Unknown W. Brackets
dc843c258d
Display: Prevent lock around listener calls.
...
Fixes #15123 , crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Henrik Rydgård
3f4562c552
Merge pull request #15109 from hrydgard/texture-upscale-rework
...
Texture upscale shader rework (drastic perf improvement)
2021-11-07 17:33:55 +01:00
Henrik Rydgård
b152dc1b5a
Remove ARM Mali blacklisting for 4xBRZ, works now
2021-11-07 16:48:56 +01:00
Henrik Rydgård
f58e75e462
Remove unused variable
2021-11-07 16:31:28 +01:00
Henrik Rydgård
43dc54bc4a
Comment fix, remove assert
2021-11-07 16:30:47 +01:00
Henrik Rydgård
c60feef55e
Remove support for 16-bit textures from the upscaling shader, to shorten it for benefit of mobile GPUs
2021-11-07 16:08:57 +01:00
Henrik Rydgård
5654d3c9ed
Fix edge conditions in 4xXBZR
2021-11-07 15:51:58 +01:00
Henrik Rydgård
281ddc2437
Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
2021-11-07 15:47:05 +01:00
Henrik Rydgård
6349704924
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
Henrik Rydgård
c111d6cc2d
Remove the copy-compute-shader path
2021-11-07 12:55:39 +01:00
Henrik Rydgård
1f502b8f94
Merge pull request #15106 from unknownbrackets/depth-cull
...
GLES: Explicitly enable ARB_cull_distance
2021-11-06 21:35:11 +01:00
Unknown W. Brackets
142db5d61e
GLES: Explicitly enable ARB_cull_distance.
2021-11-06 11:33:41 -07:00
Henrik Rydgård
35746ca52a
Merge pull request #15104 from PutuDesca/patch-2
...
Update id_ID.ini
2021-11-06 15:42:31 +01:00
Henrik Rydgård
aefc21f4a3
Merge pull request #15096 from unknownbrackets/debugger-display
...
Fix an issue in GE frame dump recording
2021-11-06 13:40:57 +01:00
PutuDesca
8fded9a2c0
Update (id_ID.ini) translation
...
Update Indonesian Translation
#PutuDesca & eerdfz
2021-11-06 20:00:59 +08:00
Henrik Rydgård
5ff1d86018
Merge pull request #15101 from Halo-Michael/master
...
Update CMakeLists.txt & zh_CN.ini
2021-11-06 09:18:30 +01:00
Henrik Rydgård
ebc05b3141
Merge pull request #15099 from unknownbrackets/softgpu-depth
...
Fix depth cull in softgpu
2021-11-06 09:16:29 +01:00
Henrik Rydgård
09aee83dd1
Merge pull request #15098 from hrydgard/remove-gl-vertex-cache
...
Remove the vertex cache from the OpenGL backend.
2021-11-06 09:15:37 +01:00
Halo-Michael
ab2f057883
Update CMakeLists.txt
2021-11-06 14:59:37 +08:00
Halo-Michael
55e64b0ab4
Update CMakeLists.txt & zh_CN.ini
2021-11-06 14:55:44 +08:00
Unknown W. Brackets
8db2d37e64
softgpu: Fix depth cull in softgpu.
...
Was improperly skipping cull for positive Z.
2021-11-05 21:38:13 -07:00
Unknown W. Brackets
fe440d40e5
softgpu: Clip full weighted Z without truncating.
...
In case wsum_recip is nan or similar, we want to make sure we still
properly clip to minz/maxz.
2021-11-05 21:36:38 -07:00
Henrik Rydgård
b88d676f78
Remove the vertex cache from the OpenGL backend.
...
It was disabled for a very long time, and now that we've re-enabled it, it
mostly causes problems.
Not feeling like debugging it on weird hardware, I think it's better
to focus energy on other optimizations.
2021-11-06 00:45:43 +01:00
Henrik Rydgård
c99e19c194
Merge pull request #15097 from unknownbrackets/softgpu-lines
...
softgpu: Improve accuracy of line drawing
2021-11-04 08:58:32 +01:00
Unknown W. Brackets
f03fa2b0b8
softgpu: Improve accuracy of line drawing.
...
Needs higher precision to change pixel at the right time.
