Commit Graph
31059 Commits
Author SHA1 Message Date
Unknown W. Brackets dc843c258d Display: Prevent lock around listener calls.
Fixes #15123, crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Henrik Rydgård 3f4562c552 Merge pull request #15109 from hrydgard/texture-upscale-rework
Texture upscale shader rework (drastic perf improvement)
2021-11-07 17:33:55 +01:00
Henrik Rydgård b152dc1b5a Remove ARM Mali blacklisting for 4xBRZ, works now 2021-11-07 16:48:56 +01:00
Henrik Rydgård f58e75e462 Remove unused variable 2021-11-07 16:31:28 +01:00
Henrik Rydgård 43dc54bc4a Comment fix, remove assert 2021-11-07 16:30:47 +01:00
Henrik Rydgård c60feef55e Remove support for 16-bit textures from the upscaling shader, to shorten it for benefit of mobile GPUs 2021-11-07 16:08:57 +01:00
Henrik Rydgård 5654d3c9ed Fix edge conditions in 4xXBZR 2021-11-07 15:51:58 +01:00
Henrik Rydgård 281ddc2437 Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work 2021-11-07 15:47:05 +01:00
Henrik Rydgård 6349704924 Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
Henrik Rydgård c111d6cc2d Remove the copy-compute-shader path 2021-11-07 12:55:39 +01:00
Henrik Rydgård 1f502b8f94 Merge pull request #15106 from unknownbrackets/depth-cull
GLES: Explicitly enable ARB_cull_distance
2021-11-06 21:35:11 +01:00
Unknown W. Brackets 142db5d61e GLES: Explicitly enable ARB_cull_distance. 2021-11-06 11:33:41 -07:00
Henrik Rydgård 35746ca52a Merge pull request #15104 from PutuDesca/patch-2
Update id_ID.ini
2021-11-06 15:42:31 +01:00
Henrik Rydgård aefc21f4a3 Merge pull request #15096 from unknownbrackets/debugger-display
Fix an issue in GE frame dump recording
2021-11-06 13:40:57 +01:00
PutuDesca 8fded9a2c0 Update (id_ID.ini) translation
Update Indonesian Translation 
#PutuDesca & eerdfz
2021-11-06 20:00:59 +08:00
Henrik Rydgård 5ff1d86018 Merge pull request #15101 from Halo-Michael/master
Update CMakeLists.txt & zh_CN.ini
2021-11-06 09:18:30 +01:00
Henrik Rydgård ebc05b3141 Merge pull request #15099 from unknownbrackets/softgpu-depth
Fix depth cull in softgpu
2021-11-06 09:16:29 +01:00
Henrik Rydgård 09aee83dd1 Merge pull request #15098 from hrydgard/remove-gl-vertex-cache
Remove the vertex cache from the OpenGL backend.
2021-11-06 09:15:37 +01:00
Halo-Michael ab2f057883 Update CMakeLists.txt 2021-11-06 14:59:37 +08:00
Halo-Michael 55e64b0ab4 Update CMakeLists.txt & zh_CN.ini 2021-11-06 14:55:44 +08:00
Unknown W. Brackets 8db2d37e64 softgpu: Fix depth cull in softgpu.
Was improperly skipping cull for positive Z.
2021-11-05 21:38:13 -07:00
Unknown W. Brackets fe440d40e5 softgpu: Clip full weighted Z without truncating.
In case wsum_recip is nan or similar, we want to make sure we still
properly clip to minz/maxz.
2021-11-05 21:36:38 -07:00
Henrik Rydgård b88d676f78 Remove the vertex cache from the OpenGL backend.
It was disabled for a very long time, and now that we've re-enabled it, it
mostly causes problems.

Not feeling like debugging it on weird hardware, I think it's better
to focus energy on other optimizations.
2021-11-06 00:45:43 +01:00
Henrik Rydgård c99e19c194 Merge pull request #15097 from unknownbrackets/softgpu-lines
softgpu: Improve accuracy of line drawing
2021-11-04 08:58:32 +01:00
Unknown W. Brackets f03fa2b0b8 softgpu: Improve accuracy of line drawing.
