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Add another dummy function in sceReg, AGENTS.md update
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@@ -101,6 +101,12 @@ first - send `cpu.stepping` and `cpu.resume` to pause/unpause.
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Alternatively use the headless build, Windows/{arch}/Debug/PPSSPPHeadless.exe or build/PPSSPPHeadless on CMake-based
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platforms. Where arch is x64 or ARM64.
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## Debugging and breakpoint considerations
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It might be worth trying the interpreter - all types of breakpoints are the most reliable with this CPU backend.
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The JITs are much, much faster and in theory also support breakpoints, but especially from websockets there seem
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to be trouble.
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## Quick rebuild on Linux
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You don't need to do ./b.sh --debug to verify every single little change, instead use this shortcut:
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+5
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@@ -1317,6 +1317,10 @@ int sceRegSetKeyValue(int catHandle, const char *name, u32 bufAddr, u32 size) {
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int sceRegCreateKey(int catHandle, const char *name, int type, u32 size) {
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return hleLogError(Log::sceReg, 0);
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}
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// Speculated signature
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int sceRegRemoveKey(int catHandle, int key) {
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return hleLogError(Log::sceReg, 0);
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}
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const HLEFunction sceReg[] = {
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{ 0x92E41280, &WrapI_UIU<sceRegOpenRegistry>, "sceRegOpenRegistry", 'i', "xix" },
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@@ -1335,7 +1339,7 @@ const HLEFunction sceReg[] = {
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{ 0xC5768D02, &WrapI_ICUU<sceRegGetKeyInfoByName>, "sceRegGetKeyInfoByName", 'i', "isxx" },
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{ 0x30BE0259, &WrapI_ICUU<sceRegGetKeyValueByName>, "sceRegGetKeyValueByName", 'i', "isxx" },
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{ 0x4CA16893, &WrapI_IC<sceRegRemoveCategory>, "sceRegRemoveCategory", 'i', "i" },
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{ 0x3615BC87, nullptr, "sceRegRemoveKey", 'i', "i" },
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{ 0x3615BC87, &WrapI_II<sceRegRemoveKey>, "sceRegRemoveKey", 'i', "ii" },
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{ 0x9B25EDF1, nullptr, "sceRegExit", 'i', "i" },
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// TODO: Add test for these.
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{ 0xBE8C1263, nullptr, "sceRegGetCategoryNumAtRoot", 'i', "ii" },
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