diff --git a/GPU/Common/ShaderId.cpp b/GPU/Common/ShaderId.cpp index a66aecfaf3..d2782d1b53 100644 --- a/GPU/Common/ShaderId.cpp +++ b/GPU/Common/ShaderId.cpp @@ -1,5 +1,4 @@ #include -#include #include #include "Common/GPU/thin3d.h" @@ -178,96 +177,100 @@ static bool MatrixNeedsProjection(const float m[12], GETexProjMapMode mode) { } std::string FragmentShaderDesc(const FShaderID &id) { - std::stringstream desc; - desc << id.ToDebugString() << " "; - if (id.Bit(FS_BIT_CLEARMODE)) desc << "Clear "; + char buffer[512]; + StringWriter desc(buffer, sizeof(buffer)); + + desc.W(id.ToDebugString()).C(" "); + if (id.Bit(FS_BIT_CLEARMODE)) desc.C("Clear "); if (id.Bit(FS_BIT_DO_TEXTURE)) { - desc << (id.Bit(FS_BIT_3D_TEXTURE) ? "Tex3D" : "Tex"); + desc.W(id.Bit(FS_BIT_3D_TEXTURE) ? "Tex3D" : "Tex"); switch (id.Bits(FS_BIT_TEXFUNC, 3)) { - case GE_TEXFUNC_ADD: desc << "(TFuncAdd) "; break; - case GE_TEXFUNC_BLEND: desc << "(TFuncBlend) "; break; - case GE_TEXFUNC_DECAL: desc << "(TFuncDecal) "; break; - case GE_TEXFUNC_MODULATE: desc << "(TFuncMod) "; break; - case GE_TEXFUNC_REPLACE: desc << "(TFuncRepl) "; break; - default: desc << "(TFuncUnk) "; break; + case GE_TEXFUNC_ADD: desc.C("(TFuncAdd) "); break; + case GE_TEXFUNC_BLEND: desc.C("(TFuncBlend) "); break; + case GE_TEXFUNC_DECAL: desc.C("(TFuncDecal) "); break; + case GE_TEXFUNC_MODULATE: desc.C("(TFuncMod) "); break; + case GE_TEXFUNC_REPLACE: desc.C("(TFuncRepl) "); break; + default: desc.C("(TFuncUnk) "); break; } } - if (id.Bit(FS_BIT_LMODE)) desc << "LM "; - if (id.Bit(FS_BIT_FLATSHADE)) desc << "Flat "; - if (id.Bit(FS_BIT_DEPTH_TEST_NEVER)) desc << "DepthNever "; - if (id.Bit(FS_BIT_COLOR_WRITEMASK)) desc << "WriteMask "; + if (id.Bit(FS_BIT_ENABLE_FOG)) desc.C("Fog "); + if (id.Bit(FS_BIT_LMODE)) desc.C("LM "); + if (id.Bit(FS_BIT_FLATSHADE)) desc.C("Flat "); + if (id.Bit(FS_BIT_DEPTH_TEST_NEVER)) desc.C("DepthNever "); + if (id.Bit(FS_BIT_COLOR_WRITEMASK)) desc.C("WriteMask "); if (id.Bit(FS_BIT_SHADER_TEX_CLAMP)) { - desc << "TClamp"; - if (id.Bit(FS_BIT_CLAMP_S)) desc << "S"; - if (id.Bit(FS_BIT_CLAMP_T)) desc << "T"; - desc << " "; + desc.C("TClamp"); + if (id.Bit(FS_BIT_CLAMP_S)) desc.C("S"); + if (id.Bit(FS_BIT_CLAMP_T)) desc.C("T"); + desc.C(" "); } int blendBits = id.Bits(FS_BIT_REPLACE_BLEND, 3); if (blendBits) { switch (blendBits) { case ReplaceBlendType::REPLACE_BLEND_BLUE_TO_ALPHA: - desc << "BlueToAlpha_" << "A:" << id.Bits(FS_BIT_BLENDFUNC_A, 4); + desc.C("BlueToAlpha_" "A:").F("%d ", id.Bits(FS_BIT_BLENDFUNC_A, 4)); break; default: - desc << "ReplaceBlend_" << id.Bits(FS_BIT_REPLACE_BLEND, 3) - << "A:" << id.Bits(FS_BIT_BLENDFUNC_A, 