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41c6c81ead
README: Move some older releases to history.
2022-09-11 14:38:27 -07:00
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8c55e18ea8
softgpu: Switch vert continue buffer to members.
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Better this than static. May be easier to handle imm prims correctly.
2022-09-11 08:54:34 -07:00
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e72309745e
softjit: Implement accurate fog color blending.
2022-09-11 08:50:07 -07:00
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b90fc7137f
softgpu: Correct accuracy of fog calculation.
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This matches values from a PSP exactly, with the help of immediate mode
vertex values (since this directly allows specifying the fog factor
without any floating point math.)
2022-09-11 08:24:40 -07:00
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2e3b73abaa
softgpu: Restrict sprite fast path to throughmode.
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Its UV checks already should have generally, but let's be safe. It
doesn't validate state like fog, etc.
2022-09-11 08:22:37 -07:00
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4889d5285d
vertexjit: Use consistent skinInDecode.
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Just a little cleanup.
2022-09-10 21:54:04 -07:00
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15d5fa48f7
softgpu: Check depth test early on simple stencil.
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If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.
This gives a good improvement in Chains of Olympus.
2022-09-10 21:24:19 -07:00
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90e009edb9
softgpu: Clamp/wrap textures at 512 pixels.
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A texture larger than 512 is "valid", but simply wraps/clamps at 512.
Importantly, the texture coords are still calculated at the specified
size, which can be up to 32768.
2022-09-10 20:23:09 -07:00
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123d6dbb11
GE Debugger: Correct confusing block transfer size.
2022-09-10 20:17:54 -07:00
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1056301c95
D3D11: Prevent crash on larger textures.
2022-09-10 20:16:05 -07:00
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3242bb8d66
TexCache: Allow valid bufw sizes.
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These don't cause crashes anymore.
2022-09-10 20:15:43 -07:00
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6c6d817ce7
Vulkan: Avoid crash if large texture attempted.
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Doesn't do the clamp/wrap thing, but at least this won't crash.
2022-09-10 20:14:37 -07:00
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100cbec620
GE Debugger: Fix crash on bp before list running.
2022-09-10 19:45:08 -07:00
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18c9a4d9c9
GE Debugger: Fix crash stepping with large tex.
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Some math was overflowing in allocations, and it would allocate zero
bytes. Let's just refuse textures more actively.
2022-09-10 19:31:53 -07:00
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f5f5c9ea87
softgpu: Avoid calling unordered coords tl/br.
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These are just corners, we don't know if they're top or not at this point.
2022-09-10 14:58:27 -07:00
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13ca08b235
softgpu: Avoid over-aggressive rect conversion.
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The TL and BR have to match between UVs and pos, not enough for UV to be
in order. This was causing an artifact on Chains of Olympus' title.
2022-09-10 14:56:13 -07:00
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2505ae2858
GE Debugger: Fix logging of texture size.
2022-09-10 13:36:01 -07:00
Unknown W. Brackets
e7d49cd7d0
softgpu: Allow almost flat rectangles to go fast.
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Improves transform rectangles used in Chains of Olympus, for example on
the title screen.
2022-09-10 13:29:40 -07:00
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6004d4a459
softgpu: Refactor duplicate rectangle compat check.
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This just moves the logic to a single place for changes.
2022-09-10 13:28:35 -07:00
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c200aa6f4b
GE Debugger: Correct cond break removal warnings.
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Oops, they were just always confirming.
2022-09-10 08:52:50 -07:00
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54fe342f4b
Vulkan: Wake compile thread when enqueued.
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Previously was being woken up every frame unconditionally, causing some
logspam.
2022-09-10 08:30:09 -07:00
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f6f056d557
Merge tag 'v1.13.2' into merge-hotfix
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v1.13.2
2022-09-10 07:37:02 -07:00
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38ba29240b
GPU: Dirty params when converting viewport state.
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This flag will be false when we convert next time, so parameters won't get
updated as expected.
2022-09-10 09:32:11 +02:00
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fbc02bdf12
softgpu: Correct morph weight updates.
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Broke LittleBigPlanet character's face, for example.
