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unittest: Skip D3D shader compile on non-Windows.
Tests were just failing before.
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@@ -160,7 +160,9 @@ const char *ShaderLanguageToString(ShaderLanguage lang) {
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bool TestReinterpretShaders() {
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ShaderLanguage languages[] = {
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#if PPSSPP_PLATFORM(WINDOWS)
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ShaderLanguage::HLSL_D3D11,
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#endif
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ShaderLanguage::GLSL_VULKAN,
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ShaderLanguage::GLSL_3xx,
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};
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@@ -221,8 +223,10 @@ bool TestReinterpretShaders() {
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}
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const ShaderLanguage languages[] = {
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#if PPSSPP_PLATFORM(WINDOWS)
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ShaderLanguage::HLSL_D3D9,
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ShaderLanguage::HLSL_D3D11,
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#endif
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ShaderLanguage::GLSL_VULKAN,
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ShaderLanguage::GLSL_1xx,
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ShaderLanguage::GLSL_3xx,
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@@ -69,7 +69,7 @@ bool TestThreadManager() {
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ResultObject *result = object->BlockUntilReady();
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if (result) {
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printf("Got result back!");
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printf("Got result back!\n");
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}
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delete object;
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