diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 4b1969b0de..265d8d76ac 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -474,6 +474,7 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) PopupMultiChoice *depthRasterMode = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDepthRasterMode, gr->T("Lens flare occlusion"), depthRasterModes, 0, ARRAY_SIZE(depthRasterModes), I18NCat::GRAPHICS, screenManager())); depthRasterMode->SetDisabledPtr(&g_Config.bSoftwareRendering); + depthRasterMode->SetChoiceIcon(3, ImageID("I_WARNING")); // It's a performance trap. CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)"))); texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);