Henrik Rydgård
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d1c4b86e0a
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Update version to 1.11.1
v1.11.1
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2021-02-11 22:55:01 +01:00 |
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Henrik Rydgård
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894cb9f28f
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Slight simplification in LogoScreen
Not that I think those crashes actually are from this...
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2021-02-11 22:11:50 +01:00 |
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Henrik Rydgård
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f4fb4f8f2c
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Update README.md for 1.11.1
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2021-02-11 22:04:45 +01:00 |
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Henrik Rydgård
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46c6f33fa0
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Merge pull request #14117 from ANR2ME/adhoc
[Adhoc] Fix lobby issue on The Warriors
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2021-02-11 15:32:58 +01:00 |
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ANR2ME
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5a10835987
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Fix lobby issue on The Warriors, probably also fix similar issue on other games too.
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2021-02-11 20:51:49 +07:00 |
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Henrik Rydgård
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2cfcd34c47
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Merge pull request #14115 from sum2012/lang_
Update zh_CN and zh_TW
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2021-02-11 13:35:33 +01:00 |
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sum2012
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dd303ad12a
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Update zh_CN and zh_TW
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2021-02-11 20:30:35 +08:00 |
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Henrik Rydgård
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5c6251ad27
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Merge pull request #14106 from ANR2ME/adhoc
[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX
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2021-02-11 12:44:29 +01:00 |
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ANR2ME
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0ce2c2c6e9
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Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message.
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2021-02-11 07:40:35 +07:00 |
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ANR2ME
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fc452c0dfd
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Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103
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2021-02-11 03:44:25 +07:00 |
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Henrik Rydgård
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7095115d47
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Merge pull request #14101 from hrydgard/menu-audio-glitchfix
Menu audio glitchfix
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2021-02-10 00:33:11 +01:00 |
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Henrik Rydgård
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c76fe9cec4
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Assorted paranoid cleanups, inspired by #14082
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2021-02-10 00:20:52 +01:00 |
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Henrik Rydgård
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caa58c6907
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Remove a completely unnecessary check in BackgroundAudio.cpp that caused glitching at 44.1khz.
Fixes #14096
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2021-02-10 00:20:13 +01:00 |
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Henrik Rydgård
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6d8b4b852e
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Merge pull request #14087 from Anuskuss/patch-1
Just in time for v1.11.1 ;)
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2021-02-09 20:12:49 +01:00 |
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Henrik Rydgård
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f1ba91994e
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Update lang submodule (it_IT updates)
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2021-02-09 20:11:21 +01:00 |
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Henrik Rydgård
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242e59094e
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Merge pull request #14092 from unknownbrackets/savestate
SaveState: Prevent crash on bad cookie marker
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2021-02-09 16:27:42 +01:00 |
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Unknown W. Brackets
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45f3f4554b
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SaveState: Prevent crash on bad cookie marker.
Just fail to load the save state.
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2021-02-09 07:14:07 -08:00 |
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Henrik Rydgård
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8b101ae4a1
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Rename the new warmup variable from #14091
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2021-02-09 16:11:59 +01:00 |
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Henrik Rydgård
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8b05561076
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Merge pull request #14091 from sum2012/mpeg_god_eater
Only allow sceMpegGetAvcAu warmup for God Eater Series
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2021-02-09 16:09:21 +01:00 |
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Henrik Rydgård
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3af26a24ed
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Merge pull request #14085 from hrydgard/catch-bad-exec-addr
Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions
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2021-02-09 16:08:00 +01:00 |
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sum2012
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b127aace57
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Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
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2021-02-09 22:46:09 +08:00 |
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Henrik Rydgård
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c4a4fbd5cb
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Merge pull request #14089 from hrydgard/opengl-restore-fix
GL: Call CreateDeviceObjects *after* updating render_.
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2021-02-09 10:18:09 +01:00 |
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Henrik Rydgård
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4b67fe4947
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Remove now-redundant check
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2021-02-09 10:17:15 +01:00 |
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Henrik Rydgård
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252160b5e2
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GL: Call CreateDeviceObjects *after* updating render_.
