24 Commits
Author SHA1 Message Date
JPikachu 5ddc889d8d [vk] Enable trivial stencil for games like EOW (#234)
Fixes rift clipping in LoZ: EOW + possible fixes for other games.
NOTE: Flickering may occur, this is for testing purposes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/234
Co-authored-by: JPikachu <[email protected]>
Co-committed-by: JPikachu <[email protected]>
2025-06-29 17:16:47 +00:00
JPikachu 11b152ab58 [spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215
Co-authored-by: JPikachu <[email protected]>
Co-committed-by: JPikachu <[email protected]>
2025-06-29 17:15:46 +00:00
JPikachu 91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <[email protected]>
Co-committed-by: JPikachu <[email protected]>
2025-06-29 17:14:23 +00:00
2946cdbd2d renderer: add area sampling scaling method (#201)
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it.

Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: crueter <[email protected]>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Co-authored-by: JPikachu <[email protected]>
Co-committed-by: JPikachu <[email protected]>
2025-06-21 13:35:04 +00:00
JPikachu 3956cfb1af Update README.md
Signed-off-by: JPikachu <[email protected]>
2025-05-10 16:53:03 +00:00
JPikachu 6156a69f9d Update FFmpeg: (#84)
Update: 9c1294eadd → 62e1c44263
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/84

Thanks JPikachu for caring about this.
Co-authored-by: JPikachu <[email protected]>
Co-committed-by: JPikachu <[email protected]>
2025-05-06 17:59:19 -07:00
JPikachu 82c89b7bc3 revert 8390c7dff7038b55f31388f79d67e24d4328fbfd
revert Add rasterizer_accelerated (#79)

Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-05-06 17:59:19 -07:00
JPikachu 8599c47fe0 service: sm/kernel/loader: Implement QueryPointerBufferSize, automatic pointer buffer sizing, and SM service improvements
This commit introduces multiple improvements to IPC handling and system management services, enhancing game compatibility and emulator stability.

--- 1. Fully Implemented QueryPointerBufferSize Service:
- Exposes the per-process IPC pointer buffer size through `QueryPointerBufferSize` instead of returning stubbed values.
- Added `m_pointer_buffer_size` field to `KProcess`, initialized with a safe default (0x8000).
- Introduced getter and setter methods (`GetPointerBufferSize()` / `SetPointerBufferSize()`).
- Registered new handler in `sm_controller` for handling QueryPointerBufferSize requests.
- Ensures accurate buffer size reporting for games relying on this service.

--- 2. Automatic Pointer Buffer Sizing Per-Game:
- Automatically determines heap size by parsing `main.npdm` from the game’s ExeFS:
  - Heap size > 1 GiB → pointer buffer size set to `0x10000`.
  - Heap size > 512 MiB → pointer buffer size set to `0xC000`.
  - Otherwise, defaults to `0x8000`.
- Gracefully handles missing or malformed `main.npdm` by falling back to default settings.
- Automatically configures pointer buffer size during `AppLoader_NCA::Load`.
- Added logging for heap size detection and buffer size configuration for easier debugging.

--- 3. SM Service Improvements:
- Added full implementation of `QueryPointerBufferSize` within the SM service framework.
- Cleaned up stubbed methods and ensured correct domain handling.
- Registered new service commands (e.g., `SetPointerBufferSize` and `QueryPointerBufferSize`) in `sm_controller`.
- Improved session handling with proper conversion to domain objects where necessary.

--- Benefits:
- Greatly improves compatibility with games that require larger IPC pointer buffers
- Eliminates the need for manual per-game pointer buffer overrides.
- More accurate emulation of Switch system services, improving stability for both commercial titles and homebrew.
- Provides cleaner logging for easier debugging and maintenance.
- Future-proofs IPC handling for upcoming titles with higher memory demands.

--- Additional Notes:
- Default pointer buffer size remains 0x8000 for smaller titles or if heap size cannot be determined.
- Falls back to safe defaults without affecting overall emulator performance.
- All new service calls properly registered and integrated without breaking existing functionality.
2025-04-30 06:35:22 +00:00
JPikachu e57b12d020 vulkan_device: Fully disable dynamic state extensions/features when dyna_state = 0
If the user selects dynamic state = 0, force-disable all Vulkan dynamic state extensions and related struct fields.
This ensures compatibility with drivers and simplifies shader pipeline logic.

Also logs all removals for clarity.
2025-04-30 06:34:49 +00:00
JPikachu 6abdda8072 vulkan_device: Remove must_emulate_scaled_formats = false for all Qualcomm and Arm processes 2025-04-30 06:34:49 +00:00
JPikachu 0de8f866db vulkan_device: Dynamically control scaled format emulation based on dynamic state setting fixing the "0" option
If the setting dyna_state is set to 0 (dynamic state disabled), must_emulate_scaled_formats is forced "true" for proper rendering.
If dyna_state is set to 1, 2, or 3 (dynamic state enabled), must_emulate_scaled_formats is forced "false" for proper dyna-state use.

This change applies globally after all device-specific quirks and is logged clearly at boot for easier debugging.
2025-04-30 06:34:49 +00:00
JPikachu e4e27ef86b implement: New API for Multiplayer Support 2025-04-30 06:34:25 +00:00
JPikachu c64c404a2f Enable ExtendedDynamicState 3 2025-04-23 19:01:56 +01:00
JPikachu c64f1994c7 Fix complination issues by making clip_distance_written static 2025-04-21 13:34:28 -04:00
JPikachu fc1a3b6310 shader compiler: Ensure all clip distances are initialized when used
Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances
Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
2025-04-21 13:34:24 -04:00
JPikachu d6eff706f2 Service: am: enhance UnpopInData, GetHdcpAuthenticationState and GetHdcpAuthenticationStateChangeEvent
Thanks to Sudachi and Torzu for some help and referance.
2025-04-14 14:18:13 -04:00
JPikachu d87ba21d05 Service: am: enhance UnpopInData, GetHdcpAuthenticationState and GetHdcpAuthenticationStateChangeEvent
Thanks to Sudachi and Torzu for some help and referance.
2025-04-14 12:10:06 -03:00
JPikachu bc86307ad6 Service: Add AliasRegionExtraSize
Thanks to Briar for finding and testing the Service
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-12 22:54:32 -03:00
JPikachu d27d31e042 Add named .svg icons 2025-04-13 01:24:40 +00:00
JPikachu d4ad6a551d Add eden named icons (.ico and .png)
.svg soon
2025-04-13 01:55:31 +01:00
JPikachu 61d4233228 Rename Yuzu logo to Eden 2025-04-13 01:15:36 +01:00
JPikachu e0795f2b40 Service: Add AliasRegionExtraSize
Thanks to Briar for finding and testing the Service
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-12 16:23:47 +01:00
JPikachu a6c9177ad1 Implement additions to nvdr services
Fixes log error: "[  41.472933] Debug <Critical> core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp:operator():81: Assertion Failed! Unimplemented ioctl=C0084713"

Credit: Antique - Sudachi dev, for the base Implementation and Citron for slight additions.
2025-04-11 17:48:09 -03:00
JPikachu 52eab40fc8 Implement LogicOP Workaround for Vulkan on AMD GPUs
This fixes black sewers in Paper Mario: TTYD
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-08 19:17:28 +02:00