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Merge pull request #19387 from iota97/per_game_ui
Per game settings UI PoC
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2 files changed
+35
-3
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@@ -4,6 +4,16 @@
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#include "Core/ConfigSettings.h"
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#include "Core/ConfigValues.h"
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#include "Core/Config.h"
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std::unordered_map<void*, ConfigSetting*>& ConfigSetting::getPtrLUT() {
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static std::unordered_map<void*, ConfigSetting*> lut;
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return lut;
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}
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bool ConfigSetting::perGame(void *ptr) {
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return g_Config.bGameSpecific && getPtrLUT().count(ptr) > 0 && getPtrLUT()[ptr]->PerGame();
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}
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bool ConfigSetting::Get(const Section *section) const {
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switch (type_) {
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+25
-3
@@ -1,7 +1,7 @@
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#pragma once
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#include <cstdint>
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#include <unordered_map>
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#include "Core/ConfigValues.h"
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class Path;
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@@ -79,6 +79,7 @@ struct ConfigSetting {
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ptr_.b = v;
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cb_.b = nullptr;
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default_.b = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, int *v, int def, CfgFlag flags = CfgFlag::DEFAULT)
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@@ -86,6 +87,7 @@ struct ConfigSetting {
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ptr_.i = v;
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cb_.i = nullptr;
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default_.i = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, int *v, int def, std::string(*transTo)(int), int (*transFrom)(const std::string &), CfgFlag flags = CfgFlag::DEFAULT)
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@@ -93,6 +95,7 @@ struct ConfigSetting {
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ptr_.i = v;
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cb_.i = nullptr;
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default_.i = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, uint32_t *v, uint32_t def, CfgFlag flags = CfgFlag::DEFAULT)
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@@ -100,6 +103,7 @@ struct ConfigSetting {
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ptr_.u = v;
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cb_.u = nullptr;
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default_.u = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, uint64_t *v, uint64_t def, CfgFlag flags = CfgFlag::DEFAULT)
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@@ -107,6 +111,7 @@ struct ConfigSetting {
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ptr_.lu = v;
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cb_.lu = nullptr;
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default_.lu = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, float *v, float def, CfgFlag flags = CfgFlag::DEFAULT)
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@@ -114,6 +119,7 @@ struct ConfigSetting {
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ptr_.f = v;
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cb_.f = nullptr;
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default_.f = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, std::string *v, const char *def, CfgFlag flags = CfgFlag::DEFAULT)
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@@ -121,13 +127,15 @@ struct ConfigSetting {
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ptr_.s = v;
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cb_.s = nullptr;
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default_.s = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, Path *p, const char *def, CfgFlag flags = CfgFlag::DEFAULT)
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ConfigSetting(const char *ini, Path *v, const char *def, CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(ini), type_(TYPE_PATH), flags_(flags) {
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ptr_.p = p;
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ptr_.p = v;
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cb_.p = nullptr;
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default_.p = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, ConfigTouchPos def, CfgFlag flags = CfgFlag::DEFAULT)
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@@ -135,6 +143,7 @@ struct ConfigSetting {
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ptr_.touchPos = v;
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cb_.touchPos = nullptr;
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default_.touchPos = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigCustomButton *v, ConfigCustomButton def, CfgFlag flags = CfgFlag::DEFAULT)
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@@ -142,48 +151,56 @@ struct ConfigSetting {
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ptr_.customButton = v;
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cb_.customButton = nullptr;
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default_.customButton = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(ini), type_(TYPE_BOOL), flags_(flags) {
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ptr_.b = v;
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cb_.b = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, int *v, IntDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(ini), type_(TYPE_INT), flags_(flags) {
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ptr_.i = v;
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cb_.i = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, int *v, IntDefaultCallback def, std::string(*transTo)(int), int(*transFrom)(const std::string &), CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(ini), type_(TYPE_INT), flags_(flags), translateTo_(transTo), translateFrom_(transFrom) {
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ptr_.i = v;
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cb_.i = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, uint32_t *v, Uint32DefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(ini), type_(TYPE_UINT32), flags_(flags) {
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ptr_.u = v;
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cb_.u = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(ini), type_(TYPE_FLOAT), flags_(flags) {
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ptr_.f = v;
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cb_.f = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(ini), type_(TYPE_STRING), flags_(flags) {
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ptr_.s = v;
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cb_.s = def;
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getPtrLUT()[v] = this;
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}
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ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigTouchPos *v, TouchPosDefaultCallback def, CfgFlag flags = CfgFlag::DEFAULT)
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: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(TYPE_TOUCH_POS), flags_(flags) {
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ptr_.touchPos = v;
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cb_.touchPos = def;
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getPtrLUT()[v] = this;
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}
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// Should actually be called ReadFromIni or something.
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@@ -210,6 +227,9 @@ struct ConfigSetting {
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const Type type_;
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// Returns false if per-game settings are not currently used
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static bool perGame(void *ptr);
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private:
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CfgFlag flags_;
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SettingPtr ptr_;
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@@ -219,6 +239,8 @@ private:
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// We only support transform for ints.
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std::string (*translateTo_)(int) = nullptr;
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int (*translateFrom_)(const std::string &) = nullptr;
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static std::unordered_map<void*, ConfigSetting*>& getPtrLUT();
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};
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struct ConfigSectionSettings {
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