Add a VSH-only allowlist for real-loading flash0 modules, sceVshCommonUtil stub and sceVshBridge

Load and start VSH's kernel modules before booting vshmain.prx

A few flash0 modules (vshbridge.prx, paf.prx, common_gui.prx,
common_util.prx) should run for real once we know we're
actually booting the VSH rather than a game, since our fakes are unlikely
to be good substitutes for the genuine thing.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU
This commit is contained in:
Henrik RydgårdandClaude Sonnet 5 committed 2026-08-24 10:58:34 +02:00
1 parent 0e2dfad02d
commit 04a8948ded
13 files changed
+164 -11

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+2
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@@ -588,6 +588,8 @@ add_library(Core STATIC
HLE/sceUtility.h
HLE/sceVaudio.cpp
HLE/sceVaudio.h
HLE/sceVshBridge.cpp
HLE/sceVshBridge.h
HLE/scePspNpDrm_user.cpp
HLE/scePspNpDrm_user.h
HLE/sceNp.cpp
+2
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@@ -667,6 +667,7 @@
<ClCompile Include="HLE\sceUsbGps.cpp" />
<ClCompile Include="HLE\sceUtility.cpp" />
<ClCompile Include="HLE\sceVaudio.cpp" />
<ClCompile Include="HLE\sceVshBridge.cpp" />
<ClCompile Include="HLE\__sceAudio.cpp" />
<ClCompile Include="HW\MediaEngine.cpp" />
<ClCompile Include="HW\MemoryStick.cpp" />
@@ -1176,6 +1177,7 @@
<ClInclude Include="HLE\sceUtility.h" />
<ClInclude Include="HLE\sceKernelVTimer.h" />
<ClInclude Include="HLE\sceVaudio.h" />
<ClInclude Include="HLE\sceVshBridge.h" />
<ClInclude Include="HLE\ThreadQueueList.h" />
<ClInclude Include="HLE\__sceAudio.h" />
<ClInclude Include="HW\BufferQueue.h" />
+6
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@@ -387,6 +387,9 @@
<ClCompile Include="HLE\sceVaudio.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
<ClCompile Include="HLE\sceVshBridge.cpp">
<Filter>HLE\Libraries</Filter>
</ClCompile>
<ClCompile Include="Dialog\PSPDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
@@ -1704,6 +1707,9 @@
<ClInclude Include="HLE\sceVaudio.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
<ClInclude Include="HLE\sceVshBridge.h">
<Filter>HLE\Libraries</Filter>
</ClInclude>
<ClInclude Include="Dialog\PSPDialog.h">
<Filter>Dialog</Filter>
</ClInclude>
+2
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@@ -78,6 +78,7 @@
#include "sceUsbMic.h"
#include "sceUtility.h"
#include "sceVaudio.h"
#include "sceVshBridge.h"
#include "sceMt19937.h"
#include "sceSha256.h"
#include "sceAdler.h"
@@ -315,6 +316,7 @@ void RegisterAllModules() {
Register_sceImpose_driver();
Register_sceHprm_driver();
Register_sceChkreg();
Register_sceVshBridge();
// add new modules here.
// Not ready to enable this due to apparent softlocks in Patapon 3.
+1 -1
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@@ -495,7 +495,7 @@ static int sceCtrlGetIdleCancelThreshold(u32 idleResetPtr, u32 idleBackPtr)
return hleLogDebug(Log::sceCtrl, 0);
}
static int sceCtrlReadBufferPositive(u32 ctrlDataPtr, u32 nBufs)
int sceCtrlReadBufferPositive(u32 ctrlDataPtr, u32 nBufs)
{
int done = __CtrlReadBuffer(ctrlDataPtr, nBufs, false, false);
hleEatCycles(330);
+3
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@@ -87,6 +87,9 @@ bool __CtrlGetRapidFire();
// For use by internal UI like MsgDialog
u32 __CtrlPeekButtons();
// Exposed so sceVshBridge can reuse it directly for vshCtrlReadBufferPositive, matching JPCSP.
int sceCtrlReadBufferPositive(u32 ctrlDataPtr, u32 nBufs);
u32 __CtrlPeekButtonsVisual(); // also incorporates rapid-fire
void __CtrlPeekAnalog(int stick, float *x, float *y);
u32 __CtrlReadLatch();
+74 -10
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@@ -1089,6 +1089,64 @@ enum : u32 {
ELF_MAGIC = 0x464c457f,
};
// Set once we've seen a PSP_MODULE_VSH_MODE module load (i.e. we're booting the VSH rather
// than a game), and reset on the next __KernelLoadExec. See ShouldHLEModuleForLoad below.
static bool g_runningVSH = false;
// A few flash0 modules (VSH's own bridge/UI/utility libraries) should only ever be genuinely
// loaded - rather than faked via any HLE implementation we may have for them - once we know
// we're actually running the VSH. A regular game never legitimately loads these, so this only
// matters for VSH boots; mirrors JPCSP's moduleFileNamesVshOnly.