2022-09-10 09:32:11 +02:00
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0fe7589a9d
Merge pull request #15994 from ssokolow/patch-1
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Add Emulator to Categories in ppsspp.desktop.in
2022-09-09 20:38:49 -07:00
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79b864b89a
D3D9: Correct viewport offset sign.
2022-09-09 11:56:11 +02:00
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04a8995080
D3D11: Correct viewport offset sign handling.
2022-09-09 11:56:11 +02:00
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dab4365557
Font: Correct uninitialized values.
2022-09-09 11:56:11 +02:00
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e356c495db
Atrac: Avoid accessing uninitialized stream status.
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Only mess with this in a stream mode.
2022-09-09 11:56:11 +02:00
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6e5f056000
Atrac: Avoid an uninitialized value.
2022-09-09 11:56:11 +02:00
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4b66f967f4
softgpu: Correct bad munmap() size.
2022-09-09 11:56:11 +02:00
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be0e7a8319
UI: Resize after visiting developer settings.
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This will trigger setting updates after visiting from DevMenu.
2022-09-07 23:41:42 -07:00
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e6b4495e22
GPU: Make NotifyConfigChanged() calls consistent.
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They're generally centralized in Common.
2022-09-07 23:41:00 -07:00
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c9780e7609
Build: Another attempt to fix libretro.
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As per lib/common/portability_macros.h in zstd.
2022-09-07 20:44:45 -07:00
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402492a958
GE Debugger: Show imm prim flag detail in disasm.
2022-09-06 22:31:09 -07:00
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880f6f8d49
GPU: Handle more flags on imm prim command.
2022-09-06 22:20:45 -07:00
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7a83f8bab5
softgpu: Use vertType prim override for flags.
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These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
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f274267143
GPU: Allow usage of texturing in immediate verts.
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And respect the other flags that I can reproduce working in a test.
I can't seem to get the fog to work at all, or the shading mode, or the
secondary color. Maybe depends on other flags or bits in other regs...
2022-09-06 22:20:45 -07:00
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ceb2af369c
GPU: Handle immediate prims more accurately.
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This allows for lines, points, textures, and similar things. Also
corrects offset handling. Still some flags on VAP that seemingly don't
work, and this doesn't consider the texture flag on it.
2022-09-06 22:20:45 -07:00
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531c7e452d
GE Debugger: Count imm prims as prims.
2022-09-06 18:55:25 -07:00
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d249674858
softgpu: Fix immediate rendering crash.
2022-09-06 18:55:25 -07:00
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b4e1f6d902
GPU: Fix crash on overlap copy w/o cur target.
2022-09-06 18:55:25 -07:00
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7c8f8817b8
GPU: Fix CanDepalettize() missing false paths.
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Mismatched texformats didn't have a return.
2022-09-06 18:52:20 -07:00
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35157e8762
Build: Add additional zstd file for libretro.
2022-09-06 18:48:33 -07:00
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62ed43633c
d3d9: Correct decode of 16-bit textures.
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Was causing crashes since we assumed this func could handle non-replaced
formats.
2022-09-06 07:44:08 -07:00
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a59d39d666
GE Debugger: Add more missing GE disasm.
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Need to investigate the immediate vert bits more.
2022-09-05 20:35:08 -07:00
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23f61171f9
softgpu: Implement matrix data wrap-around.
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Overflow writes to other matrices. Matches hardware tests.
2022-09-05 19:38:54 -07:00
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1d5c90d370
Ge: Read matrix num/data back like hardware.
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In case any game accidentally relies on this.
2022-09-05 19:37:58 -07:00
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14d45c2e77
Build: Include all zstd files in libretro.
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This was previously commented out, and was intentionally changed in zstd
so you could use a different xxhash.
2022-09-05 17:43:58 -07:00
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f14e49a373
GE Debugger: Add conditions to cmd breakpoints.
2022-09-05 17:33:54 -07:00
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0b30b723bb
GE Debugger: Add address breakpoint conditions.
2022-09-05 17:33:54 -07:00
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f595299fe5
GE Debugger: Allow expressions for goto address.
