Fix complination issues by making clip_distance_written static

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JPikachu authored and swurl committed 2025-04-21 13:34:28 -04:00
1 parent fc1a3b6310
commit c64f1994c7
1 file changed
+1 -1
@@ -15,7 +15,7 @@
namespace Shader::Backend::SPIRV {
std::bitset<8> clip_distance_written;
static std::bitset<8> clip_distance_written;
using Sirit::Id;