This makes the lines in Persona 1 look right, see #3871 .
2021-11-04 00:11:09 -07:00
Unknown W. Brackets
b592e918b6
Headless: Indicate HAS_DISPLAY=0.
...
This will make tests run as they do on a PSP, with display, outside
headless.
2021-11-03 17:41:07 -07:00
Unknown W. Brackets
a0599f70c4
GE Debugger: Record until some drawing.
...
Otherwise, we end up with empty frame dumps if games call display twice.
2021-11-03 17:40:20 -07:00
Henrik Rydgård
4c5e2068a9
Merge pull request #15093 from IncognitoMan/patch-1
...
Fix zimtool compilation.
2021-11-03 18:39:14 +01:00
IncognitoMan
ea2a77d41c
Fix zimtool compilation.
2021-11-03 12:23:57 -04:00
Henrik Rydgård
d917204da0
Merge pull request #15091 from unknownbrackets/lines
...
GPU: Sort line verts to correct bias
2021-11-03 07:36:39 +01:00
Unknown W. Brackets
ec1d980b30
GPU: Sort line verts to correct bias.
...
We want it to consistently go down and right. This improves Persona 2 UI
significantly (see #3332.)
2021-11-02 21:57:00 -07:00
Henrik Rydgård
a8cbc792d9
Merge pull request #15090 from PutuDesca/patch-1
...
New update translation id_ID.ini
2021-11-02 09:16:02 +01:00
PutuDesca
b71c2f880c
New update translation id_ID.ini
2021-11-02 15:31:16 +08:00
Henrik Rydgård
65115a8afd
Merge pull request #15080 from PutuDesca/patch-2
...
id_ID.ini
2021-11-01 15:17:24 +01:00
PutuDesca
a6e60703f7
Update id_ID.ini
...
Update indonesian translation
2021-11-01 21:37:00 +08:00
Henrik Rydgård
7ba8cf63b4
Merge pull request #15077 from unknownbrackets/indonesian
...
Indonesian translation
2021-11-01 10:24:45 +01:00
Henrik Rydgård
17d807197d
Merge pull request #15076 from unknownbrackets/sw-lines
...
GPU: Expand lines to triangles
2021-11-01 10:23:56 +01:00
Unknown W. Brackets
931f20ed40
Merge pull request #15078 from vit9696/patch-1
...
Build: Add missing bundle identifier to macOS builds
2021-10-31 19:14:42 -07:00
Vitaly Cheptsov
440a0090ce
Build: Add missing bundle identifier to macOS builds
2021-11-01 04:49:37 +03:00
PutuDesca
0f41f5c1e3
Lang: Fix some Indonesian strings.
2021-10-31 18:01:30 -07:00
Unknown W. Brackets
2cb96dd655
Lang: Fix CRC value formatting in id_ID and pt_BR.
2021-10-31 16:01:11 -07:00
PutuDesca
5f3434da50
Lang: Indonesian translation.
2021-10-31 16:00:46 -07:00
Unknown W. Brackets
76e1690646
GPU: Keep diagonal lines the same width.
2021-10-31 15:49:20 -07:00
Unknown W. Brackets
60bd25582c
Vulkan: Remove wide line handling.
...
No longer used, since we convert lines to triangles now.
2021-10-31 14:47:21 -07:00
Unknown W. Brackets
2718e81c0e
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
Henrik Rydgård
039b97ddd9
Merge pull request #15075 from unknownbrackets/sw-points
...
Draw points using triangles
2021-10-31 22:20:25 +01:00
Unknown W. Brackets
ea6d0f07e4
GPU: Correct point width/height.
...
Oops, shouldn't be half in 3D transform.
2021-10-31 13:19:51 -07:00
Unknown W. Brackets
1d76e55f84
Vulkan: Disable large points feature.
...
No longer used.
2021-10-31 13:07:03 -07:00
Unknown W. Brackets
b3a8e013f6
GPU: Expand points into triangles for higher res.
2021-10-31 13:06:06 -07:00
Henrik Rydgård
3d1106cdf3
Merge pull request #15073 from unknownbrackets/sw-lines
...
Cleanup line/point handling and refactor a bit
2021-10-31 19:52:04 +01:00