mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-01 14:58:14 +00:00
Merge pull request #22136 from hrydgard/nand-mounts
Mount flash from PSP/NAND/flash0, flash1 etc, fix host0: to be more useful for homebrew
This commit is contained in:
25 files changed
+182
-117
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@@ -1443,7 +1443,7 @@ uint8_t *ReadLocalFile(const Path &filename, size_t *size) {
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return nullptr;
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}
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Fseek(file, 0, SEEK_SET);
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// NOTE: If you find ~10 memory leaks from here, with very varying sizes, it might be the VFPU LUTs.
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// NOTE: If you find up to ~10-ish memory leaks from here, with very varying sizes, it might be the VFPU LUTs.
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uint8_t *contents = new uint8_t[f_size + 1];
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if (fread(contents, 1, f_size, file) != f_size) {
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delete[] contents;
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@@ -2,6 +2,7 @@
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#include <vector>
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#include <cstdint>
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#include <cstring>
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#include <string_view>
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#include "Common/File/DirListing.h"
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@@ -37,7 +38,23 @@ public:
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class VFSInterface {
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public:
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virtual ~VFSInterface() {}
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// The return value should be delete[]-ed.
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virtual uint8_t *ReadFile(std::string_view path, size_t *size) = 0;
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// Slow convenience wrapper (well, we should probably change the interface).
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bool ReadFileInto(std::string_view path, std::vector<uint8_t> *buf) {
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size_t sz;
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uint8_t *data = ReadFile(path, &sz);
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if (!data) {
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return false;
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}
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buf->resize(sz);
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memcpy(buf->data(), data, sz);
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delete[] data;
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return true;
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}
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// If listing already contains files, it'll be cleared.
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virtual bool GetFileListing(std::string_view path, std::vector<File::FileInfo> *listing, const char *filter = nullptr) = 0;
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};
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@@ -59,21 +59,24 @@ void SetupCallbacks(AllowedCallback allowed, MessageCallback message) {
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void ReportMessage(const char *message, ...) {
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const int MESSAGE_BUFFER_SIZE = 65536;
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char *temp = new char [MESSAGE_BUFFER_SIZE];
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va_list args;
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va_start(args, message);
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char *temp = new char[MESSAGE_BUFFER_SIZE];
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vsnprintf(temp, MESSAGE_BUFFER_SIZE - 1, message, args);
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temp[MESSAGE_BUFFER_SIZE - 1] = '\0';
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va_end(args);
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if (!allowedCallback || !messageCallback) {
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ERROR_LOG(Log::System, "Reporting not initialized, skipping: %s", temp);
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delete[] temp;
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return;
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}
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if (!allowedCallback())
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if (!allowedCallback()) {
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delete[] temp;
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return;
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}
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messageCallback(message, temp);
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+9
-3
@@ -177,7 +177,7 @@ static const CommandLineParam g_autoParams[] = {
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{POFF(escapeExit), CmdParamType::Bool, "escape-exit", '\0', "Escape key exits the application", CmdLineMode::Application},
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{POFF(pauseMenuExit), CmdParamType::Bool, "pause-menu-exit", '\0', "Change \"Exit to menu\" in pause menu to \"Exit\"", CmdLineMode::Application},
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{POFF(appendConfig), CmdParamType::String, "appendconfig", '\0', "Merge config FILE into the current configuration"},
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{POFF(root), CmdParamType::String, "root", 'r', "Mount root directory"},
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{POFF(root), CmdParamType::String, "root", 'r', "Mount directory as the root of host0:/."},
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{POFF(memStick), CmdParamType::String, "memstick", '\0', "Memory stick root directory (contains PSP/GAME etc)"},
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{POFF(stateToLoad), CmdParamType::String, "state", '\0', "Load state from specified file"},
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{POFF(compare), CmdParamType::Bool, "compare", 'c', "Enable comparison mode", CmdLineMode::Headless},
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@@ -512,7 +512,6 @@ void CommandLineOptions::ApplyToConfig() const {
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if (pauseMenuExit.has_value()) {
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g_Config.bPauseMenuExitsEmulator = pauseMenuExit.value();
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}
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if (debuggerPort.has_value()) {
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g_Config.iRemoteISOPort = debuggerPort.value();
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g_Config.DoNotSaveSetting(&g_Config.iRemoteISOPort);
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@@ -538,7 +537,8 @@ void CommandLineOptions::ApplyToConfig() const {
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}
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if (root.has_value()) {
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g_Config.DoNotSaveSetting(&g_Config.mountRoot);
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// No DoNotSaveSetting() here - mountRoot isn't an ordinary setting and never gets
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// written to ppsspp.ini, since the ini itself lives inside the memory stick directory.
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g_Config.mountRoot = Path(root.value());
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}
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@@ -550,6 +550,12 @@ void CommandLineOptions::ApplyToConfig() const {
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CreateSysDirectories();
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}
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if (nand.has_value()) {
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// No DoNotSaveSetting() here - memStickDirectory isn't an ordinary setting and never gets
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// written to ppsspp.ini, since the ini itself lives inside the memory stick directory.
