The GL stub generation in b.sh and setup-loongarch64-cross.sh harvested
symbols from hardcoded /usr/lib/x86_64-linux-gnu paths. On any other host
those simply don't exist, and neither script treats that as an error - so
the stub silently fell back to the handful of GLX symbols listed inline,
which isn't enough for GLEW's static archive to link against.
Ask the host compiler for its multiarch triplet instead.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Our Qt backend has long been left behind and doesn't even support Vulkan
currently. There would be a lot of work to make it viable, and I don't
think anyone is really interested.
ImGui on SDL will soon fulfill the need for a more classic user interface
with a menu bar on Linux, and on Mac we already have a native UI.
Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).
Thanks Nemoumbra for the reminder.
Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly
fix problems with running non-buffered (which you shouldn't do anyway though).
Slim alternative to #13766 with less risk to buildbots.
Add a 'no_assets' option to Qt that allows building without pre-compiled assets inside the binary.
GCC has issues with high memory usage when compiling the assets file, so this is used as a workaround for Travis.
Should help distros packaging ppsspp. Note: if you currently use PPSSPPQt, you will need to move the config dir from PPSSPPQt to ppsspp.
For distro packagers, you can now use PREFIX and DESTDIR for installs.
Stops builds from showing success when there was an error.
Had to workaround grep's issue of returning '1' when there is no matches. There is unfortunately no alternative.
Removed bin/bash header as it could restrict alternative shells.
Used set -e to break script whenever a non-zero return is encountered.
CMake was returning non-zero on CMAKE_TOOLCHAIN_FILE not being required. Now check for that in CMake instead of platform/abi. If the abi is missing and toolchain is not, that would have been the wrong advice anyway.