Needs higher precision to change pixel at the right time.

This makes the lines in Persona 1 look right, see #3871.
2021-11-04 00:11:09 -07:00
Unknown W. Brackets b592e918b6 Headless: Indicate HAS_DISPLAY=0.
This will make tests run as they do on a PSP, with display, outside
headless.
2021-11-03 17:41:07 -07:00
Unknown W. Brackets a0599f70c4 GE Debugger: Record until some drawing.
Otherwise, we end up with empty frame dumps if games call display twice.
2021-11-03 17:40:20 -07:00
Henrik Rydgård 4c5e2068a9 Merge pull request #15093 from IncognitoMan/patch-1
Fix zimtool compilation.
2021-11-03 18:39:14 +01:00
IncognitoMan ea2a77d41c Fix zimtool compilation. 2021-11-03 12:23:57 -04:00
Henrik Rydgård d917204da0 Merge pull request #15091 from unknownbrackets/lines
GPU: Sort line verts to correct bias
2021-11-03 07:36:39 +01:00
Unknown W. Brackets ec1d980b30 GPU: Sort line verts to correct bias.
We want it to consistently go down and right.  This improves Persona 2 UI
significantly (see #3332.)
2021-11-02 21:57:00 -07:00
Henrik Rydgård a8cbc792d9 Merge pull request #15090 from PutuDesca/patch-1
New update translation id_ID.ini
2021-11-02 09:16:02 +01:00
PutuDesca b71c2f880c New update translation id_ID.ini 2021-11-02 15:31:16 +08:00
Henrik Rydgård 65115a8afd Merge pull request #15080 from PutuDesca/patch-2
id_ID.ini
2021-11-01 15:17:24 +01:00
PutuDesca a6e60703f7 Update id_ID.ini
Update indonesian translation
2021-11-01 21:37:00 +08:00
Henrik Rydgård 7ba8cf63b4 Merge pull request #15077 from unknownbrackets/indonesian
Indonesian translation
2021-11-01 10:24:45 +01:00
Henrik Rydgård 17d807197d Merge pull request #15076 from unknownbrackets/sw-lines
GPU: Expand lines to triangles
2021-11-01 10:23:56 +01:00
Unknown W. Brackets 931f20ed40 Merge pull request #15078 from vit9696/patch-1
Build: Add missing bundle identifier to macOS builds
2021-10-31 19:14:42 -07:00
Vitaly Cheptsov 440a0090ce Build: Add missing bundle identifier to macOS builds 2021-11-01 04:49:37 +03:00
PutuDesca 0f41f5c1e3 Lang: Fix some Indonesian strings. 2021-10-31 18:01:30 -07:00
Unknown W. Brackets 2cb96dd655 Lang: Fix CRC value formatting in id_ID and pt_BR. 2021-10-31 16:01:11 -07:00
PutuDesca 5f3434da50 Lang: Indonesian translation. 2021-10-31 16:00:46 -07:00
Unknown W. Brackets 76e1690646 GPU: Keep diagonal lines the same width. 2021-10-31 15:49:20 -07:00
Unknown W. Brackets 60bd25582c Vulkan: Remove wide line handling.
No longer used, since we convert lines to triangles now.
2021-10-31 14:47:21 -07:00
Unknown W. Brackets 2718e81c0e GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
Henrik Rydgård 039b97ddd9 Merge pull request #15075 from unknownbrackets/sw-points
Draw points using triangles
2021-10-31 22:20:25 +01:00
Unknown W. Brackets ea6d0f07e4 GPU: Correct point width/height.
Oops, shouldn't be half in 3D transform.
2021-10-31 13:19:51 -07:00
Unknown W. Brackets 1d76e55f84 Vulkan: Disable large points feature.
No longer used.
2021-10-31 13:07:03 -07:00
Unknown W. Brackets b3a8e013f6 GPU: Expand points into triangles for higher res. 2021-10-31 13:06:06 -07:00
Henrik Rydgård 3d1106cdf3 Merge pull request #15073 from unknownbrackets/sw-lines
Cleanup line/point handling and refactor a bit
2021-10-31 19:52:04 +01:00