Add memory.search and hle.data.* to the WebSocket debugger

Reverse-engineering workflows need to (1) find where an unknown value lives
in memory and (2) label what's found, neither of which the debugger API
could do before:

- memory.search (MemorySubscriber.cpp): Cheat-Engine-style scan of a memory
  range for a u8/u16/u32/float value, or a byte pattern with an optional
  wildcard mask.
- hle.data.list/add/remove/rename (HLESubscriber.cpp): manage ST_DATA
  symbols (structs, tables, buffers), mirroring the existing hle.func.*
  commands for functions. Needed a new SymbolMap::RemoveData, since only
  RemoveFunction existed - added following the same pattern.

Verified live against a running PPSSPP instance (game.status, cpu.stepping,
memory.search in u32/bytes/masked-bytes modes, and the full
add/list/rename/remove data-symbol lifecycle) via Tools/wsdbg.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
This commit is contained in:
Henrik RydgårdandClaude Opus 5 committed 2026-07-26 21:17:09 +02:00
1 parent 3ebc9872a5
commit 074c8ac523
7 files changed
+367

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+32
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@@ -1109,6 +1109,38 @@ DataType SymbolMap::GetDataType(u32 startAddress) {
return it->second.type;
}
bool SymbolMap::RemoveData(u32 startAddress, bool removeName) {
if (activeNeedUpdate_)
UpdateActiveSymbols();
std::lock_guard<std::recursive_mutex> guard(lock_);
auto it = activeData.find(startAddress);
if (it == activeData.end())
return false;
auto symbolKey = std::make_pair(it->second.module, it->second.start);
auto it2 = data.find(symbolKey);
if (it2 != data.end()) {
data.erase(it2);
}
activeData.erase(it);
if (removeName) {
auto labelIt = activeLabels.find(startAddress);
if (labelIt != activeLabels.end()) {
symbolKey = std::make_pair(labelIt->second.module, labelIt->second.addr);
auto labelIt2 = labels.find(symbolKey);
if (labelIt2 != labels.end()) {
labels.erase(labelIt2);
}
activeLabels.erase(labelIt);
}
}
return true;
}
void SymbolMap::GetLabels(std::vector<LabelDefinition> &dest) {
if (activeNeedUpdate_)
UpdateActiveSymbols();
+1
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@@ -115,6 +115,7 @@ public:
u32 GetDataSize(u32 startAddress);
u32 GetDataModuleAddress(u32 startAddress);
DataType GetDataType(u32 startAddress);
bool RemoveData(u32 startAddress, bool removeName);
static const u32 INVALID_ADDRESS = (u32)-1;
+187
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@@ -47,10 +47,39 @@ DebuggerSubscriber *WebSocketHLEInit(DebuggerEventHandlerMap &map) {
map["hle.func.scan"] = &WebSocketHLEFuncScan;
map["hle.module.list"] = &WebSocketHLEModuleList;
map["hle.backtrace"] = &WebSocketHLEBacktrace;
map["hle.data.list"] = &WebSocketHLEDataList;
map["hle.data.add"] = &WebSocketHLEDataAdd;
map["hle.data.remove"] = &WebSocketHLEDataRemove;
map["hle.data.rename"] = &WebSocketHLEDataRename;
return nullptr;
}
static const char *DataTypeToString(DataType type) {
switch (type) {
case DATATYPE_BYTE: return "byte";
case DATATYPE_HALFWORD: return "halfword";
case DATATYPE_WORD: return "word";
case DATATYPE_ASCII: return "ascii";
default: return "unknown";
}
}
static bool DataTypeFromString(const std::string &s, DataType *out) {
if (s == "byte") {
*out = DATATYPE_BYTE;
} else if (s == "halfword") {
*out = DATATYPE_HALFWORD;
} else if (s == "word") {
*out = DATATYPE_WORD;
} else if (s == "ascii") {
*out = DATATYPE_ASCII;
} else {
return false;
}
return true;
}
// List all current HLE threads (hle.thread.list)
//
// No parameters.
@@ -620,3 +649,161 @@ void WebSocketHLEBacktrace(DebuggerRequest &req) {
}
json.pop();
}
// List all current known data symbols (hle.data.list)
//
// No parameters.
//
// Response (same event name):
// - data: array of objects, each with properties:
// - name: current name of the data symbol.
// - address: unsigned integer start address.
// - size: unsigned integer size in bytes.
