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Add disable HLE flag for sceCcc (character conversion library).
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@@ -125,7 +125,8 @@ enum class DisableHLEFlags : int {
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sceMpeg = (1 << 4),
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sceMp3 = (1 << 5),
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sceParseHttp = (1 << 6),
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Count = 7,
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sceCcc = (1 << 7), // character conversion library.
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Count = 8,
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// TODO: Some of the networking libraries may be interesting candidates, like HTTP.
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};
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ENUM_CLASS_BITOPS(DisableHLEFlags);
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@@ -151,7 +151,7 @@ static const HLEModuleMeta g_moduleMeta[] = {
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{"scePsmfP_library", "scePsmfPlayer", DisableHLEFlags::scePsmfPlayer},
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{"scePsmfPlayer", "scePsmfPlayer", DisableHLEFlags::scePsmfPlayer},
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{"sceSAScore", "sceSasCore"},
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{"sceCcc_Library", "sceCcc"},
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{"sceCcc_Library", "sceCcc", DisableHLEFlags::sceCcc},
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{"SceParseHTTPheader_Library", "sceParseHttp", DisableHLEFlags::sceParseHttp},
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{"SceParseURI_Library"},
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// Guessing these names
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@@ -15,6 +15,8 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// NOTE: See note in header file. scePsmf/scePsmf are now unmaintained legacy.
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/Serialize/SerializeMap.h"
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@@ -15,6 +15,12 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// NOTE: This is now unmaintained legacy code. scePsmf/scePsmfPlayer is just a wrapper over sceMpeg
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// which is always shipped by games that use it, so we simply load the libraries now and focus
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// on emulating sceMpeg as accurately as possible. We might actually go one step deeper if we can
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// figure out sceVideocodec, as sceMpeg is also often shipped.
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#pragma once
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void Register_scePsmf();
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