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Henrik Rydgård 1987169c81 OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays
Profitable optimization in DrawArrays-heavy games like GTA.
2023-05-17 18:42:23 +02:00
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2023-01-27 14:00:12 +03:00
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2023-04-24 12:04:34 +02:00
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2023-04-28 15:18:01 +02:00
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2023-04-24 12:04:34 +02:00
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