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g_Config.nandRootDirectory = Path(nand.value());
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}
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if (resolutionScale.has_value()) {
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g_Config.iInternalResolution = resolutionScale.value();
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g_Config.DoNotSaveSetting(&g_Config.iInternalResolution);
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+4
-1
@@ -57,7 +57,10 @@ struct CommandLineOptions {
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std::optional<bool> bootVSH;
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std::optional<std::string> appendConfig;
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std::optional<std::string> root; // mount root, needs more explanation
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std::optional<std::string> root; // This is supposed to configure host0:.
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std::optional<std::string> nand; // Set the root nand directory (one level above flash0, ...)
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// Memory stick root (the directory containing PSP/GAME, PSP/SYSTEM, ...). Mainly for headless,
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// which otherwise always uses "memstick" next to the executable - so testing a real game there
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// meant copying it in. Points at the same layout the app uses, so the two can share one.
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+1
-1
@@ -706,7 +706,7 @@ public:
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Path defaultCurrentDirectory; // Platform dependent, initialized at startup.
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Path memStickDirectory;
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Path flash0Directory;
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Path nandRootDirectory;
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Path internalDataDirectory;
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Path appCacheDirectory;
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@@ -59,8 +59,12 @@ struct CoreParameter {
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bool enableSound = true; // there aren't multiple sound cores.
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Path fileToStart;
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Path mountIso; // If non-empty, and fileToStart is an ELF or PBP, will mount this ISO in the background to umd1:.
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Path mountRoot; // If non-empty, and fileToStart is an ELF or PBP, mount this as host0: / umd0:.
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Path mountRoot; // If non-empty, and fileToStart is an ELF or PBP, mount this as host0:.
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Path nandRoot; // If non-empty, use this directory as the root above flash0:-flash3: (which are hosted in subdirectories flash0-flash3 of it).
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std::string errorString;
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bool loadGameConfigs = true;
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@@ -466,8 +466,10 @@ size_t DirectoryFileHandle::Seek(s32 position, FileMove type)
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LARGE_INTEGER distance;
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distance.QuadPart = position;
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LARGE_INTEGER cursor;
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SetFilePointerEx(hFile, distance, &cursor, moveMethod);
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LARGE_INTEGER cursor{};
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if (!SetFilePointerEx(hFile, distance, &cursor, moveMethod)) {
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ERROR_LOG(Log::IO, "DirectoryFileHandle::Seek(%d, %d) failed", position, (int)type);
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}
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result = (size_t)cursor.QuadPart;
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#else
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int moveMethod = 0;
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@@ -175,6 +175,14 @@ IFileSystem *MetaFileSystem::GetHandleOwner(u32 handle) const
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return nullptr;
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}
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std::string MetaFileSystem::GetCurrentDirForThread(int threadID) const {
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auto iter = currentDir.find(threadID);
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if (iter == currentDir.end()) {
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return "";
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}
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return iter->second;
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}
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int MetaFileSystem::MapFilePath(std::string_view _inpath, std::string *outpath, MountPoint **system) {
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int error = SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
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std::lock_guard<std::recursive_mutex> guard(lock);
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@@ -194,49 +202,53 @@ int MetaFileSystem::MapFilePath(std::string_view _inpath, std::string *outpath,
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}
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// Special handling: host0:command.txt (as seen in Super Monkey Ball Adventures, for example)
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// appears to mean the current directory on the UMD. Let's just assume the current directory.
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if (strncasecmp(inpath.c_str(), "host0:", strlen("host0:")) == 0) {
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INFO_LOG(Log::FileSystem, "Host0 path detected, stripping: %s", inpath.c_str());
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// However, this causes trouble when running tests, since our test framework uses host0:.
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// Maybe it's really just supposed to map to umd0 or something?
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if (PSP_CoreParameter().headLess) {
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inpath = "umd0:" + inpath.substr(strlen("host0:"));
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} else {
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inpath = inpath.substr(strlen("host0:"));
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}
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// appears to mean the current directory on the UMD.
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// Actually, not sure if this is still needed. It doesn't make a whole lot of sense.
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if (startsWithNoCase(inpath.c_str(), "host0:") && !host0Mapped_) {
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inpath = "umd0:" + inpath.substr(strlen("host0:"));
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}
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const std::string *currentDirectory = &startingDirectory;
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// Hm, does this make sense? Doesn't each drive has its own currentDir per thread, or maybe not?
