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Remove IgnoreEnqueue hack
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14fd9d1752
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4 files changed
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-16
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@@ -156,7 +156,6 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "DisableHLESceFont", &flags_.DisableHLESceFont);
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CheckSetting(iniFile, gameID, "ForceHLEPsmf", &flags_.ForceHLEPsmf);
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CheckSetting(iniFile, gameID, "SaveStatesNotRecommended", &flags_.SaveStatesNotRecommended);
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CheckSetting(iniFile, gameID, "IgnoreEnqueue", &flags_.IgnoreEnqueue);
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CheckSetting(iniFile, gameID, "MsgDialogAutoStatus", &flags_.MsgDialogAutoStatus);
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CheckSetting(iniFile, gameID, "NullPageValid", &flags_.NullPageValid);
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CheckSetting(iniFile, gameID, "DetectDestBlendSquared", &flags_.DetectDestBlendSquared);
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@@ -111,7 +111,6 @@ struct CompatFlags {
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bool DisableHLESceFont;
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bool ForceHLEPsmf;
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bool SaveStatesNotRecommended;
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bool IgnoreEnqueue;
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bool MsgDialogAutoStatus;
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bool NullPageValid;
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bool DetectDestBlendSquared;
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+1
-5
@@ -408,11 +408,7 @@ u32 GPUCommon::EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<Ps
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// Lists that haven't started executing yet are free to share a stack.
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if (stackAddr != 0 && other.stackAddr == stackAddr && other.started) {
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ERROR_LOG(Log::G3D, "sceGeListEnqueue: can't enqueue, stack address %08X already used", stackAddr);
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// TODO: Metal Gear Acid 2 (#10906) was probably hitting the not-started case above, which used to
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// fail too. If it's fine without this flag now, the flag should go.
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if (!PSP_CoreParameter().compat.flags().IgnoreEnqueue) {
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return 0x80000021;
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}
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return 0x80000021;
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}
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}
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}
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@@ -2000,15 +2000,6 @@ UCJS18048 = true
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UCES01421 = true
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UCJS18059 = true
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[IgnoreEnqueue]
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#Metal Gear Acid 2 Special Card Videos Can Crash PPSSPP Issue #10906
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ULUS10077 = true
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ULAS42035 = true
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ULES00284 = true
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ULJM05047 = true
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ULKS46065 = true
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ULJM08011 = true
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[MsgDialogAutoStatus]
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# Ghost Recon - Predator. See #20856
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ULUS10445 = true
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