2022-09-05 17:33:54 -07:00
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542e7aa555
GE Debugger: Add a table of register metadata.
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So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
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3c9f63e297
Vulkan: Update to latest VMA.
2022-09-04 23:54:15 -07:00
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d3501d0a7c
Build: Update xxhash to v0.8.1.
2022-09-04 23:54:14 -07:00
Unknown W. Brackets
18c2b04e7a
Build: Update to zstd v1.5.3.
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Untagged, so using latest as of now. Has perf improvements.
2022-09-04 23:54:14 -07:00
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fb8268e081
Build: Split ppsspp_common out for Android bins.
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This gives room for headless/unittest to keep building on Windows even as
we add more files.
2022-09-04 20:07:29 -07:00
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eeffc988f6
Merge pull request #15962 from hrydgard/logic-op-followups
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Fix the new logic-op-in-shader on OpenGL ES and D3D11
2022-09-04 14:17:37 -07:00
Unknown W. Brackets
026040beea
Merge pull request #15960 from hrydgard/more-logic-op-work
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Enable logic op emulation in-shader
2022-09-04 11:24:59 -07:00
Unknown W. Brackets
7a7158d8d4
UI: Only force ASCII messages if they're ASCII.
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Otherwise we could ruin messages that don't fit in the atlas.
2022-09-03 21:16:59 -07:00
Unknown W. Brackets
fc50860f55
headless: Fix startup on latest Android versions.
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Otherwise it tries to use deprecated ashmem and chokes.
2022-09-03 21:06:32 -07:00
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f75dadd1d6
arm64jit: Handle branch/jump in branch delay slots.
2022-09-03 21:04:54 -07:00
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bac36df453
x86jit: Refactor and fix jump in branch delay slot.
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This seems cleaner, instead of the duplication of lines for each branch
type.
2022-09-03 19:58:46 -07:00
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d08ee44cf4
irjit: Handle branch/jump in branch delay slots.
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See #15952 for more detail.
2022-09-03 19:05:31 -07:00
Unknown W. Brackets
b739582960
Merge pull request #15953 from hrydgard/shader-blend-refactor-2
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Shader blend refactor part 2
2022-09-03 16:22:58 -07:00
Unknown W. Brackets
0fc3619d1d
interp: Handle jumps in branch delay slots better.
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This matches tests from a PSP-2000. Seems to consistently run the
instruction even if likely, which writes rd.
If the likely branch is not taken, the jump in the delay slot is taken.
However, it should cancel the rd write (not implemented here.)
2022-09-03 13:15:21 -07:00
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91ff603fd7
Merge pull request #15950 from unknownbrackets/memstruct-cleanup
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Remove Memory::WriteStruct() and ReadStruct()
2022-09-03 11:25:04 -07:00
Unknown W. Brackets
15b73b56bb
softgpu: Correct texture check in fastpath.
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This is the no textures option, so we shouldn't check sampler state at
all. Presumably this was failing and reading uninitialized data...
2022-09-03 11:21:14 -07:00
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af004dd53d
softgpu: Validate alpha test properly for fastpath.
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We don't want a weird LESS test being mishandled.
2022-09-03 11:19:24 -07:00
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ba1ced4992
softgpu: Avoid rect fast path with subpixel offset.
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It doesn't handle it right, see #15876 . We still handle these with
DrawRectangle(), which gets it right.
2022-09-03 11:08:11 -07:00
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ccd4e92184
Kernel: Use PSPPointer for status objects.
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Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
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dd0de46ed9
Io: Use PSPPointer instead of struct temps.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
79c7a91d98
Font: Remove needless ReadStruct().
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
a86b904cf2
Ge: Switch from ReadStruct to PSPPointer.
2022-09-03 10:44:11 -07:00
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8b41178cb8
Psmf: Use PSPPointer instead of WriteStruct.
2022-09-03 10:44:11 -07:00
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8f96405ee5
Net: Remove usage of Memory::WriteStruct().
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This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
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3a372aa615
HLE: Remove misc usage of WriteStruct().
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Prefer PSPPointer and notifying.
2022-09-03 10:44:11 -07:00
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867eb99505
PPGe: Cleanup memory writes for clarity.
