diff --git a/Core/CwCheat.cpp b/Core/CwCheat.cpp index 7b17019560..1d63f7e430 100644 --- a/Core/CwCheat.cpp +++ b/Core/CwCheat.cpp @@ -442,7 +442,7 @@ void CWCheatEngine::Run() { if (i+1 < count) { code = GetNextCode(); if (code.size() < 2) { - // Code broken. Should warn but would be very spammy... + // User provided incomplete cheat. Should warn but would be very spammy... break; } int arg3 = code[0]; diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index ea8d5dffb3..c1909b975c 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -576,7 +576,7 @@ void GameSettingsScreen::CreateViews() { return UI::EVENT_CONTINUE; }); #if defined(USING_WIN_UI) - controlsSettings->Add(new ItemHeader(co->T("Mouse", "Mouse Control Settings"))); + controlsSettings->Add(new ItemHeader(co->T("Mouse", "Mouse settings"))); CheckBox *mouseControl = controlsSettings->Add(new CheckBox(&g_Config.bMouseControl, co->T("Use Mouse Control"))); mouseControl->OnClick.Add([=](EventParams &e) { if(g_Config.bMouseControl) diff --git a/Windows/RawInput.cpp b/Windows/RawInput.cpp index bac7e83fa4..92947bccd4 100644 --- a/Windows/RawInput.cpp +++ b/Windows/RawInput.cpp @@ -245,7 +245,7 @@ namespace WindowsRawInput { NativeTouch(touch); if (MouseInWindow(hWnd)) { if (!mouseDown[i]) { - // This means they were focused outside, and left clicked inside. + // This means they were focused outside, and clicked inside. // Seems intentional, so send a down first. key.flags = KEY_DOWN; NativeKey(key); @@ -259,9 +259,6 @@ namespace WindowsRawInput { } } } - - // TODO : Smooth and translate to an axis every frame. - // NativeAxis() } void ProcessHID(RAWINPUT *raw, bool foreground) {