Diogo Franco (Kovensky) 7e7e9a0452 Add a class for keyboard input
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.

The input mapping is still hardcoded and is the same
as it was in sceCtrl.

Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.

Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
2012-11-11 22:38:19 +01:00
2012-11-12 17:49:40 +00:00
2012-11-05 15:42:21 +01:00
2012-11-11 19:07:07 +01:00
2012-11-10 10:13:19 +01:00
2012-11-12 00:11:07 +01:00
2012-11-12 17:49:40 +00:00
2012-11-09 10:03:05 +01:00
2012-11-11 22:38:19 +01:00
2012-11-08 14:24:51 +01:00
2012-11-05 15:40:16 -05:00
2012-11-12 03:42:19 +01:00

PPSSPP - a fast and portable PSP emulator

Written by Henrik Rydgård

Released under the GPL 2.0 in November 2012

Official website: http://www.ppsspp.org/

To contribute, see http://www.ppsspp.org/development.html .

For the latest source code and build instructions, see http://github.com/hrydgard/ppsspp

BASIC BUILD INSTRUCTIONS

(for more detailed instructions, see http://www.ppsspp.org/development.html )

First of all, after having checked out the source, don't forget to run:

git submodule init
git submodule update

in order to get the "native" library.

Now, the actual building:

PPSSPP currently has three build systems, for building for the following platforms:

  • Win32: MSVC
  • Android: Android.mk + Eclipse project
  • SDL (all other platforms): CMake

The ports and build files are located in the following three subdirectories:

  • android/
  • SDL/
  • Windows/

Please see the README in the directory corresponding to the platform that you want to build for above.

Windows is separate from SDL because it has some graphical Win-only features.

Long term, the Windows port should be changed to use WX, like Dolphin. At that point, the SDL port can probably go away as WX works for all Wintel-like platforms such as MacOSX and Linux.

Languages
C++ 65.1%
C 27.6%
POV-Ray SDL 4.1%
Shell 0.7%
CMake 0.6%
Other 1.7%