sceFont never looked at flash0:, so a firmware the user installed was
ignored and we always fell back to our bundled substitutes - despite
the "ignoring NAND" warning suggesting otherwise. It reads flash0:/font
now, after the game's own fonts and the classic ms0 override.
And if there's nothing in NAND, we unpack just flash0:/font out of the
firmware updater on the running disc, which most UMDs carry. That turns
"install a firmware first" into something that happens by itself for
anyone playing a retail game.
EmulatedModelGeneration moves from InstallUpdateScreen into PSARUnpack
so both callers pick the same firmware file list.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq