port
(debugger - webserver)"). Fixed by calling net::Init()/net::Shutdown()
there, gated on --debugger being passed since headless has no other use
for networking.

With that confirmed working, move parsing into the shared
Core/CmdLine.cpp auto-param table as a single --debugger=PORT option
(0 = pick automatically) available on both CmdLineMode::Application and
CmdLineMode::Headless, replacing the previous app-only boolean
--debugger flag and headless's separate ad hoc argv scan for it.

Behavior differs deliberately by build, same as before:
- App: just starts the debugger, game boots and runs normally.
- Headless: also forces coreParameter.startBreak = true (break before
  anything runs), as it always has. Headless re-applies iRemoteISOPort
  after its own g_Config.RestoreDefaults() call, which runs after
  ApplyToConfig() and would otherwise wipe the requested port.

Verified live: headless now binds the requested port and responds to
cpu.status/game.status; the app build binds the requested port and
runs the game normally (not paused).

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-26 21:49:37 +02:00
Henrik RydgårdandClaude Opus 5 074c8ac523 Add memory.search and hle.data.* to the WebSocket debugger
Reverse-engineering workflows need to (1) find where an unknown value lives
in memory and (2) label what's found, neither of which the debugger API
could do before:

- memory.search (MemorySubscriber.cpp): Cheat-Engine-style scan of a memory
  range for a u8/u16/u32/float value, or a byte pattern with an optional
  wildcard mask.
- hle.data.list/add/remove/rename (HLESubscriber.cpp): manage ST_DATA
  symbols (structs, tables, buffers), mirroring the existing hle.func.*
  commands for functions. Needed a new SymbolMap::RemoveData, since only
  RemoveFunction existed - added following the same pattern.

Verified live against a running PPSSPP instance (game.status, cpu.stepping,
memory.search in u32/bytes/masked-bytes modes, and the full
add/list/rename/remove data-symbol lifecycle) via Tools/wsdbg.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-26 21:17:09 +02:00
Henrik RydgårdandClaude Opus 5 3ebc9872a5 Add --debugger command line flag to enable the WebSocket debugger
Application-mode only (CmdLineMode::Application) - the headless build has
its own separate --debugger=PORT mechanism in headless/Headless.cpp, which
doesn't currently work reliably, so this new flag intentionally does not
apply there. Sets bRemoteDebuggerOnStartup for the session without
persisting it to the config file.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-26 21:02:00 +02:00
Henrik Rydgård 3eb056ad86 Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h 2026-07-26 13:58:17 +02:00
Henrik Rydgård 8020b60dda Use the new common RunMainLoop on Android 2026-07-26 13:42:16 +02:00
Henrik Rydgård 29edec7684 Move calling ThreadStart and ThreadEnd into the EmuThread wrapper 2026-07-26 11:54:50 +02:00
Henrik Rydgård ea3a2a2e84 Use the common EmuThread in the Android backend 2026-07-26 11:54:50 +02:00
Henrik Rydgård 2e837e88b4 Small simplification 2026-07-26 11:54:50 +02:00
Henrik Rydgård 7f218acc53 Change the GraphicsContext interface to be more consistent 2026-07-26 10:22:00 +02:00
Henrik Rydgård a7ee0a7280 Include the code location in "ignored" bad memory access log lines 2026-07-25 14:53:52 +02:00
Henrik Rydgård 26ff5fdb00 Robustness fix 2026-07-25 14:53:40 +02:00
Henrik Rydgård 8cb1732564 Clean up the memory partition ID enum 2026-07-25 14:53:02 +02:00