Commit Graph
29124 Commits
Author SHA1 Message Date
Henrik Rydgård d1c4b86e0a Update version to 1.11.1 v1.11.1 2021-02-11 22:55:01 +01:00
Henrik Rydgård 894cb9f28f Slight simplification in LogoScreen
Not that I think those crashes actually are from this...
2021-02-11 22:11:50 +01:00
Henrik Rydgård f4fb4f8f2c Update README.md for 1.11.1 2021-02-11 22:04:45 +01:00
Henrik Rydgård 46c6f33fa0 Merge pull request #14117 from ANR2ME/adhoc
[Adhoc] Fix lobby issue on The Warriors
2021-02-11 15:32:58 +01:00
ANR2ME 5a10835987 Fix lobby issue on The Warriors, probably also fix similar issue on other games too. 2021-02-11 20:51:49 +07:00
Henrik Rydgård 2cfcd34c47 Merge pull request #14115 from sum2012/lang_
Update zh_CN and zh_TW
2021-02-11 13:35:33 +01:00
sum2012 dd303ad12a Update zh_CN and zh_TW 2021-02-11 20:30:35 +08:00
Henrik Rydgård 5c6251ad27 Merge pull request #14106 from ANR2ME/adhoc
[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX
2021-02-11 12:44:29 +01:00
ANR2ME 0ce2c2c6e9 Windows recvfrom doesn't support MSG_TRUNC, so we're using dummy buffer with max size as alternative for peeking actual size of the next pending message. 2021-02-11 07:40:35 +07:00
ANR2ME fc452c0dfd Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX (probably also fix other games from the same developer with similar issue) https://github.com/hrydgard/ppsspp/issues/14103 2021-02-11 03:44:25 +07:00
Henrik Rydgård 7095115d47 Merge pull request #14101 from hrydgard/menu-audio-glitchfix
Menu audio glitchfix
2021-02-10 00:33:11 +01:00
Henrik Rydgård c76fe9cec4 Assorted paranoid cleanups, inspired by #14082 2021-02-10 00:20:52 +01:00
Henrik Rydgård caa58c6907 Remove a completely unnecessary check in BackgroundAudio.cpp that caused glitching at 44.1khz.
Fixes #14096
2021-02-10 00:20:13 +01:00
Henrik Rydgård 6d8b4b852e Merge pull request #14087 from Anuskuss/patch-1
Just in time for v1.11.1 ;)
2021-02-09 20:12:49 +01:00
Henrik Rydgård f1ba91994e Update lang submodule (it_IT updates) 2021-02-09 20:11:21 +01:00
Henrik Rydgård 242e59094e Merge pull request #14092 from unknownbrackets/savestate
SaveState: Prevent crash on bad cookie marker
2021-02-09 16:27:42 +01:00
Unknown W. Brackets 45f3f4554b SaveState: Prevent crash on bad cookie marker.
Just fail to load the save state.
2021-02-09 07:14:07 -08:00
Henrik Rydgård 8b101ae4a1 Rename the new warmup variable from #14091 2021-02-09 16:11:59 +01:00
Henrik Rydgård 8b05561076 Merge pull request #14091 from sum2012/mpeg_god_eater
Only allow sceMpegGetAvcAu warmup for God Eater Series
2021-02-09 16:09:21 +01:00
Henrik Rydgård 3af26a24ed Merge pull request #14085 from hrydgard/catch-bad-exec-addr
Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions
2021-02-09 16:08:00 +01:00
sum2012 b127aace57 Only allow sceMpegGetAvcAu warmup for God Eater Series
Fix #14086
2021-02-09 22:46:09 +08:00
Henrik Rydgård c4a4fbd5cb Merge pull request #14089 from hrydgard/opengl-restore-fix
GL: Call CreateDeviceObjects *after* updating render_.
2021-02-09 10:18:09 +01:00
Henrik Rydgård 4b67fe4947 Remove now-redundant check 2021-02-09 10:17:15 +01:00
Henrik Rydgård 252160b5e2 GL: Call CreateDeviceObjects *after* updating render_.
