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Henrik RydgårdandClaude Opus 5.5 7a675b42d5 Model the movie blit by texture format, location and width; scale costs with the clock
Measured on a PSP (pspautotests gpu/timing/blittiming), a full-screen blit
from an unswizzled texture costs what the texture fetch costs: 16-bit formats
half of 32-bit, VRAM a fifth of RAM, and rectangles wider than ~128 texels
~7.5x as much as narrow strips, from texture cache thrashing. Framebuffer
format, filtering and blending don't matter. Ys I & II draws its movie as one
full-width sprite from a 565 texture in RAM, which takes 33ms - that, not the
decode, is what holds it to 30 fps.

All of the ME and GE costs speed up with the clock (2/3 as long at 333/166),
since the whole system runs from the one PLL.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-25 16:40:11 -06:00

38 lines
1.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
class PointerWrap;
void __PowerInit();
void __PowerDoState(PointerWrap &p);
void Register_scePower();
void Register_scePower_driver();
void Register_sceSuspendForUser();
int KernelVolatileMemLock(int type, u32 paddr, u32 psize);
int KernelVolatileMemUnlock(int type);
// Returns 0 for default.
int GetLockedCPUSpeedMhz();
// Scales a duration measured at the default 222MHz to the current clock. The whole system runs
// from the one PLL - CPU, bus, the Media Engine and the GE - so hardware work speeds up with it.
int PowerScaleFromDefaultClock(int us);