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Henrik Rydgård 1987169c81 OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays
Profitable optimization in DrawArrays-heavy games like GTA.
2023-05-17 18:42:23 +02:00
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2021-03-02 21:04:03 -08:00
2021-03-02 21:04:03 -08:00