// - type: string, one of 'byte', 'halfword', 'word', 'ascii', or 'unknown'.
void WebSocketHLEDataList(DebuggerRequest &req) {
if (!g_symbolMap)
return req.Fail("CPU not active");
auto entries = g_symbolMap->GetAllActiveSymbols(ST_DATA);
JsonWriter &json = req.Respond();
json.pushArray("data");
for (auto &d : entries) {
json.pushDict();
json.writeString("name", d.name);
json.writeUint("address", d.address);
json.writeUint("size", d.size);
json.writeString("type", DataTypeToString(g_symbolMap->GetDataType(d.address)));
json.pop();
}
json.pop();
}
// Add a new data symbol (hle.data.add)
//
// Useful for labeling structures, tables, or buffers found while reverse engineering
// (e.g. after locating something with memory.search.)
//
// Parameters:
// - address: unsigned integer address for the start of the data.
// - size: unsigned integer size in bytes.
// - type: string, one of 'byte', 'halfword', 'word', or 'ascii'.
// - name: string to name the data, optional and defaults to an auto-generated name.
//
// Response (same event name):
// - address: the start address, repeated back.
// - size: the size, repeated back.
// - type: the type, repeated back.
// - name: name of the new data symbol.
void WebSocketHLEDataAdd(DebuggerRequest &req) {
if (!g_symbolMap)
return req.Fail("CPU not active");
if (!Core_IsStepping())
return req.Fail("CPU currently running (cpu.stepping first)");
u32 addr;
if (!req.ParamU32("address", &addr))
return;
u32 size;
if (!req.ParamU32("size", &size))
return;
if (size == 0)
return req.Fail("'size' must not be zero");
std::string typeStr;
if (!req.ParamString("type", &typeStr))
return;
DataType type;
if (!DataTypeFromString(typeStr, &type))
return req.Fail("Invalid 'type', must be byte, halfword, word, or ascii");
if (!Memory::IsValidRange(addr, size))
return req.Fail("Address or size outside valid memory");
std::string name;
if (!req.ParamString("name", &name, DebuggerParamType::OPTIONAL))
return;
if (name.empty())
name = StringFromFormat("data_%08x", addr);
g_symbolMap->AddData(addr, size, type);
g_symbolMap->AddLabel(name.c_str(), addr);
g_symbolMap->SortSymbols();
// Clear cache so the disassembly view picks up the new annotation.
g_disassemblyManager.clear();
JsonWriter &json = req.Respond();
json.writeUint("address", addr);
json.writeUint("size", size);
json.writeString("type", typeStr);
json.writeString("name", name);
}
// Remove a data symbol (hle.data.remove)
//
// Parameters:
// - address: unsigned integer address within the data symbol to remove.
//
// Response (same event name):
// - address: the start address of the removed data symbol.
// - size: the size in bytes of the removed data symbol.
void WebSocketHLEDataRemove(DebuggerRequest &req) {
if (!g_symbolMap)
return req.Fail("CPU not active");
if (!Core_IsStepping())
return req.Fail("CPU currently running (cpu.stepping first)");
u32 addr;
if (!req.ParamU32("address", &addr))
return;
u32 dataBegin = g_symbolMap->GetDataStart(addr);
if (dataBegin == -1)
return req.Fail("No data symbol found at 'address'");
u32 dataSize = g_symbolMap->GetDataSize(dataBegin);
g_symbolMap->RemoveData(dataBegin, true);
g_symbolMap->SortSymbols();
g_disassemblyManager.clear();
JsonWriter &json = req.Respond();
json.writeUint("address", dataBegin);
json.writeUint("size", dataSize);
}
// Rename a data symbol (hle.data.rename)
//
// Parameters:
// - address: unsigned integer address within the data symbol to rename.
// - name: string, new name for the data symbol.
//
// Response (same event name):
// - address: the start address of the renamed data symbol.
// - size: the size in bytes of the renamed data symbol.
