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On a PSP, dialog animations advance by animSpeed frames per Update and the fades take about 200ms. Ours took 500ms (1/30 s per animSpeed, over FADE_TIME 1.0), and all input was ignored until it finished, which made dialogs feel sluggish, noticeably so in 30fps games. Input is still ignored while fading out, once a choice has been made. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>