Files
ppsspp/UI
Henrik RydgårdandClaude Opus 5 a641305c75 sceFont: use the fonts in NAND, and take them off the disc if we have none
sceFont never looked at flash0:, so a firmware the user installed was
ignored and we always fell back to our bundled substitutes - despite
the "ignoring NAND" warning suggesting otherwise. It reads flash0:/font
now, after the game's own fonts and the classic ms0 override.

And if there's nothing in NAND, we unpack just flash0:/font out of the
firmware updater on the running disc, which most UMDs carry. That turns
"install a firmware first" into something that happens by itself for
anyone playing a retail game.

EmulatedModelGeneration moves from InstallUpdateScreen into PSARUnpack
so both callers pick the same firmware file list.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01JvJR8oJNSCimCM9KXVLjfq
2026-09-04 18:35:07 -06:00
..
2026-08-07 08:49:29 +02:00
2026-08-29 00:05:42 +02:00
2026-08-29 00:05:42 +02:00
2026-05-28 10:56:35 +02:00
2026-06-24 23:04:17 +02:00
2026-06-24 23:04:17 +02:00
2026-06-24 23:04:17 +02:00
…
2026-02-24 00:56:45 +01:00
2026-02-24 00:56:45 +01:00
…
2026-07-18 11:57:48 +02:00