Convert FragmentShaderDesc to use ShaderWriter, add missing bit Fog

This commit is contained in:
Henrik Rydgård committed 2026-07-07 20:16:37 +02:00
1 parent 93b570f8c7
commit d07ade200e
1 file changed
+58 -55
+58 -55
View File
@@ -1,5 +1,4 @@
#include <string>
#include <sstream>
#include <vector>
#include "Common/GPU/thin3d.h"
@@ -178,96 +177,100 @@ static bool MatrixNeedsProjection(const float m[12], GETexProjMapMode mode) {
}
std::string FragmentShaderDesc(const FShaderID &id) {
std::stringstream desc;
desc << id.ToDebugString() << " ";
if (id.Bit(FS_BIT_CLEARMODE)) desc << "Clear ";
char buffer[512];
StringWriter desc(buffer, sizeof(buffer));
desc.W(id.ToDebugString()).C(" ");
if (id.Bit(FS_BIT_CLEARMODE)) desc.C("Clear ");
if (id.Bit(FS_BIT_DO_TEXTURE)) {
desc << (id.Bit(FS_BIT_3D_TEXTURE) ? "Tex3D" : "Tex");
desc.W(id.Bit(FS_BIT_3D_TEXTURE) ? "Tex3D" : "Tex");
switch (id.Bits(FS_BIT_TEXFUNC, 3)) {
case GE_TEXFUNC_ADD: desc << "(TFuncAdd) "; break;
case GE_TEXFUNC_BLEND: desc << "(TFuncBlend) "; break;
case GE_TEXFUNC_DECAL: desc << "(TFuncDecal) "; break;
case GE_TEXFUNC_MODULATE: desc << "(TFuncMod) "; break;
case GE_TEXFUNC_REPLACE: desc << "(TFuncRepl) "; break;
default: desc << "(TFuncUnk) "; break;
case GE_TEXFUNC_ADD: desc.C("(TFuncAdd) "); break;
case GE_TEXFUNC_BLEND: desc.C("(TFuncBlend) "); break;
case GE_TEXFUNC_DECAL: desc.C("(TFuncDecal) "); break;
case GE_TEXFUNC_MODULATE: desc.C("(TFuncMod) "); break;
case GE_TEXFUNC_REPLACE: desc.C("(TFuncRepl) "); break;
default: desc.C("(TFuncUnk) "); break;
}
}
if (id.Bit(FS_BIT_LMODE)) desc << "LM ";
if (id.Bit(FS_BIT_FLATSHADE)) desc << "Flat ";
if (id.Bit(FS_BIT_DEPTH_TEST_NEVER)) desc << "DepthNever ";
if (id.Bit(FS_BIT_COLOR_WRITEMASK)) desc << "WriteMask ";
if (id.Bit(FS_BIT_ENABLE_FOG)) desc.C("Fog ");
if (id.Bit(FS_BIT_LMODE)) desc.C("LM ");
if (id.Bit(FS_BIT_FLATSHADE)) desc.C("Flat ");
if (id.Bit(FS_BIT_DEPTH_TEST_NEVER)) desc.C("DepthNever ");
if (id.Bit(FS_BIT_COLOR_WRITEMASK)) desc.C("WriteMask ");
if (id.Bit(FS_BIT_SHADER_TEX_CLAMP)) {
desc << "TClamp";
if (id.Bit(FS_BIT_CLAMP_S)) desc << "S";
if (id.Bit(FS_BIT_CLAMP_T)) desc << "T";
desc << " ";
desc.C("TClamp");
if (id.Bit(FS_BIT_CLAMP_S)) desc.C("S");
if (id.Bit(FS_BIT_CLAMP_T)) desc.C("T");
desc.C(" ");
}
int blendBits = id.Bits(FS_BIT_REPLACE_BLEND, 3);
if (blendBits) {
switch (blendBits) {
case ReplaceBlendType::REPLACE_BLEND_BLUE_TO_ALPHA:
desc << "BlueToAlpha_" << "A:" << id.Bits(FS_BIT_BLENDFUNC_A, 4);
desc.C("BlueToAlpha_" "A:").F("%d ", id.Bits(FS_BIT_BLENDFUNC_A, 4));
break;
default:
desc << "ReplaceBlend_" << id.Bits(FS_BIT_REPLACE_BLEND, 3)
<< "A:" << id.Bits(FS_BIT_BLENDFUNC_A, 4)
<< "_B:" << id.Bits(FS_BIT_BLENDFUNC_B, 4)
<< "_Eq:" << id.Bits(FS_BIT_BLENDEQ, 3) << " ";
desc.C("ReplaceBlend_").F("%d ", id.Bits(FS_BIT_REPLACE_BLEND, 3))
.C("A:").F("%d ", id.Bits(FS_BIT_BLENDFUNC_A, 4))
.C("_B:").F("%d ", id.Bits(FS_BIT_BLENDFUNC_B, 4))
.C("_Eq:").F("%d ", id.Bits(FS_BIT_BLENDEQ, 3));
break;
}
}
switch (id.Bits(FS_BIT_STENCIL_TO_ALPHA, 2)) {
case REPLACE_ALPHA_NO: break;
case REPLACE_ALPHA_YES: desc << "StenToAlpha "; break;
case REPLACE_ALPHA_DUALSOURCE: desc << "StenToAlphaDual "; break;
case REPLACE_ALPHA_YES: desc.C("StenToAlpha "); break;
case REPLACE_ALPHA_DUALSOURCE: desc.C("StenToAlphaDual "); break;
default: desc.C("StenToAlphaUnknown "); break; // bad
}
if (id.Bits(FS_BIT_STENCIL_TO_ALPHA, 2) != REPLACE_ALPHA_NO) {
switch (id.Bits(FS_BIT_REPLACE_ALPHA_WITH_STENCIL_TYPE, 4)) {
case STENCIL_VALUE_UNIFORM: desc << "StenUniform "; break;
case STENCIL_VALUE_ZERO: desc << "Sten0 "; break;
case STENCIL_VALUE_ONE: desc << "Sten1 "; break;
case STENCIL_VALUE_KEEP: desc << "StenKeep "; break;
case STENCIL_VALUE_INVERT: desc << "StenInv "; break;
case STENCIL_VALUE_INCR_4BIT: desc << "StenIncr4 "; break;
case STENCIL_VALUE_INCR_8BIT: desc << "StenIncr8 "; break;
case STENCIL_VALUE_DECR_4BIT: desc << "StenDecr4 "; break;
case STENCIL_VALUE_DECR_8BIT: desc << "StenDecr8 "; break;
default: desc << "StenUnknown "; break;
case STENCIL_VALUE_UNIFORM: desc.C("StenUniform "); break;
case STENCIL_VALUE_ZERO: desc.C("Sten0 "); break;
case STENCIL_VALUE_ONE: desc.C("Sten1 "); break;
case STENCIL_VALUE_KEEP: desc.C("StenKeep "); break;
case STENCIL_VALUE_INVERT: desc.C("StenInv "); break;
case STENCIL_VALUE_INCR_4BIT: desc.C("StenIncr4 "); break;
case STENCIL_VALUE_INCR_8BIT: desc.C("StenIncr8 "); break;
case STENCIL_VALUE_DECR_4BIT: desc.C("StenDecr4 "); break;
case STENCIL_VALUE_DECR_8BIT: desc.C("StenDecr8 "); break;
default: desc.C("StenUnknown "); break;
}
} else if (id.Bit(FS_BIT_REPLACE_ALPHA_WITH_STENCIL_TYPE)) {
desc << "StenOff ";
desc.C("StenOff ");
}
if (id.Bit(FS_BIT_ALPHA_AGAINST_ZERO)) desc << "AlphaTest0 " << alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)] << " ";
else if (id.Bit(FS_BIT_ALPHA_TEST)) desc << "AlphaTest " << alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)] << " ";
if (id.Bit(FS_BIT_COLOR_AGAINST_ZERO)) desc << "ColorTest0 " << alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)] << " "; // first 4 match;
else if (id.Bit(FS_BIT_COLOR_TEST)) desc << "ColorTest " << alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)] << " "; // first 4 match
if (id.Bit(FS_BIT_TEST_DISCARD_TO_ZERO)) desc << "TestDiscardToZero ";
if (id.Bit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL)) desc << "StencilDiscardWorkaround ";
if (id.Bit(FS_BIT_ALPHA_AGAINST_ZERO)) desc.C("AlphaTest0 ").W(alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)]).C(" ");
else if (id.Bit(FS_BIT_ALPHA_TEST)) desc.C("AlphaTest ").W(alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)]).C(" ");
if (id.Bit(FS_BIT_COLOR_AGAINST_ZERO)) desc.C("ColorTest0 ").W(alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)]).C(" "); // first 4 match;
else if (id.Bit(FS_BIT_COLOR_TEST)) desc.C("ColorTest ").W(alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)]).C(" "); // first 4 match
if (id.Bit(FS_BIT_TEST_DISCARD_TO_ZERO)) desc.C("TestDiscardToZero ");
if (id.Bit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL)) desc.C("StencilDiscardWorkaround ");
int logicMode = id.Bits(FS_BIT_REPLACE_LOGIC_OP, 4);
if ((logicMode != GE_LOGIC_COPY) && !id.Bit(FS_BIT_CLEARMODE)) desc << "RLogic(" << logicFuncs[logicMode] << ")";
if (id.Bit(FS_BIT_SAMPLE_ARRAY_TEXTURE)) desc << "TexArray ";
if (id.Bit(FS_BIT_STEREO)) desc << "Stereo ";
if (id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH)) desc << "(fetch)";
if (id.Bit(FS_BIT_MINMAX_DISCARD)) desc << "FragMinMaxDiscard ";
if (id.Bit(FS_BIT_DEPTH_CLAMP)) desc << "FragDepthClamp ";
if ((logicMode != GE_LOGIC_COPY) && !id.Bit(FS_BIT_CLEARMODE)) desc.C("RLogic(").W(logicFuncs[logicMode]).C(")");
if (id.Bit(FS_BIT_SAMPLE_ARRAY_TEXTURE)) desc.C("TexArray ");
if (id.Bit(FS_BIT_STEREO)) desc.C("Stereo ");
if (id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH)) desc.C("(fetch)");
if (id.Bit(FS_BIT_MINMAX_DISCARD)) desc.C("FragMinMaxDiscard ");
if (id.Bit(FS_BIT_DEPTH_CLAMP)) desc.C("FragDepthClamp ");
const ShaderDepalMode depalMode = (ShaderDepalMode)id.Bits(FS_BIT_SHADER_DEPAL_MODE, 2);
switch (depalMode) {
case ShaderDepalMode::OFF: break;
case ShaderDepalMode::NORMAL: desc << "Depal(";
case ShaderDepalMode::NORMAL: desc.C("Depal(");
{
const GEBufferFormat shaderDepalFormat = (GEBufferFormat)id.Bits(FS_BIT_SHADER_DEPAL_FORMAT, 3);
desc << GeBufferFormatToString(shaderDepalFormat) << ") ";
desc.W(GeBufferFormatToString(shaderDepalFormat)).C(") ");
break;
}
case ShaderDepalMode::SMOOTHED: desc << "SmoothDepal "; break;
case ShaderDepalMode::CLUT8_8888: desc << "CLUT8From8888Depal"; break;
case ShaderDepalMode::SMOOTHED: desc.C("SmoothDepal "); break;
case ShaderDepalMode::CLUT8_8888: desc.C("CLUT8From8888Depal"); break;
}
return desc.str();
return desc.as_string();
}
bool FragmentIdNeedsFramebufferRead(const FShaderID &id) {