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int currentThread = __KernelGetCurThread();
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currentDir_t::iterator it = currentDir.find(currentThread);
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if (it == currentDir.end())
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{
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//Attempt to emulate SCE_KERNEL_ERROR_NOCWD / 8002032C: may break things requiring fixes elsewhere
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if (inpath.find(':') == std::string::npos /* means path is relative */)
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{
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auto it = currentDir.find(currentThread);
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if (it == currentDir.end()) {
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// Attempt to emulate SCE_KERNEL_ERROR_NOCWD / 8002032C: may break things requiring fixes elsewhere
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if (inpath.find(':') == std::string::npos /* means path is relative */) {
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error = SCE_KERNEL_ERROR_NOCWD;
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WARN_LOG(Log::FileSystem, "Path is relative, but current directory not set for thread %i. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.", currentThread);
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}
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}
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else
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{
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} else {
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currentDirectory = &(it->second);
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}
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if (RealPath(*currentDirectory, inpath, realpath))
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{
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if (RealPath(*currentDirectory, inpath, realpath)) {
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std::string prefix = realpath;
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size_t prefixPos = realpath.find(':');
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if (prefixPos != realpath.npos)
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prefix = NormalizePrefix(realpath.substr(0, prefixPos + 1));
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for (size_t i = 0; i < fileSystems.size(); i++)
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{
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size_t prefLen = fileSystems[i].prefix.size();
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if (strncasecmp(fileSystems[i].prefix.c_str(), prefix.c_str(), prefLen) == 0)
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{
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*outpath = realpath.substr(prefixPos + 1);
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for (size_t i = 0; i < fileSystems.size(); i++) {
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if (equalsNoCase(fileSystems[i].prefix, prefix)) {
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// Map into the underlying filesystem. If the mount specifies a subDir,
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// join that with the path inside the device.
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std::string basePath = realpath.substr(prefixPos + 1); // may be empty or start with '/'
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const std::string &mountSub = fileSystems[i].subDir;
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if (mountSub.empty()) {
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*outpath = basePath;
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} else {
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// Normalize subDir: ensure it starts with '/' and has no trailing slash (unless it's root "/").
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std::string s = mountSub;
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if (s.empty()) s = "/";
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if (s[0] != '/') s.insert(s.begin(), '/');
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if (s.size() > 1 && s.back() == '/') s.pop_back();
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if (basePath.empty()) {
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*outpath = s;
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} else {
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*outpath = s + basePath; // basePath usually starts with '/'
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}
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}
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*system = &(fileSystems[i]);
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VERBOSE_LOG(Log::FileSystem, "MapFilePath: mapped \"%s\" to prefix: \"%s\", path: \"%s\"", inpath.c_str(), fileSystems[i].prefix.c_str(), outpath->c_str());
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@@ -252,39 +264,43 @@ int MetaFileSystem::MapFilePath(std::string_view _inpath, std::string *outpath,
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return error;
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}
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std::string MetaFileSystem::NormalizePrefix(std::string_view prefix) const {
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std::string_view MetaFileSystem::NormalizePrefix(std::string_view prefix) const {
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// Let's apply some mapping here since it won't break savestates.
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if (prefix == "memstick:")
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prefix = "ms0:";
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return "ms0:";
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// Seems like umd00: etc. work just fine... avoid umd1/umd for tests.
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if (startsWith(prefix, "umd") && prefix != "umd1:" && prefix != "umd:")
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prefix = "umd0:";
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return "umd0:";
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// Seems like umd00: etc. work just fine...
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if (startsWith(prefix, "host"))
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prefix = "host0:";
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return "host0:";
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// Should we simply make this case insensitive?
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if (prefix == "DISC0:")
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prefix = "disc0:";
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return std::string(prefix);
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return "disc0:";
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return prefix;
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}
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void MetaFileSystem::Mount(std::string_view prefix, std::shared_ptr<IFileSystem> system) {
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void MetaFileSystem::Mount(std::string_view prefix, std::shared_ptr<IFileSystem> system, std::string_view subDir) {
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std::lock_guard<std::recursive_mutex> guard(lock);
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for (auto &it : fileSystems) {
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if (it.prefix == prefix) {
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// Overwrite the old mount.
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// shared_ptr makes sure there's no leak.
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it.system = system;
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it.subDir = std::string(subDir);
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return;
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}
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}
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if (equalsNoCase(prefix, "host0:")) {
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host0Mapped_ = true;
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}
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// Prefix not yet mounted, do so.
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MountPoint x;
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x.prefix = prefix;
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x.system = system;
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x.subDir = std::string(subDir);
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fileSystems.push_back(x);
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}
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@@ -292,10 +308,14 @@ void MetaFileSystem::Mount(std::string_view prefix, std::shared_ptr<IFileSystem>
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void MetaFileSystem::UnmountAll() {
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fileSystems.clear();
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currentDir.clear();
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host0Mapped_ = false;
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}
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void MetaFileSystem::Unmount(std::string_view prefix) {
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std::lock_guard<std::recursive_mutex> guard(lock);
|
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if (equalsNoCase(prefix, "host0:")) {
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host0Mapped_ = false;
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}
|
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for (auto iter = fileSystems.begin(); iter != fileSystems.end(); iter++) {
|
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if (iter->prefix == prefix) {
|
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fileSystems.erase(iter);
|
||||
|
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@@ -31,21 +31,27 @@ private:
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struct MountPoint {
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std::string prefix;
|
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std::shared_ptr<IFileSystem> system;
|
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// Optional subdirectory inside the filesystem to treat as the root for this mount.
|
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// Example: mounting "ms0:" with subDir "/PSP/GAME" will map "ms0:/file"
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// to the underlying filesystem path "/PSP/GAME/file".
