The release was counted down on the WebSocket thread, one step per poll
of host time however many vblanks had passed, so how long a scripted
press lasted depended on how fast the emulator ran, and scripted runs
went different ways. sceCtrl now releases it after that many vblank
samples, on the emulator thread; the debugger only reports when it's done.
Also: wsdbg's :screenshot works in headless with Vulkan.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>