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Add a VSH-only allowlist for real-loading flash0 modules, sceVshCommonUtil stub and sceVshBridge
Load and start VSH's kernel modules before booting vshmain.prx A few flash0 modules (vshbridge.prx, paf.prx, common_gui.prx, common_util.prx) should run for real once we know we're actually booting the VSH rather than a game, since our fakes are unlikely to be good substitutes for the genuine thing. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU
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@@ -137,6 +137,7 @@ std::string NativeLoadSecret(std::string_view nameOfSecret) {
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int printUsage(const CommandLineOptions &options, const char *progname, const char *reason) {
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options.PrintUsage(progname, reason);
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fprintf(stderr, " --ir use ir interpreter\n");
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fprintf(stderr, " --flash0=DIR use DIR as flash0: instead of the bundled assets (e.g. a real dump)\n");
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return 1;
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}
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