// - name: string, new name repeated back.
void WebSocketHLEDataRename(DebuggerRequest &req) {
if (!g_symbolMap)
return req.Fail("CPU not active");
if (!Core_IsStepping())
return req.Fail("CPU currently running (cpu.stepping first)");
u32 addr;
if (!req.ParamU32("address", &addr))
return;
std::string name;
if (!req.ParamString("name", &name))
return;
u32 dataBegin = g_symbolMap->GetDataStart(addr);
if (dataBegin == -1)
return req.Fail("No data symbol found at 'address'");
u32 dataSize = g_symbolMap->GetDataSize(dataBegin);
g_symbolMap->SetLabelName(name.c_str(), dataBegin);
JsonWriter &json = req.Respond();
json.writeUint("address", dataBegin);
json.writeUint("size", dataSize);
json.writeString("name", name);
}
+4
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@@ -32,3 +32,7 @@ void WebSocketHLEFuncRename(DebuggerRequest &req);
void WebSocketHLEFuncScan(DebuggerRequest &req);
void WebSocketHLEModuleList(DebuggerRequest &req);
void WebSocketHLEBacktrace(DebuggerRequest &req);
void WebSocketHLEDataList(DebuggerRequest &req);
void WebSocketHLEDataAdd(DebuggerRequest &req);
void WebSocketHLEDataRemove(DebuggerRequest &req);
void WebSocketHLEDataRename(DebuggerRequest &req);
@@ -40,6 +40,7 @@ DebuggerSubscriber *WebSocketMemoryInit(DebuggerEventHandlerMap &map) {
map["memory.write_u16"] = &WebSocketMemoryWriteU16;
map["memory.write_u32"] = &WebSocketMemoryWriteU32;
map["memory.write"] = &WebSocketMemoryWrite;
map["memory.search"] = &WebSocketMemorySearch;
return nullptr;
}
@@ -403,3 +404,142 @@ void WebSocketMemoryWrite(DebuggerRequest &req) {
Reporting::NotifyDebugger();
req.Respond();
}
// Search memory for a value or byte pattern (memory.search)
//
// Useful for reverse engineering - e.g. narrowing down where a known value (health,
// ammo, a position) lives, or finding a byte signature.
//
// Parameters:
// - address: unsigned integer address for the start of the range to search.
// - size: unsigned integer size in bytes of the range to search.
// - type: string, one of 'u8', 'u16', 'u32', 'float', or 'bytes'.
// - value: for 'u8'/'u16'/'u32', an unsigned integer to match exactly.
// For 'float', a JSON string (e.g. "1.5") - use a string so integers aren't confused
// with floats, same convention as cpu.setReg.
// - base64: for 'bytes', the byte pattern to match, base64 encoded.
// - maskBase64: optional for 'bytes', base64 encoded, same length as 'base64'. A 0x00
// byte means "don't care" at that position, any other byte value means "must match
// exactly" at that position. Defaults to matching every byte of 'base64' exactly.
// - align: optional unsigned integer, only check offsets from 'address' that are a
// multiple of this many bytes. Defaults to the size of 'type' in bytes (or 1 for
// 'bytes'.)
// - maxResults: optional unsigned integer, stop after this many matches (default 1000,
// hard cap 100000.)
//
// Response (same event name):
// - matches: array of unsigned integer addresses where a match was found.
// - truncated: boolean, true if 'maxResults' was hit before the whole range was searched.
void WebSocketMemorySearch(DebuggerRequest &req) {
uint32_t addr;
if (!req.ParamU32("address", &addr))
return;
uint32_t size;
if (!req.ParamU32("size", &size))
return;
std::string type;
if (!req.ParamString("type", &type))
return;
auto memLock = LockMemoryAndCPU(addr, true);
if (!currentDebugMIPS->isAlive() || !Memory::IsActive())
return req.Fail("CPU not started");
if (!Memory::IsValidAddress(addr))
return req.Fail("Invalid address");
else if (!Memory::IsValidRange(addr, size))
return req.Fail("Invalid size");
uint32_t align = 1;
uint32_t needleSize = 0;
uint32_t needleValue = 0;
std::vector<uint8_t> needleBytes;
std::vector<uint8_t> maskBytes;
if (type == "u8" || type == "u16" || type == "u32") {
needleSize = type == "u8" ? 1 : type == "u16" ? 2 : 4;
align = needleSize;
if (!req.ParamU32("value", &needleValue, false))
return;
} else if (type == "float") {
needleSize = 4;
align = 4;
// allowFloatBits: accepts a string like "1.5" and gives us its raw bit pattern.
