Henrik Rydgård
|
acd496b6c2
|
Update version to 1.11.2
v1.11.2
|
2021-02-14 09:43:53 +01:00 |
|
Henrik Rydgård
|
46fad83405
|
Merge pull request #14137 from Panderner/gachitora-block-transfer
GachiTora! requires block transfer
|
2021-02-14 08:56:15 +01:00 |
|
Panderner
|
45133d61d6
|
compat.ini: GachiTora requires block transfer
|
2021-02-14 15:33:46 +08:00 |
|
Henrik Rydgård
|
f1a7a70c3d
|
Merge pull request #14135 from unknownbrackets/actions
Build: Cache Qt during Actions run
|
2021-02-13 22:29:57 +01:00 |
|
Henrik Rydgård
|
91f84ce932
|
Merge pull request #14134 from unknownbrackets/android-render
Android: Ensure shutdown waits for render
|
2021-02-13 22:26:29 +01:00 |
|
Unknown W. Brackets
|
fb7e4acb06
|
Android: Ensure shutdown waits for render.
We apparently have a case where render is busy during shutdown, based on
crash reports.
|
2021-02-13 12:49:48 -08:00 |
|
Unknown W. Brackets
|
da62dde15c
|
Build: Cache Qt during Actions run.
|
2021-02-13 12:18:37 -08:00 |
|
Unknown W. Brackets
|
29171d26cd
|
Build: Allow on actions test branch.
|
2021-02-13 12:18:37 -08:00 |
|
Henrik Rydgård
|
f34f554321
|
Don't assert on invalid format in CwCheat.
Not sure exactly what we should do, though..
|
2021-02-13 18:36:52 +01:00 |
|
Henrik Rydgård
|
14e3df6675
|
Merge pull request #14132 from unknownbrackets/io-validsize
Io: Truncate reads/writes to valid memory
|
2021-02-13 18:30:45 +01:00 |
|
Unknown W. Brackets
|
788e8c3bbc
|
Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
|
2021-02-13 08:24:39 -08:00 |
|
Henrik Rydgård
|
69d621d404
|
Update lang submodule
|
2021-02-13 11:43:15 +01:00 |
|
Henrik Rydgård
|
c8dfa091fa
|
Add some checks trying to prevent creation of 0 sized textures.
Saw a crash log with a driver crash in CreateTexture...
|
2021-02-13 11:33:15 +01:00 |
|
Henrik Rydgård
|
d23bef1525
|
Merge pull request #14129 from unknownbrackets/gpu-copyimage
GPU: Force reinterpret off without copy image
|
2021-02-13 07:38:52 +01:00 |
|
Unknown W. Brackets
|
5aa3e3180f
|
GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
|
2021-02-12 20:40:21 -08:00 |
|
Henrik Rydgård
|
104d7e1a6e
|
Revert (partially) "compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957"
Also see #14123 . Not sure I intended to actually do this.
This reverts commit d0c3a5a721.
|
2021-02-12 16:39:02 +01:00 |
|
Henrik Rydgård
|
2864ff16c0
|
Some GLSL compilers are very particular about the sign of shift operands..
|
2021-02-12 15:06:44 +01:00 |
|
Henrik Rydgård
|
d1c4b86e0a
|
Update version to 1.11.1
v1.11.1
|
2021-02-11 22:55:01 +01:00 |
|
Henrik Rydgård
|
894cb9f28f
|
Slight simplification in LogoScreen
Not that I think those crashes actually are from this...
|
2021-02-11 22:11:50 +01:00 |
|
Henrik Rydgård
|
f4fb4f8f2c
|
Update README.md for 1.11.1
|
2021-02-11 22:04:45 +01:00 |
|
Henrik Rydgård
|
46c6f33fa0
|
Merge pull request #14117 from ANR2ME/adhoc
[Adhoc] Fix lobby issue on The Warriors
|
2021-02-11 15:32:58 +01:00 |
|
ANR2ME
|
5a10835987
|
Fix lobby issue on The Warriors, probably also fix similar issue on other games too.
