unittest: Skip D3D shader compile on non-Windows.

Tests were just failing before.
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Unknown W. Brackets committed 2022-01-29 14:07:26 -08:00
1 parent 95e292ef63
commit 7099df6619
2 files changed
+5 -1

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+4
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@@ -160,7 +160,9 @@ const char *ShaderLanguageToString(ShaderLanguage lang) {
bool TestReinterpretShaders() {
ShaderLanguage languages[] = {
#if PPSSPP_PLATFORM(WINDOWS)
ShaderLanguage::HLSL_D3D11,
#endif
ShaderLanguage::GLSL_VULKAN,
ShaderLanguage::GLSL_3xx,
};
@@ -221,8 +223,10 @@ bool TestReinterpretShaders() {
}
const ShaderLanguage languages[] = {
#if PPSSPP_PLATFORM(WINDOWS)
ShaderLanguage::HLSL_D3D9,
ShaderLanguage::HLSL_D3D11,
#endif
ShaderLanguage::GLSL_VULKAN,
ShaderLanguage::GLSL_1xx,
ShaderLanguage::GLSL_3xx,
+1 -1
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@@ -69,7 +69,7 @@ bool TestThreadManager() {
ResultObject *result = object->BlockUntilReady();
if (result) {
printf("Got result back!");
printf("Got result back!\n");
}
delete object;