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std::string subDir;
|
||||
|
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bool operator == (const MountPoint &other) const {
|
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return prefix == other.prefix && system == other.system;
|
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return prefix == other.prefix && system == other.system && subDir == other.subDir;
|
||||
}
|
||||
};
|
||||
|
||||
// The order of this vector is meaningful - lookups are always a linear search from the start.
|
||||
std::vector<MountPoint> fileSystems;
|
||||
|
||||
typedef std::map<int, std::string> currentDir_t;
|
||||
currentDir_t currentDir;
|
||||
std::map<int, std::string> currentDir;
|
||||
|
||||
std::string startingDirectory;
|
||||
mutable std::recursive_mutex lock; // must be recursive. TODO: fix that
|
||||
|
||||
// For the UMD host0 hack.
|
||||
bool host0Mapped_ = false;
|
||||
|
||||
// Assumes the lock is held
|
||||
void Reset() {
|
||||
// This used to be 6, probably an attempt to replicate PSP handles.
|
||||
@@ -59,9 +65,8 @@ public:
|
||||
Reset();
|
||||
}
|
||||
|
||||
// Will replace the existing mount if already exists.
|
||||
void Mount(std::string_view prefix, std::shared_ptr<IFileSystem> system);
|
||||
|
||||
// Will replace the existing mount if already exists. Mount with an optional sub-directory inside the filesystem to treat as the root.
|
||||
void Mount(std::string_view prefix, std::shared_ptr<IFileSystem> system, std::string_view subDir = std::string_view());
|
||||
void UnmountAll();
|
||||
void Unmount(std::string_view prefix);
|
||||
|
||||
@@ -82,6 +87,8 @@ public:
|
||||
void ThreadEnded(int threadID);
|
||||
void Shutdown();
|
||||
|
||||
std::string GetCurrentDirForThread(int threadID) const;
|
||||
|
||||
u32 GetNewHandle() override {
|
||||
u32 res = current++;
|
||||
if (current < 0) {
|
||||
@@ -107,7 +114,7 @@ public:
|
||||
return error;
|
||||
}
|
||||
|
||||
std::string NormalizePrefix(std::string_view prefix) const;
|
||||
std::string_view NormalizePrefix(std::string_view prefix) const;
|
||||
|
||||
std::vector<PSPFileInfo> GetDirListing(std::string_view path, bool *exists = nullptr) override;
|
||||
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
|
||||
|
||||
@@ -877,13 +877,14 @@ static void __LoadInternalFonts() {
|
||||
// Fonts already loaded.
|
||||
return;
|
||||
}
|
||||
const std::string fontPath = "flash0:/font/";
|
||||
const std::string fontOverridePath = "ms0:/PSP/flash0/font/";
|
||||
const std::string gameFontPath = "disc0:/PSP_GAME/USRDIR/";
|
||||
|
||||
if (!pspFileSystem.GetFileInfo(fontPath).exists) {
|
||||
pspFileSystem.MkDir(fontPath);
|
||||
const bool checkClassicOverrides = pspFileSystem.GetFileInfo(fontOverridePath).exists;
|
||||
if (checkClassicOverrides) {
|
||||
WARN_LOG(Log::sceFont, "Classic font overrides active, ignoring NAND: %s", fontOverridePath.c_str());
|
||||
}
|
||||
|
||||
if ((pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/zh_gb.pgf").exists) && (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/oldfont.prx").exists)) {
|
||||
for (size_t i = 0; i < ARRAY_SIZE(fontRegistry); i++) {
|
||||
const FontRegistryEntry &entry = fontRegistry[i];
|
||||
@@ -908,16 +909,16 @@ static void __LoadInternalFonts() {
|
||||
std::string fontFilename = gameFontPath + entry.fileName;
|
||||
bufferRead = pspFileSystem.ReadEntireFile(fontFilename, buffer, true) >= 0;
|
||||
|
||||
if (!bufferRead) {
|
||||
// No game font, let's try override path.
|
||||
if (checkClassicOverrides && !bufferRead) {
|
||||
// No game font, let's try classic override path. NOTE: This is not recommended - use flash0.
|
||||
fontFilename = fontOverridePath + entry.fileName;
|
||||
bufferRead = pspFileSystem.ReadEntireFile(fontFilename, buffer, true) >= 0;
|
||||
}
|
||||
|
||||
if (!bufferRead) {
|
||||
// No override, let's use the default path.
|
||||
fontFilename = fontPath + entry.fileName;
|
||||
bufferRead = pspFileSystem.ReadEntireFile(fontFilename, buffer) >= 0;
|
||||
// No override, let's read fonts from assets from VFS.
|
||||
fontFilename = std::string("flash0/font/") + entry.fileName;
|
||||
bufferRead = g_VFS.ReadFileInto(fontFilename, &buffer);
|
||||
}
|
||||
|
||||
if (bufferRead) {
|
||||
|
||||
@@ -712,8 +712,7 @@ void ImportFuncSymbol(const FuncSymbolImport &func, bool reimporting, const char
|
||||
if (shouldHLE && GetHLEFunc(func.moduleName, func.nid)) {
|
||||
if (reimporting && Memory::Read_Instruction(func.stubAddr + 4) != GetSyscallOp(func.moduleName, func.nid)) {
|
||||
const char *name = GetHLEFuncName(func.moduleName, func.nid);
|
||||
char temp[256];
|
||||
if (temp) {
|
||||
if (name) {
|
||||
WARN_LOG(Log::Loader, "Reimporting updated syscall from %s: %s", func.moduleName, name);
|
||||
} else {
|
||||
WARN_LOG(Log::Loader, "Reimporting updated syscall from %s: zz_%08x", func.moduleName, func.nid);
|
||||
@@ -1816,7 +1815,6 @@ static void __KernelStartModule(PSPModule *m, int args, const char *argp, SceKer
|
||||
__KernelSetThreadRA(threadID, NID_MODULERETURN);
|
||||
}
|
||||
|
||||
|
||||
u32 __KernelGetModuleGP(SceUID uid) {
|
||||
u32 error;
|
||||
PSPModule *module = kernelObjects.Get<PSPModule>(uid, error);
|
||||
|
||||
@@ -1243,8 +1243,12 @@ static int _PsmfPlayerSetPsmfOffset(u32 psmfPlayer, const char *filename, int of
|
||||
return hleDelayResult(hleLogError(Log::ME, SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT, "invalid file data or does not exist"), "psmfplayer set", delayUs);
|
||||
}
|
||||
|
||||
if (offset != 0)
|
||||
pspFileSystem.SeekFile(psmfplayer->filehandle, offset, FILEMOVE_BEGIN);
|
||||
if (offset < 0) {
|
||||
return hleDelayResult(hleLogError(Log::ME, SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT, "invalid file data or does not exist"), "psmfplayer set", delayUs);
|
||||
}
|
||||
|
||||
pspFileSystem.SeekFile(psmfplayer->filehandle, offset, FILEMOVE_BEGIN);
|
||||
|
||||
u8 *buf = psmfplayer->tempbuf;
|
||||
int tempbufSize = (int)sizeof(psmfplayer->tempbuf);
|
||||
int size = (int)pspFileSystem.ReadFile(psmfplayer->filehandle, buf, 2048);
|
||||
|
||||
+13
-10
@@ -374,17 +374,17 @@ bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string_view discId, bool load
|
||||
path = AndroidContentURI(full_path.GetDirectory()).FilePath();
|
||||
}
|
||||
|
||||
// TODO: More robust check.
|
||||
size_t pos = path.find("PSP/GAME/");
|
||||
std::string ms_path;
|
||||
if (pos != std::string::npos) {
|
||||
ms_path = "ms0:/" + path.substr(pos) + "/";
|
||||
} else {
|
||||
// This is wrong, but it's better than not having a working directory at all.
|
||||
// Note that umd0:/ is actually the writable containing directory, in this case.
|
||||
ms_path = "umd0:/";
|
||||
// We map host0: to the containing directory, see below. This will also be set as the current dir
|
||||
ms_path = "host0:/";
|
||||
}
|
||||
|
||||
Path dir;
|
||||
Path host0Dir;
|
||||
if (!PSP_CoreParameter().mountRoot.empty()) {
|
||||
// We don't want to worry about .. and cwd and such.
|
||||
const Path rootNorm = NormalizePath(PSP_CoreParameter().mountRoot);
|
||||
@@ -425,28 +425,31 @@ bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string_view discId, bool load
|
||||
file = filepath + "/" + file;
|
||||
path = rootNorm.ToString();
|
||||
pspFileSystem.SetStartingDirectory(filepath);
|
||||
dir = Path(path);
|
||||
host0Dir = Path(path);
|
||||
} else {
|
||||
pspFileSystem.SetStartingDirectory(ms_path);
|
||||
dir = full_path.NavigateUp();
|
||||
host0Dir = full_path.NavigateUp();
|
||||
}
|
||||
|
||||
auto fs = std::make_shared<DirectoryFileSystem>(&pspFileSystem, dir, FileSystemFlags::SIMULATE_FAT32 | FileSystemFlags::CARD);
|
||||
pspFileSystem.Mount("umd0:", fs);
|
||||
auto fs = std::make_shared<DirectoryFileSystem>(&pspFileSystem, host0Dir, FileSystemFlags::SIMULATE_FAT32 | FileSystemFlags::CARD);
|
||||
pspFileSystem.Mount("host0:", fs);
|
||||
|
||||
std::string finalName = ms_path + file;
|
||||
|
||||
std::string homebrewName = PSP_CoreParameter().fileToStart.ToVisualString();
|
||||
std::size_t lslash = homebrewName.find_last_of('/');
|
||||
std::size_t rslash = homebrewName.find_last_of('\\');
|
||||
if (lslash != homebrewName.npos)
|
||||
if (lslash != homebrewName.npos) {
|
||||
homebrewName = homebrewName.substr(lslash + 1);
|
||||
if (rslash != homebrewName.npos)
|
||||
}
|
||||
if (rslash != homebrewName.npos) {
|
||||
homebrewName = homebrewName.substr(rslash + 1);
|
||||
}
|
||||
std::string discID = g_paramSFO.GetDiscID();
|
||||
std::string discVersion = g_paramSFO.GetValueString("DISC_VERSION");
|
||||
std::string madeUpID = g_paramSFO.GenerateFakeID(Path());
|
||||
|
||||
// TODO: This was long enough ago that I think this can be safely removed.
