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@@ -442,7 +442,7 @@ void CWCheatEngine::Run() {
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if (i+1 < count) {
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code = GetNextCode();
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if (code.size() < 2) {
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// Code broken. Should warn but would be very spammy...
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// User provided incomplete cheat. Should warn but would be very spammy...
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break;
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}
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int arg3 = code[0];
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@@ -576,7 +576,7 @@ void GameSettingsScreen::CreateViews() {
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return UI::EVENT_CONTINUE;
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});
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#if defined(USING_WIN_UI)
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controlsSettings->Add(new ItemHeader(co->T("Mouse", "Mouse Control Settings")));
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controlsSettings->Add(new ItemHeader(co->T("Mouse", "Mouse settings")));
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CheckBox *mouseControl = controlsSettings->Add(new CheckBox(&g_Config.bMouseControl, co->T("Use Mouse Control")));
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mouseControl->OnClick.Add([=](EventParams &e) {
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if(g_Config.bMouseControl)
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@@ -245,7 +245,7 @@ namespace WindowsRawInput {
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NativeTouch(touch);
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if (MouseInWindow(hWnd)) {
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if (!mouseDown[i]) {
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// This means they were focused outside, and left clicked inside.
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// This means they were focused outside, and clicked inside.
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// Seems intentional, so send a down first.
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key.flags = KEY_DOWN;
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NativeKey(key);
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@@ -259,9 +259,6 @@ namespace WindowsRawInput {
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}
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}
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}
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// TODO : Smooth and translate to an axis every frame.
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// NativeAxis()
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}
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void ProcessHID(RAWINPUT *raw, bool foreground) {
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