static bool IsVshOnlyModuleName(std::string_view modname) {
static const char *const vshOnlyModules[] = {
"sceVshBridge_Driver",
"scePaf_Module",
"sceVshCommonGui_Module",
"sceVshCommonUtil_Module",
};
for (const char *name : vshOnlyModules) {
if (equalsNoCase(modname, name))
return true;
}
return false;
}
static bool ShouldHLEModuleForLoad(std::string_view modname, bool *wasDisabledManually = nullptr) {
if (g_runningVSH && IsVshOnlyModuleName(modname)) {
if (wasDisabledManually)
*wasDisabledManually = false;
return false;
}
return ShouldHLEModule(modname, wasDisabledManually);
}
// vsh_module (vshmain.prx) doesn't import sceKernelLoadModule at all - only StartModule/
// StopModule/UnloadModule - so unlike a game's auxiliary PRXes, it never loads paf.prx/
// common_gui.prx/common_util.prx/vshbridge.prx itself. On real hardware these are loaded and
// started as part of the kernel's own boot sequence, before any user module runs (matches
// JPCSP's moduleFileNamesToBeLoaded/moduleFileNamesVshOnly). We don't emulate that sequence,
// so approximate it here: load and start them ourselves right before starting the VSH itself.
static void LoadAndStartVshKernelModules() {
static const char *const vshKernelModulePaths[] = {
"flash0:/kd/vshbridge.prx",
"flash0:/vsh/module/paf.prx",
"flash0:/vsh/module/common_gui.prx",
"flash0:/vsh/module/common_util.prx",
};
for (const char *path : vshKernelModulePaths) {
std::string error_string;
SceUID moduleId = KernelLoadModule(path, &error_string);
if (moduleId < 0) {
WARN_LOG(Log::sceModule, "LoadAndStartVshKernelModules: failed to load %s: %s", path, error_string.c_str());
continue;
}
int result = __KernelStartModule(moduleId, 0, 0, 0, nullptr, nullptr);
if (result < 0) {
WARN_LOG(Log::sceModule, "LoadAndStartVshKernelModules: failed to start %s (uid=%d)", path, moduleId);
}
}
}
// filename is only used for dumping/metadata.
static PSPModule *__KernelLoadELFFromPtr(const u8 *ptr, size_t elfSize, u32 loadAddress, bool fromTop, std::string *error_string, u32 *magic, std::string_view filename, u32 &error) {
// The magic reads below need four bytes, and the ~SCE branch another four after that. Everything
@@ -1135,7 +1193,7 @@ static PSPModule *__KernelLoadELFFromPtr(const u8 *ptr, size_t elfSize, u32 load
devkitVersion = head->devkitversion;
bool wasDisabled;
if (ShouldHLEModule(head->modname, &wasDisabled)) {
if (ShouldHLEModuleForLoad(head->modname, &wasDisabled)) {
int ver = (head->module_ver_hi << 8) | head->module_ver_lo;
INFO_LOG(Log::sceModule, "Loading module %s with version %04x, devkit %08x, crc %x", head->modname, ver, head->devkitversion, module->crc);
@@ -1362,20 +1420,21 @@ static PSPModule *__KernelLoadELFFromPtr(const u8 *ptr, size_t elfSize, u32 load
modinfo = (const PspModuleInfo *)Memory::GetPointerUnchecked(modinfoaddr);
// OK, even if it's an ELF module, it might be one we shouldn't fully load and execute!
// This is seen with mpeg.prx in Tony Hawk's Underground 2, see #20568.
if (ShouldHLEModule(modinfo->name)) {
// We load it, but at least we don't run any part of it.
module->isFake = true;
}
module->nm.nsegment = reader.GetNumSegments();
module->nm.attribute = modinfo->moduleAttrs;
if ((module->nm.attribute & PSP_MODULE_VSH_MODE) != 0) {
// Used by the PSP's Visual Shell (VSH/XMB) and modules it loads, such as vshmain.prx.
// We don't do anything special with this yet, just recognizing it for now.
g_runningVSH = true;
INFO_LOG(Log::sceModule, "VSH mode module detected: %s", modinfo->name);
}
// OK, even if it's an ELF module, it might be one we shouldn't fully load and execute!
// This is seen with mpeg.prx in Tony Hawk's Underground 2, see #20568.
if (ShouldHLEModuleForLoad(modinfo->name)) {
// We load it, but at least we don't run any part of it.