4) - << "_B:" << id.Bits(FS_BIT_BLENDFUNC_B, 4) - << "_Eq:" << id.Bits(FS_BIT_BLENDEQ, 3) << " "; + desc.C("ReplaceBlend_").F("%d ", id.Bits(FS_BIT_REPLACE_BLEND, 3)) + .C("A:").F("%d ", id.Bits(FS_BIT_BLENDFUNC_A, 4)) + .C("_B:").F("%d ", id.Bits(FS_BIT_BLENDFUNC_B, 4)) + .C("_Eq:").F("%d ", id.Bits(FS_BIT_BLENDEQ, 3)); break; } } switch (id.Bits(FS_BIT_STENCIL_TO_ALPHA, 2)) { case REPLACE_ALPHA_NO: break; - case REPLACE_ALPHA_YES: desc << "StenToAlpha "; break; - case REPLACE_ALPHA_DUALSOURCE: desc << "StenToAlphaDual "; break; + case REPLACE_ALPHA_YES: desc.C("StenToAlpha "); break; + case REPLACE_ALPHA_DUALSOURCE: desc.C("StenToAlphaDual "); break; + default: desc.C("StenToAlphaUnknown "); break; // bad } + if (id.Bits(FS_BIT_STENCIL_TO_ALPHA, 2) != REPLACE_ALPHA_NO) { switch (id.Bits(FS_BIT_REPLACE_ALPHA_WITH_STENCIL_TYPE, 4)) { - case STENCIL_VALUE_UNIFORM: desc << "StenUniform "; break; - case STENCIL_VALUE_ZERO: desc << "Sten0 "; break; - case STENCIL_VALUE_ONE: desc << "Sten1 "; break; - case STENCIL_VALUE_KEEP: desc << "StenKeep "; break; - case STENCIL_VALUE_INVERT: desc << "StenInv "; break; - case STENCIL_VALUE_INCR_4BIT: desc << "StenIncr4 "; break; - case STENCIL_VALUE_INCR_8BIT: desc << "StenIncr8 "; break; - case STENCIL_VALUE_DECR_4BIT: desc << "StenDecr4 "; break; - case STENCIL_VALUE_DECR_8BIT: desc << "StenDecr8 "; break; - default: desc << "StenUnknown "; break; + case STENCIL_VALUE_UNIFORM: desc.C("StenUniform "); break; + case STENCIL_VALUE_ZERO: desc.C("Sten0 "); break; + case STENCIL_VALUE_ONE: desc.C("Sten1 "); break; + case STENCIL_VALUE_KEEP: desc.C("StenKeep "); break; + case STENCIL_VALUE_INVERT: desc.C("StenInv "); break; + case STENCIL_VALUE_INCR_4BIT: desc.C("StenIncr4 "); break; + case STENCIL_VALUE_INCR_8BIT: desc.C("StenIncr8 "); break; + case STENCIL_VALUE_DECR_4BIT: desc.C("StenDecr4 "); break; + case STENCIL_VALUE_DECR_8BIT: desc.C("StenDecr8 "); break; + default: desc.C("StenUnknown "); break; } } else if (id.Bit(FS_BIT_REPLACE_ALPHA_WITH_STENCIL_TYPE)) { - desc << "StenOff "; + desc.C("StenOff "); } - - if (id.Bit(FS_BIT_ALPHA_AGAINST_ZERO)) desc << "AlphaTest0 " << alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)] << " "; - else if (id.Bit(FS_BIT_ALPHA_TEST)) desc << "AlphaTest " << alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)] << " "; - if (id.Bit(FS_BIT_COLOR_AGAINST_ZERO)) desc << "ColorTest0 " << alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)] << " "; // first 4 match; - else if (id.Bit(FS_BIT_COLOR_TEST)) desc << "ColorTest " << alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)] << " "; // first 4 match - if (id.Bit(FS_BIT_TEST_DISCARD_TO_ZERO)) desc << "TestDiscardToZero "; - if (id.Bit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL)) desc << "StencilDiscardWorkaround "; + if (id.Bit(FS_BIT_ALPHA_AGAINST_ZERO)) desc.C("AlphaTest0 ").W(alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)]).C(" "); + else if (id.Bit(FS_BIT_ALPHA_TEST)) desc.C("AlphaTest ").W(alphaTestFuncs[id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3)]).C(" "); + if (id.Bit(FS_BIT_COLOR_AGAINST_ZERO)) desc.C("ColorTest0 ").W(alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)]).C(" "); // first 4 match; + else if (id.Bit(FS_BIT_COLOR_TEST)) desc.C("ColorTest ").W(alphaTestFuncs[id.Bits(FS_BIT_COLOR_TEST_FUNC, 2)]).C(" "); // first 4 match + if (id.Bit(FS_BIT_TEST_DISCARD_TO_ZERO)) desc.C("TestDiscardToZero "); + if (id.Bit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL)) desc.C("StencilDiscardWorkaround "); int logicMode = id.Bits(FS_BIT_REPLACE_LOGIC_OP, 4); - if ((logicMode != GE_LOGIC_COPY) && !id.Bit(FS_BIT_CLEARMODE)) desc << "RLogic(" << logicFuncs[logicMode] << ")"; - if (id.Bit(FS_BIT_SAMPLE_ARRAY_TEXTURE)) desc << "TexArray "; - if (id.Bit(FS_BIT_STEREO)) desc << "Stereo "; - if (id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH)) desc << "(fetch)"; - if (id.Bit(FS_BIT_MINMAX_DISCARD)) desc << "FragMinMaxDiscard "; - if (id.Bit(FS_BIT_DEPTH_CLAMP)) desc << "FragDepthClamp "; + if ((logicMode != GE_LOGIC_COPY) && !id.Bit(FS_BIT_CLEARMODE)) desc.C("RLogic(").W(logicFuncs[logicMode]).C(")"); + if (id.Bit(FS_BIT_SAMPLE_ARRAY_TEXTURE)) desc.C("TexArray "); + if (id.Bit(FS_BIT_STEREO)) desc.C("Stereo "); + if (id.Bit(FS_BIT_USE_FRAMEBUFFER_FETCH)) desc.C("(fetch)"); + if (id.Bit(FS_BIT_MINMAX_DISCARD)) desc.C("FragMinMaxDiscard "); + if (id.Bit(FS_BIT_DEPTH_CLAMP)) desc.C("FragDepthClamp "); const ShaderDepalMode depalMode = (ShaderDepalMode)id.Bits(FS_BIT_SHADER_DEPAL_MODE, 2); switch (depalMode) { case ShaderDepalMode::OFF: break; - case ShaderDepalMode::NORMAL: desc << "Depal("; + case ShaderDepalMode::NORMAL: desc.C("Depal("); { const GEBufferFormat shaderDepalFormat = (GEBufferFormat)id.Bits(FS_BIT_SHADER_DEPAL_FORMAT, 3); - desc << GeBufferFormatToString(shaderDepalFormat) << ") "; + desc.W(GeBufferFormatToString(shaderDepalFormat)).C(") "); break; } - case ShaderDepalMode::SMOOTHED: desc << "SmoothDepal "; break; - case ShaderDepalMode::CLUT8_8888: desc << "CLUT8From8888Depal"; break; + case ShaderDepalMode::SMOOTHED: desc.C("SmoothDepal "); break; + case ShaderDepalMode::CLUT8_8888: desc.C("CLUT8From8888Depal"); break; } - return desc.str(); + return desc.as_string(); } bool FragmentIdNeedsFramebufferRead(const FShaderID &id) {