|
||||
// Migrate old save states from old versions of fake game IDs.
|
||||
// Ugh, this might actually be slow on Android.
|
||||
// The strings here are attacker-controlled (from PARAM.SFO / filenames), so
|
||||
|
||||
@@ -558,12 +558,6 @@ namespace Reporting
|
||||
if (PSP_GetBootState() == BootState::Complete && g_paramSFO.GetValueString("DISC_VERSION").empty())
|
||||
return false;
|
||||
|
||||
// Some users run the exe from a zip or something, and don't have fonts.
|
||||
// This breaks things, but let's not report it since it's confusing.
|
||||
File::FileInfo fo;
|
||||
if (!File::Exists(g_Config.flash0Directory / "font/jpn0.pgf") || !g_VFS.GetFileInfo("flash0/font/jpn0.pgf", &fo))
|
||||
return false;
|
||||
|
||||
return !everUnsupported;
|
||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -300,12 +300,6 @@ static void ShowCompatWarnings(const Compatibility &compat) {
|
||||
extern const std::string INDEX_FILENAME;
|
||||
|
||||
static void MountFileSystems() {
|
||||
// TODO: Revisit this flash0 configurability. It was added for
|
||||
#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MACOS)
|
||||
auto flash0System = std::make_shared<DirectoryFileSystem>(&pspFileSystem, g_Config.flash0Directory, FileSystemFlags::FLASH);
|
||||
#else
|
||||
auto flash0System = std::make_shared<VFSFileSystem>(&pspFileSystem, "flash0");
|
||||
#endif
|
||||
FileSystemFlags memstickFlags = FileSystemFlags::SIMULATE_FAT32 | FileSystemFlags::CARD;
|
||||
|
||||
Path pspDir = GetSysDirectory(DIRECTORY_PSP);
|
||||
@@ -322,7 +316,13 @@ static void MountFileSystems() {
|
||||
pspFileSystem.Mount("fatms:", memstickSystem);
|
||||
pspFileSystem.Mount("pfat0:", memstickSystem);
|
||||
|
||||
// TODO: These should be made "lazy" mounts.
|
||||
auto flash0System = std::make_shared<DirectoryFileSystem>(&pspFileSystem, g_Config.nandRootDirectory / "flash0", FileSystemFlags::FLASH);
|
||||
auto flash1System = std::make_shared<DirectoryFileSystem>(&pspFileSystem, g_Config.nandRootDirectory / "flash1", FileSystemFlags::FLASH);
|
||||
pspFileSystem.Mount("flash0:", flash0System);
|
||||
pspFileSystem.Mount("flash1:", flash1System);
|
||||
|
||||
// NOTE: We don't handle the host0: mount here, it's in Load_PSP_ELF_PBP.
|
||||
|
||||
if (g_RemasterMode) {
|
||||
const std::string gameId = g_paramSFO.GetDiscID();
|
||||
|
||||
@@ -112,6 +112,8 @@ Path GetSysDirectory(PSPDirectories directoryType) {
|
||||
return pspDirectory / "shaders";
|
||||
case DIRECTORY_CUSTOM_THEMES:
|
||||
return pspDirectory / "themes";
|
||||
case DIRECTORY_NAND:
|
||||
return pspDirectory / "NAND";
|
||||
|
||||
case DIRECTORY_MEMSTICK_ROOT:
|
||||
return g_Config.memStickDirectory;
|
||||
|
||||
@@ -11,6 +11,7 @@ enum PSPDirectories {
|
||||
DIRECTORY_CHEATS,
|
||||
DIRECTORY_SCREENSHOT,
|
||||
DIRECTORY_SYSTEM,
|
||||
DIRECTORY_NAND,
|
||||
DIRECTORY_GAME,
|
||||
DIRECTORY_SAVEDATA,
|
||||
DIRECTORY_PAUTH,
|
||||
|
||||
@@ -419,15 +419,16 @@ void DrawThreadView(ImConfig &cfg, ImControl &control) {
|
||||
}
|
||||
|
||||
std::vector<DebugThreadInfo> info = GetThreadsInfo();
|
||||
if (ImGui::BeginTable("threads", 8, ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersH)) {
|
||||
if (ImGui::BeginTable("threads", 9, ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersH)) {
|
||||
ImGui::TableSetupColumn("Id", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("PC", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Entry", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Priority", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Wait Type", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Wait ID", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Wait Type", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Wait ID", ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Cur Dir", ImGuiTableColumnFlags_WidthStretch);
|
||||
// .initialStack, .stackSize, etc
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
@@ -459,6 +460,9 @@ void DrawThreadView(ImConfig &cfg, ImControl &control) {
|
||||
char temp[64];
|
||||
WaitIDToString(thread.waitType, thread.waitID, temp, sizeof(temp));
|
||||
ImGui::TextUnformatted(temp);
|
||||
std::string curDir = pspFileSystem.GetCurrentDirForThread(thread.id);
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextUnformatted(curDir.empty() ? "N/A" : curDir.c_str());
|
||||
if (ImGui::BeginPopup("threadPopup")) {
|
||||
DebugThreadInfo &thread = info[i];
|
||||
ImGui::Text("Thread: %s", thread.name);
|
||||
|
||||
@@ -1187,15 +1187,14 @@ void ImGeDebuggerWindow::Draw(ImConfig &cfg, ImControl &control, GPUCommon *gpuD
|
||||
if (ImGui::RepeatButtonShift("Single step", fastRepeatRate)) {
|
||||
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
|
||||
}
|
||||
if (disableStepButtons) {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel step")) {
|
||||
gpuDebug->ClearBreakNext();
|
||||
}
|
||||
|
||||
if (disableStepButtons) {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
ImGui::Text("%d/%d", gpuDebug->PrimsThisFrame(), gpuDebug->PrimsLastFrame());
|
||||
|
||||
if (disableStepButtons) {
|
||||
|
||||
+4
-10
@@ -595,11 +595,6 @@ void NativeInit(int argc, const char *argv[], const CommandLineOptions &cmdLineO
|
||||
g_Config.defaultCurrentDirectory = Path(external_dir);
|
||||
}
|
||||
|
||||
// Might also add an option to move it to internal / non-visible storage, but there's
|
||||
// little point, really.