module->isFake = true;
}
module->nm.version[0] = modinfo->moduleVersion & 0xFF;
module->nm.version[1] = modinfo->moduleVersion >> 8;
module->nm.data_size = 0;
@@ -1697,7 +1756,7 @@ static PSPModule *__KernelLoadELFFromPtr(const u8 *ptr, size_t elfSize, u32 load
delete [] newptr;
if (!reportedModule && ShouldHLEModule(modinfo->name)) {
if (!reportedModule && ShouldHLEModuleForLoad(modinfo->name)) {
INFO_LOG(Log::sceModule, "Loading module %s with version %04x, devkit %08x", modinfo->name, modinfo->moduleVersion, devkitVersion);
if (!strcmp(modinfo->name, "sceMpeg_library")) {
@@ -1837,6 +1896,7 @@ bool KernelModuleIsKernelMode(SceUID uid) {
void __KernelLoadReset() {
// Wipe kernel here, loadexec should reset the entire system
g_runningVSH = false;
if (__KernelIsRunning()) {
u32 error;
while (!loadedModules.empty()) {
@@ -1937,6 +1997,10 @@ bool __KernelLoadExec(MIPSState *mips, const char *filename, u32 paramPtr, std::
if (module->nm.module_start_thread_stacksize != 0)
option.stacksize = module->nm.module_start_thread_stacksize;
if (g_runningVSH) {
LoadAndStartVshKernelModules();
}
INFO_LOG(Log::System, "Starting modules...");
if (paramPtr)
__KernelStartModule(module, param.args, (const char*)param_argp, &option);
+3
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@@ -237,6 +237,9 @@ u32 __KernelGetModuleGP(SceUID module);
bool KernelModuleIsKernelMode(SceUID module);
bool __KernelLoadGEDump(std::string_view base_filename, std::string *error_string);
bool __KernelLoadExec(MIPSState *mips, const char *filename, u32 paramPtr, std::string *error_string);
// Exposed so sceVshBridge can reuse it directly for vshKernelLoadModuleBufferVSH, matching JPCSP.
SceUID sceKernelLoadModuleBufferUsbWlan(u32 size, u32 bufPtr, u32 flags, u32 lmoptionPtr);
// Exposed for HLE.cpp's "Unknown syscall" diagnostic - see the definition for details.
bool KernelFindImportByStubAddr(u32 stubAddr, std::string *importModuleName, u32 *nid, std::string *importingModuleName);
// Describes which loaded module (and section within it) an address falls in, e.g. "EBOOT.BIN.text+1234".
// Returns an empty string if the address isn't inside any currently loaded module.
+48
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@@ -0,0 +1,48 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceVshBridge.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelModule.h"
// sceVshBridge is the HLE surface of flash0:/kd/vshbridge.prx, a kernel-mode module that
// exposes a bunch of otherwise-kernel-only functionality (controller reads, LoadExec
// variants, audio/ME/display bits, MagicGate memory stick audio, etc.) to the VSH, which
// mostly runs in user mode.
//
// Unlike sceVshCommonUtil/sceVshCommonGui, we intentionally only implement the handful of
// NIDs that genuinely need to trap into PPSSPP's own host-level code (controller input,
// process control, our own module-loading machinery) - the same reasoning that applies to
// every other kernel syscall PPSSPP HLEs for regular games. We now load and start the real
// vshbridge.prx as part of booting the VSH (see LoadAndStartVshKernelModules in
// sceKernelModule.cpp), so registering a stub for every other NID here would silently discard
// vshbridge.prx's real, working exports in favor of a placeholder that just logs an error -
// Core/HLE/sceKernelModule.cpp's ExportFuncSymbol() ignores a module's real export if we claim
// to already have HLE for that NID. Found this the hard way with sceVshCommonUtil first.
const HLEFunction sceVshBridge[] = {
{0XC9626587, &WrapI_UUUU<sceKernelLoadModuleBufferUsbWlan>, "vshKernelLoadModuleBufferVSH", 'i', "xxxx"},
{0XC6395C03, &WrapI_UU<sceCtrlReadBufferPositive>, "vshCtrlReadBufferPositive", 'i', "xx" },
{0X9929DDA5, &WrapV_V<sceKernelExitGame>, "vshKernelExitVSH", 'v', "" },
};
void Register_sceVshBridge() {
RegisterHLEModule("sceVshBridge", ARRAY_SIZE(sceVshBridge), sceVshBridge);
}
+20
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@@ -0,0 +1,20 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
void Register_sceVshBridge();
+1
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@@ -781,6 +781,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/HLE/sceUsbMic.cpp \
$(SRC)/Core/HLE/sceUtility.cpp \
$(SRC)/Core/HLE/sceVaudio.cpp \
$(SRC)/Core/HLE/sceVshBridge.cpp \
$(SRC)/Core/HLE/scePspNpDrm_user.cpp \
$(SRC)/Core/HLE/sceGameUpdate.cpp \
$(SRC)/Core/HLE/sceNp.cpp \
+1
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@@ -137,6 +137,7 @@ std::string NativeLoadSecret(std::string_view nameOfSecret) {
int printUsage(const CommandLineOptions &options, const char *progname, const char *reason) {
options.PrintUsage(progname, reason);
fprintf(stderr, " --ir use ir interpreter\n");
fprintf(stderr, " --flash0=DIR use DIR as flash0: instead of the bundled assets (e.g. a real dump)\n");
return 1;
}
+1
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@@ -832,6 +832,7 @@ SOURCES_CXX += \
$(COREDIR)/HLE/sceUsbCam.cpp \
$(COREDIR)/HLE/sceUtility.cpp \
$(COREDIR)/HLE/sceVaudio.cpp \
$(COREDIR)/HLE/sceVshBridge.cpp \
$(COREDIR)/HLE/scePspNpDrm_user.cpp \
$(COREDIR)/HLE/sceNp.cpp \
$(COREDIR)/HLE/sceNp2.cpp \