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The release was counted down on the WebSocket thread, one step per poll of host time however many vblanks had passed, so how long a scripted press lasted depended on how fast the emulator ran, and scripted runs went different ways. sceCtrl now releases it after that many vblank samples, on the emulator thread; the debugger only reports when it's done. Also: wsdbg's :screenshot works in headless with Vulkan. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>