|
||||
|
||||
g_Config.flash0Directory = Path(external_dir) / "flash0";
|
||||
|
||||
Path memstickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
|
||||
if (File::Exists(memstickDirFile)) {
|
||||
INFO_LOG(Log::System, "Reading '%s' to find memstick dir.", memstickDirFile.c_str());
|
||||
@@ -650,13 +645,10 @@ void NativeInit(int argc, const char *argv[], const CommandLineOptions &cmdLineO
|
||||
#elif PPSSPP_PLATFORM(IOS)
|
||||
g_Config.defaultCurrentDirectory = g_Config.internalDataDirectory;
|
||||
g_Config.memStickDirectory = DarwinFileSystemServices::appropriateMemoryStickDirectoryToUse();
|
||||
g_Config.flash0Directory = Path(external_dir) / "flash0";
|
||||
#elif PPSSPP_PLATFORM(MAC)
|
||||
g_Config.memStickDirectory = DarwinFileSystemServices::appropriateMemoryStickDirectoryToUse();
|
||||
g_Config.flash0Directory = Path(external_dir) / "flash0";
|
||||
#elif PPSSPP_PLATFORM(SWITCH)
|
||||
g_Config.memStickDirectory = g_Config.internalDataDirectory / "config/ppsspp";
|
||||
g_Config.flash0Directory = g_Config.internalDataDirectory / "assets/flash0";
|
||||
#elif PPSSPP_PLATFORM(WINDOWS)
|
||||
// ...
|
||||
#else
|
||||
@@ -669,7 +661,6 @@ void NativeInit(int argc, const char *argv[], const CommandLineOptions &cmdLineO
|
||||
config = "./config";
|
||||
|
||||
g_Config.memStickDirectory = Path(config) / "ppsspp";
|
||||
g_Config.flash0Directory = File::GetExeDirectory() / "assets/flash0";
|
||||
if (getenv("HOME") != nullptr) {
|
||||
g_Config.defaultCurrentDirectory = Path(getenv("HOME"));
|
||||
} else {
|
||||
@@ -683,6 +674,9 @@ void NativeInit(int argc, const char *argv[], const CommandLineOptions &cmdLineO
|
||||
g_Config.currentDirectory = g_Config.defaultCurrentDirectory;
|
||||
}
|
||||
|
||||
// Mount a filesystem
|
||||
g_Config.nandRootDirectory = GetSysDirectory(DIRECTORY_NAND);
|
||||
|
||||
if (cache_dir && strlen(cache_dir)) {
|
||||
g_Config.appCacheDirectory = Path(cache_dir);
|
||||
DiskCachingFileLoaderCache::SetCacheDir(g_Config.appCacheDirectory);
|
||||
@@ -702,7 +696,7 @@ void NativeInit(int argc, const char *argv[], const CommandLineOptions &cmdLineO
|
||||
|
||||
boot_filename.clear();
|
||||
if (boot_filename.empty() && cmdLineOptions.bootVSH.has_value() && cmdLineOptions.bootVSH.value()) {
|
||||
boot_filename = g_Config.flash0Directory / "vsh/module/vshmain.prx";
|
||||
boot_filename = g_Config.nandRootDirectory / "flash0/vsh/module/vshmain.prx";
|
||||
}
|
||||
|
||||
if (cmdLineOptions.appendConfig.has_value()) {
|
||||
|
||||
+3
-3
@@ -61,14 +61,14 @@ void App::InitialPPSSPP() {
|
||||
g_VFS.Register("", new DirectoryReader(exePath / "Content"));
|
||||
g_VFS.Register("", new DirectoryReader(exePath));
|
||||
|
||||
// Mount a filesystem
|
||||
g_Config.flash0Directory = exePath / "assets/flash0";
|
||||
|
||||
// Prepare for initialization
|
||||
std::wstring internalDataFolderW = std::wstring(winrt::Windows::Storage::ApplicationData::Current().LocalFolder().Path());
|
||||
g_Config.internalDataDirectory = Path(internalDataFolderW);
|
||||
g_Config.memStickDirectory = g_Config.internalDataDirectory;
|
||||
|
||||
// Mount a filesystem
|
||||
g_Config.nandRootDirectory = GetSysDirectory(PSPDirectories::DIRECTORY_NAND);
|
||||
|
||||
// On Win32 it makes more sense to initialize the system directories here
|
||||
// because the next place it was called was in the EmuThread, and it's too late by then.