if (!req.ParamU32("value", &needleValue, true))
return;
} else if (type == "bytes") {
std::string encoded;
if (!req.ParamString("base64", &encoded))
return;
needleBytes = Base64Decode(&encoded[0], encoded.size());
if (needleBytes.empty())
return req.Fail("'base64' must decode to at least one byte");
needleSize = (uint32_t)needleBytes.size();
align = 1;
if (req.HasParam("maskBase64")) {
std::string maskEncoded;
if (!req.ParamString("maskBase64", &maskEncoded))
return;
maskBytes = Base64Decode(&maskEncoded[0], maskEncoded.size());
if (maskBytes.size() != needleBytes.size())
return req.Fail("'maskBase64' must decode to the same length as 'base64'");
}
} else {
return req.Fail("Invalid 'type', must be u8, u16, u32, float, or bytes");
}
if (needleSize > size)
return req.Fail("'size' is smaller than the pattern/value being searched for");
if (!req.ParamU32("align", &align, false, DebuggerParamType::OPTIONAL))
return;
if (align == 0)
return req.Fail("'align' must not be zero");
uint32_t maxResults = 1000;
if (!req.ParamU32("maxResults", &maxResults, false, DebuggerParamType::OPTIONAL))
return;
if (maxResults == 0)
maxResults = 1000;
else if (maxResults > 100000)
maxResults = 100000;
const uint8_t *base = Memory::GetPointerUnchecked(addr);
std::vector<uint32_t> matches;
bool truncated = false;
for (uint32_t offset = 0; offset + needleSize <= size; offset += align) {
bool match;
if (!needleBytes.empty()) {
match = true;
for (uint32_t i = 0; i < needleSize; ++i) {
uint8_t mask = maskBytes.empty() ? 0xFF : maskBytes[i];
if ((base[offset + i] & mask) != (needleBytes[i] & mask)) {
match = false;
break;
}
}
} else {
uint32_t actual = base[offset];
if (needleSize >= 2)
actual |= base[offset + 1] << 8;
if (needleSize >= 4)
actual |= (base[offset + 2] << 16) | (base[offset + 3] << 24);
match = actual == needleValue;
}
if (match) {
if (matches.size() >= maxResults) {
truncated = true;
break;
}
matches.push_back(addr + offset);
}
}
JsonWriter &json = req.Respond();
json.pushArray("matches");
for (uint32_t m : matches)
json.writeUint(m);
json.pop();
json.writeBool("truncated", truncated);
}
@@ -30,3 +30,4 @@ void WebSocketMemoryWriteU8(DebuggerRequest &req);
void WebSocketMemoryWriteU16(DebuggerRequest &req);
void WebSocketMemoryWriteU32(DebuggerRequest &req);
void WebSocketMemoryWrite(DebuggerRequest &req);
void WebSocketMemorySearch(DebuggerRequest &req);
+2
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@@ -110,9 +110,11 @@ file - this is just an index.
| Stepping | `cpu.stepInto`, `cpu.stepOver`, `cpu.stepOut`, `cpu.runUntil`, `cpu.nextHLE` | `SteppingSubscriber.cpp` |
| Breakpoints | `cpu.breakpoint.add/update/remove/list`, `memory.breakpoint.add/update/remove/list` | `BreakpointSubscriber.cpp` |
| Memory read/write | `memory.read_u8/u16/u32`, `memory.read`, `memory.readString`, `memory.write_u8/u16/u32`, `memory.write` | `MemorySubscriber.cpp` |
| Memory search | `memory.search` - scan a range for a `u8`/`u16`/`u32`/`float` value or a `bytes` pattern (with an optional wildcard mask), for narrowing down where an unknown value lives (Cheat Engine style) | `MemorySubscriber.cpp` |
| Memory info/annotations | `memory.mapping`, `memory.info.config/set/list/search` | `MemoryInfoSubscriber.cpp` |
| Disassembly | `memory.base`, `memory.disasm`, `memory.searchDisasm`, `memory.assemble` | `DisasmSubscriber.cpp` |
| HLE | `hle.thread.list/wake/stop`, `hle.func.list/add/remove/removeRange/rename/scan`, `hle.module.list`, `hle.backtrace` | `HLESubscriber.cpp` |
| Data symbols | `hle.data.list/add/remove/rename` - label discovered data (structs, tables, buffers) with a name/type, same idea as `hle.func.*` but for `ST_DATA` symbols | `HLESubscriber.cpp` |
| GPU stats | `gpu.stats.get`, `gpu.stats.feed` | `GPUStatsSubscriber.cpp` |
| GPU recording | `gpu.record.dump` | `GPURecordSubscriber.cpp` |
| GPU buffers | `gpu.buffer.screenshot`, `gpu.buffer.renderColor/renderDepth/renderStencil`, `gpu.buffer.texture`, `gpu.buffer.clut` | `GPUBufferSubscriber.cpp` |