|
2021-02-11 20:51:49 +07:00 |
|
Henrik Rydgård
|
2cfcd34c47
|
Merge pull request #14115 from sum2012/lang_
Update zh_CN and zh_TW
|
2021-02-11 13:35:33 +01:00 |
|
sum2012
|
dd303ad12a
|
Update zh_CN and zh_TW
|
2021-02-11 20:30:35 +08:00 |
|
Henrik Rydgård
|
5c6251ad27
|
Merge pull request #14106 from ANR2ME/adhoc
[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX
|
2021-02-11 12:44:29 +01:00 |
|
ANR2ME
|
0ce2c2c6e9
|
Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
|
2021-02-11 07:40:35 +07:00 |
|
ANR2ME
|
fc452c0dfd
|
Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103
|
2021-02-11 03:44:25 +07:00 |
|
Henrik Rydgård
|
7095115d47
|
Merge pull request #14101 from hrydgard/menu-audio-glitchfix
Menu audio glitchfix
|
2021-02-10 00:33:11 +01:00 |
|
Henrik Rydgård
|
c76fe9cec4
|
Assorted paranoid cleanups, inspired by #14082
|
2021-02-10 00:20:52 +01:00 |
|
Henrik Rydgård
|
caa58c6907
|
Remove a completely unnecessary check in BackgroundAudio.cpp that caused glitching at 44.1khz.
Fixes #14096
|
2021-02-10 00:20:13 +01:00 |
|
Henrik Rydgård
|
6d8b4b852e
|
Merge pull request #14087 from Anuskuss/patch-1
Just in time for v1.11.1 ;)
|
2021-02-09 20:12:49 +01:00 |
|
Henrik Rydgård
|
f1ba91994e
|
Update lang submodule (it_IT updates)
|
2021-02-09 20:11:21 +01:00 |
|
Henrik Rydgård
|
242e59094e
|
Merge pull request #14092 from unknownbrackets/savestate
SaveState: Prevent crash on bad cookie marker
|
2021-02-09 16:27:42 +01:00 |
|
Unknown W. Brackets
|
45f3f4554b
|
SaveState: Prevent crash on bad cookie marker.
Just fail to load the save state.
|
2021-02-09 07:14:07 -08:00 |
|
Henrik Rydgård
|
8b101ae4a1
|
Rename the new warmup variable from #14091
|
2021-02-09 16:11:59 +01:00 |
|
Henrik Rydgård
|
8b05561076
|
Merge pull request #14091 from sum2012/mpeg_god_eater
Only allow sceMpegGetAvcAu warmup for God Eater Series
|
2021-02-09 16:09:21 +01:00 |
|
Henrik Rydgård
|
3af26a24ed
|
Merge pull request #14085 from hrydgard/catch-bad-exec-addr
Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions
|
2021-02-09 16:08:00 +01:00 |
|
sum2012
|
b127aace57
|
Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
|
2021-02-09 22:46:09 +08:00 |
|
Henrik Rydgård
|
c4a4fbd5cb
|
Merge pull request #14089 from hrydgard/opengl-restore-fix
GL: Call CreateDeviceObjects *after* updating render_.
|
2021-02-09 10:18:09 +01:00 |
|
Henrik Rydgård
|
4b67fe4947
|
Remove now-redundant check
|
2021-02-09 10:17:15 +01:00 |
|
Henrik Rydgård
|
252160b5e2
|
GL: Call CreateDeviceObjects *after* updating render_.
Also remove a redundant call to fetch render_ in the constructor, it's
already passed in.
|
2021-02-09 09:53:03 +01:00 |
|
Henrik Rydgård
|
6db827093d
|
Buildfix
|
2021-02-09 09:48:34 +01:00 |
|
Henrik Rydgård
|
f6b2070e47
|
Cause the correct type of exception. Never ignore EXEC_ADDR exceptions.
|
2021-02-09 09:38:03 +01:00 |
|
Henrik Rydgård
|
6b4356a060
|
Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions.
It would then just fall through into the compiler and die.
Should remove one of the "mystery" crashes from #14082.
|
2021-02-09 09:32:38 +01:00 |
|
Anuskuss
|
b4f7035cbe
|
Add more games to ReportSmallMemStick
|
2021-02-09 07:13:06 +01:00 |
|
Henrik Rydgård
|
b539ce8c2c
|
Merge pull request #14078 from unknownbrackets/ppge-alloc
PPGe: Decimate text images properly
|
2021-02-08 10:09:21 +01:00 |
|
Unknown W. Brackets
|
c87b53a9fe
|
PPGe: Decimate text images properly.
|
2021-02-07 23:06:35 -08:00 |
|
Henrik Rydgård
|
76a568a4d3
|
Update version to 1.11
v1.11
|
2021-02-07 22:43:56 +01:00 |
|
Henrik Rydgård
|
ed8188e821
|
Do the title screen animation by accumulator instead, to avoid a long first frame breaking it.
|
2021-02-07 20:09:57 +01:00 |
|
Henrik Rydgård
|
77d2e9b562
|
Update lang,pspautotests submodules
|
2021-02-07 17:43:55 +01:00 |
|