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Replacement: Fix reload of replaced textures.
Were showing as ready before they were ready after decimate, causing flickering.
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@@ -970,6 +970,7 @@ void ReplacedTexture::PrepareData(int level) {
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void ReplacedTexture::PurgeIfOlder(double t) {
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if (lastUsed_ < t && (!threadWaitable_ || threadWaitable_->WaitFor(0.0))) {
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levelData_.clear();
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initDone_ = false;
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}
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}
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