|
||||
CreateSysDirectories();
|
||||
|
||||
+1
-3
@@ -927,12 +927,10 @@ std::vector<std::wstring> GetWideCmdLine() {
|
||||
}
|
||||
|
||||
static void InitMemstickDirectory() {
|
||||
if (!g_Config.memStickDirectory.empty() && !g_Config.flash0Directory.empty())
|
||||
if (!g_Config.memStickDirectory.empty() && !g_Config.nandRootDirectory.empty())
|
||||
return;
|
||||
|
||||
const Path &exePath = File::GetExeDirectory();
|
||||
// Mount a filesystem
|
||||
g_Config.flash0Directory = exePath / "assets/flash0";
|
||||
|
||||
// Caller sets this to the Documents folder.
|
||||
const Path rootMyDocsPath = g_Config.internalDataDirectory;
|
||||
|
||||
@@ -782,11 +782,11 @@ int main(int argc, const char* argv[]) {
|
||||
coreParameter.fastForward = true;
|
||||
|
||||
Path exePath = File::GetExeDirectory();
|
||||
g_Config.flash0Directory = exePath / "assets/flash0";
|
||||
|
||||
// --memstick, applied by ApplyToConfig() further up, wins. This runs after it, so without the
|
||||
// check the default below would silently overwrite whatever was asked for.
|
||||
if (!cmdLineOptions.memStick.has_value()) {
|
||||
// TODO: Share this derivation with the main build.
|
||||
#if PPSSPP_PLATFORM(WINDOWS)
|
||||
// Mount a filesystem
|
||||
g_Config.memStickDirectory = exePath / "memstick";
|
||||
@@ -796,12 +796,14 @@ int main(int argc, const char* argv[]) {
|
||||
g_Config.memStickDirectory = Path(std::string(getenv("HOME"))) / ".ppsspp";
|
||||
#endif
|
||||
}
|
||||
g_Config.nandRootDirectory = GetSysDirectory(DIRECTORY_NAND);
|
||||
coreParameter.nandRoot = g_Config.nandRootDirectory;
|
||||
|
||||
// Try to find the flash0 directory. Often this is from a subdirectory.
|
||||
// Try to find the assets flash0 directory. Often this is from a subdirectory.
|
||||
// This is needed for our fallback fonts.
|
||||
Path nextPath = exePath;
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
if (File::Exists(nextPath / "assets/flash0")) {
|
||||
g_Config.flash0Directory = nextPath / "assets/flash0";
|
||||
#if !PPSSPP_PLATFORM(ANDROID)
|
||||
g_VFS.Register("", new DirectoryReader(nextPath / "assets"));
|
||||
#endif
|
||||
@@ -847,8 +849,9 @@ int main(int argc, const char* argv[]) {
|
||||
UpdateUIState(UISTATE_INGAME);
|
||||
|
||||
if (cmdLineOptions.bootVSH.has_value() && cmdLineOptions.bootVSH.value()) {
|
||||
AddToTestsByPath(&testFilenames, (g_Config.flash0Directory / "vsh/module/vshmain.prx").ToString());
|
||||
AddToTestsByPath(&testFilenames, (coreParameter.nandRoot / "flash0/vsh/module/vshmain.prx").ToString());
|
||||
}
|
||||
|
||||
if (testFilenames.empty()) {
|
||||
return printUsage(cmdLineOptions, argv[0], argc <= 1 ? NULL : "No executables specified");
|
||||
}
|
||||
@@ -887,6 +890,8 @@ int main(int argc, const char* argv[]) {
|
||||
|
||||
graphicsContext->ShutdownAPI();
|
||||
|
||||
delete graphicsContext;
|
||||
|
||||
if (cmdLineOptions.debuggerPort.has_value()) {
|
||||
ShutdownWebServer();
|
||||
}
|
||||
|
||||
@@ -1267,10 +1267,10 @@ void retro_init(void)
|
||||
g_Config.currentDirectory = retro_base_dir;
|
||||
g_Config.defaultCurrentDirectory = retro_base_dir;
|
||||
g_Config.memStickDirectory = retro_save_dir;
|
||||
g_Config.flash0Directory = retro_base_dir / "flash0";
|
||||
g_Config.internalDataDirectory = retro_base_dir;
|
||||
g_Config.bEnableNetworkChat = false;
|
||||
g_Config.bDiscordRichPresence = false;
|
||||
g_Config.nandRootDirectory = GetSysDirectory(PSPDirectories::DIRECTORY_NAND);
|
||||
|
||||
g_VFS.Register("", new DirectoryReader(retro_base_dir));
|
||||
|
||||
|
||||
Reference in new issue
Block a user