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Switch from WriteStruct to PSPPointer as well.
2022-09-03 07:25:03 -07:00
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99681ff0f2
Merge pull request #15949 from hrydgard/remove-reset-framebuffer-flag
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 06:46:36 -07:00
Unknown W. Brackets
df624d8651
Merge pull request #15946 from hrydgard/shader-blend-refactor
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Shader blend refactor part 1
2022-09-02 20:14:10 -07:00
Unknown W. Brackets
2dbd9d8c70
unitest: Correct wrong free, initialize data.
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Prevents valgrind warnings in unittest.
2022-09-02 20:04:25 -07:00
Unknown W. Brackets
e9880d39be
vertexjit: Update unit test, oops.
2022-09-02 18:09:47 -07:00
Unknown W. Brackets
470d2f0f4e
vertexjit: Remove unused ReadUV() cases.
2022-09-01 23:33:52 -07:00
Unknown W. Brackets
f2d5d668a5
vertexjit: Remove unused ReadPos() cases.
2022-09-01 23:33:52 -07:00
Unknown W. Brackets
9f48ddb18c
vertexjit: Clamp through float pos during decode.
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Rather than decoding it on read, better to decode it right away.
2022-09-01 23:33:52 -07:00
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cbeb6c1477
Replacement: Fix reload of replaced textures.
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Were showing as ready before they were ready after decimate, causing
flickering.
2022-09-01 19:17:04 -07:00
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c5fbb400de
Replacement: Detect OOM even with replacements.
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Also allow saving video textures if so configured.
2022-09-01 19:05:20 -07:00
Unknown W. Brackets
1033fa6cd7
Vulkan: Prevent saving tex during replace load.
2022-09-01 18:52:52 -07:00
Unknown W. Brackets
a569921716
GE Debugger: Improve display list disasm.
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This makes many registers clearer, and corrects some that were totally
wrong like minz/maxz.
2022-08-29 22:58:13 -07:00
Unknown W. Brackets
3e865abae6
Merge pull request #15917 from hrydgard/vulkan-bandwidth-opt
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Vulkan bandwidth optimizations (configure renderpass load/store better)
2022-08-28 14:42:55 -07:00
Unknown W. Brackets
da53ab8ef9
UI: Validate UI scissor inside bounds.
2022-08-28 09:01:35 -07:00
Unknown W. Brackets
f5efc1aa56
GPU: Make Spongebob hack checks more readable.
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Multiline clauses are just a lie programmers tell themselves to make them
think they've written readable code, just because it's better than a
single line.
Also add comments while there, in case this causes problems.
2022-08-28 08:50:16 -07:00
Unknown W. Brackets
a8190f3eb4
GPU: Recheck depth/stencil after Spongebob hack.
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Since we swap the compare, we should at least recheck it later.
2022-08-28 08:39:05 -07:00
Unknown W. Brackets
18e1efece1
GPU: Add a way to defer dirty rechecks.
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These are situations where we have temporary state which will require
recalc again later.
2022-08-28 08:34:48 -07:00
Unknown W. Brackets
77c834ba5c
GPU: Fix possible shift truncation.
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Also, add algorithm for std::max.
2022-08-28 08:32:00 -07:00
Unknown W. Brackets
216fcb228c
riscv: Add a simple unit test.
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Since I haven't tried running these yet, at least best to validate...
2022-08-28 06:03:31 -07:00
Unknown W. Brackets
08d82ec15b
riscv: Emit compressed instructions.
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Includes automatically using compressed, optionally.
2022-08-27 15:44:19 -07:00
Unknown W. Brackets
946080206d
riscv: Improve sign reduce/immediate readability.
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c807d459f6
riscv: Emit ADD/SUB/etc. for ADDW/SUBW/etc. on R32.
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No need to complicate code, we can just write ADDW() and expect it to work
on R32 (if ever motivated to support it.)
2022-08-27 15:44:18 -07:00
Unknown W. Brackets
c81d887a86
riscv: Include an LI helper in the emitter.
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Can be used for integers and floats.
2022-08-27 15:44:18 -07:00