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Add warning triangle to "Always on" mode of lens flare occlusion
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@@ -474,6 +474,7 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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PopupMultiChoice *depthRasterMode = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager()));
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depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering);
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depthRasterMode->SetChoiceIcon(3, ImageID("I_WARNING")); // It's a performance trap.
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CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)")));
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texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);
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