Also remove a redundant call to fetch render_ in the constructor, it's
already passed in.
2021-02-09 09:53:03 +01:00
Henrik Rydgård 6db827093d Buildfix 2021-02-09 09:48:34 +01:00
Henrik Rydgård f6b2070e47 Cause the correct type of exception. Never ignore EXEC_ADDR exceptions. 2021-02-09 09:38:03 +01:00
Henrik Rydgård 6b4356a060 Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions.
It would then just fall through into the compiler and die.

Should remove one of the "mystery" crashes from #14082.
2021-02-09 09:32:38 +01:00
Anuskuss b4f7035cbe Add more games to ReportSmallMemStick 2021-02-09 07:13:06 +01:00
Henrik Rydgård b539ce8c2c Merge pull request #14078 from unknownbrackets/ppge-alloc
PPGe: Decimate text images properly
2021-02-08 10:09:21 +01:00
Unknown W. Brackets c87b53a9fe PPGe: Decimate text images properly. 2021-02-07 23:06:35 -08:00
Henrik Rydgård 76a568a4d3 Update version to 1.11 v1.11 2021-02-07 22:43:56 +01:00
Henrik Rydgård ed8188e821 Do the title screen animation by accumulator instead, to avoid a long first frame breaking it. 2021-02-07 20:09:57 +01:00
Henrik Rydgård 77d2e9b562 Update lang,pspautotests submodules 2021-02-07 17:43:55 +01:00
Henrik Rydgård 3a15a3d502 Merge pull request #14011 from hrydgard/readme-1.11
Update README.md for 1.11
2021-02-07 17:42:37 +01:00
Henrik Rydgård 3fbcf1675d Run the link script, fixups 2021-02-07 17:21:57 +01:00
Henrik Rydgård 87831f9a8c Run the link script 2021-02-07 17:15:02 +01:00
Henrik Rydgård e83b4f03be Merge pull request #14072 from ANR2ME/adhoc
[Adhoc] Fix the flickering loop when playing multiplayer on Samurai Dou Portable/Way of the Samurai Portable
2021-02-07 16:02:34 +01:00
Henrik Rydgård 5d97f3c72f Merge pull request #14064 from nassau-tk/pgf-fixjpn0
Fix jpn0.pgf characters position.
2021-02-07 09:37:12 +01:00
Henrik Rydgård 9459690d19 Merge pull request #14066 from unknownbrackets/debugger-funcs
Debugger: Populate funcs if disassembly open early
2021-02-07 09:10:40 +01:00
Henrik Rydgård 93478e0b97 Merge pull request #14067 from unknownbrackets/ppge-text-alloc
PPGe: Fallback to atlas text on alloc fail
2021-02-07 09:09:17 +01:00
ANR2ME 8432d6c5d7 Removing hleDelayResult from internal adhoc functions to prevent waking up thread that supposed to be blocked by the outer HLE. 2021-02-07 12:09:29 +07:00
ANR2ME f17d387a65 Updated some Logs to help finding the location of the call to debug. 2021-02-07 12:08:02 +07:00
Unknown W. Brackets 839be8e636 PPGe: Clear text allocations on shutdown. 2021-02-06 14:23:35 -08:00
Unknown W. Brackets 47523a0557 PPGe: Fallback to atlas text on alloc fail. 2021-02-06 14:10:18 -08:00
Unknown W. Brackets ef24aa69a6 Debugger: Populate funcs if disassembly open early. 2021-02-06 10:20:23 -08:00
nassau-tk 42f28ce41e Fix jpn0.pgf characters position. 2021-02-06 22:45:24 +09:00
ANR2ME 04434ea68e Fix possible race condition issue. 2021-02-05 21:54:00 +07:00
ANR2ME ddc122bcbe Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread 2021-02-05 21:54:00 +07:00
ANR2ME a7eccc0c6f Minor renaming 2021-02-05 21:53:59 +07:00
ANR2ME 79c30ee716 We don't really need to allocate a buffer when using MSG_TRUNC on recvfrom 2021-02-05 21:53:59 +07:00