Also remove a redundant call to fetch render_ in the constructor, it's
already passed in.
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2021-02-09 09:53:03 +01:00 |
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Henrik Rydgård
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6db827093d
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Buildfix
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2021-02-09 09:48:34 +01:00 |
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Henrik Rydgård
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f6b2070e47
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Cause the correct type of exception. Never ignore EXEC_ADDR exceptions.
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2021-02-09 09:38:03 +01:00 |
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Henrik Rydgård
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6b4356a060
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Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions.
It would then just fall through into the compiler and die.
Should remove one of the "mystery" crashes from #14082.
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2021-02-09 09:32:38 +01:00 |
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Anuskuss
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b4f7035cbe
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Add more games to ReportSmallMemStick
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2021-02-09 07:13:06 +01:00 |
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Henrik Rydgård
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b539ce8c2c
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Merge pull request #14078 from unknownbrackets/ppge-alloc
PPGe: Decimate text images properly
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2021-02-08 10:09:21 +01:00 |
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Unknown W. Brackets
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c87b53a9fe
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PPGe: Decimate text images properly.
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2021-02-07 23:06:35 -08:00 |
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Henrik Rydgård
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76a568a4d3
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Update version to 1.11
v1.11
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2021-02-07 22:43:56 +01:00 |
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Henrik Rydgård
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ed8188e821
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Do the title screen animation by accumulator instead, to avoid a long first frame breaking it.
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2021-02-07 20:09:57 +01:00 |
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Henrik Rydgård
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77d2e9b562
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Update lang,pspautotests submodules
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2021-02-07 17:43:55 +01:00 |
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Henrik Rydgård
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3a15a3d502
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Merge pull request #14011 from hrydgard/readme-1.11
Update README.md for 1.11
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2021-02-07 17:42:37 +01:00 |
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Henrik Rydgård
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3fbcf1675d
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Run the link script, fixups
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2021-02-07 17:21:57 +01:00 |
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Henrik Rydgård
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87831f9a8c
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Run the link script
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2021-02-07 17:15:02 +01:00 |
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Henrik Rydgård
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e83b4f03be
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Merge pull request #14072 from ANR2ME/adhoc
[Adhoc] Fix the flickering loop when playing multiplayer on Samurai Dou Portable/Way of the Samurai Portable
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2021-02-07 16:02:34 +01:00 |
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Henrik Rydgård
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5d97f3c72f
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Merge pull request #14064 from nassau-tk/pgf-fixjpn0
Fix jpn0.pgf characters position.
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2021-02-07 09:37:12 +01:00 |
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Henrik Rydgård
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9459690d19
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Merge pull request #14066 from unknownbrackets/debugger-funcs
Debugger: Populate funcs if disassembly open early
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2021-02-07 09:10:40 +01:00 |
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Henrik Rydgård
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93478e0b97
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Merge pull request #14067 from unknownbrackets/ppge-text-alloc
PPGe: Fallback to atlas text on alloc fail
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2021-02-07 09:09:17 +01:00 |
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ANR2ME
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8432d6c5d7
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Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE.
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2021-02-07 12:09:29 +07:00 |
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ANR2ME
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f17d387a65
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Updated some Logs to help finding the location of the call to debug.
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2021-02-07 12:08:02 +07:00 |
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Unknown W. Brackets
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839be8e636
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PPGe: Clear text allocations on shutdown.
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2021-02-06 14:23:35 -08:00 |
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Unknown W. Brackets
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47523a0557
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PPGe: Fallback to atlas text on alloc fail.
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2021-02-06 14:10:18 -08:00 |
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Unknown W. Brackets
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ef24aa69a6
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Debugger: Populate funcs if disassembly open early.
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2021-02-06 10:20:23 -08:00 |
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nassau-tk
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42f28ce41e
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Fix jpn0.pgf characters position.
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2021-02-06 22:45:24 +09:00 |
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ANR2ME
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04434ea68e
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Fix possible race condition issue.
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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ddc122bcbe
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Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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a7eccc0c6f
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Minor renaming
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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79c30ee716
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We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom
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2021-02-05 21:53:59 +07:00 |
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