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disable debug colors
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@@ -532,7 +532,9 @@ void ClipTrianglesAgainstNearPlane(
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// Force exact intersection to eliminate precision creeping down the pipeline
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newVertex.z = -newVertex.pos_w;
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newVertex.color0_32 = 0xFFFF00FF;
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// These can be used for debugging.
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// newVertex.color0_32 = 0xFFFF00FF;
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// a.color0_32 = 0xFFFF00FF;
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// b.color0_32 = 0xFFFF00FF;
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