CMake fixes and new --ios-xcode ./b.sh command.

Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly
fix problems with running non-buffered (which you shouldn't do anyway though).

Slim alternative to #13766 with less risk to buildbots.
This commit is contained in:
Henrik Rydgård committed 2021-01-17 11:34:27 +01:00
1 parent ab9d46a7ba
commit 1759f1fad8
3 files changed
+12 -8

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+8 -8
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@@ -91,7 +91,7 @@ if(ANDROID OR WIN32 OR (UNIX AND NOT ARM_NO_VULKAN))
endif()
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
if(NOT (ARM64 AND MACOSX))
if(NOT ((ARM64 AND MACOSX) OR IOS))
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl)
endif()
@@ -198,7 +198,7 @@ if(USING_EGL)
set(OPENGL_LIBRARIES ${OPENGL_LIBRARIES} ${EGL_LIBRARIES})
endif()
if(NOT LIBRETRO)
if(NOT LIBRETRO AND NOT IOS)
find_package(SDL2)
endif()
include(FindThreads)
@@ -1037,7 +1037,7 @@ if(WIN32)
target_link_libraries(Common winmm d3d9 dsound)
endif()
if(TARGET SDL2::SDL2)
if(TARGET SDL2::SDL2 AND NOT IOS)
target_link_libraries(Common SDL2::SDL2)
endif()
@@ -2168,11 +2168,12 @@ if(IOS)
set_source_files_properties(${RSRC_XIB_FILES}
PROPERTIES MACOSX_PACKAGE_LOCATION Resources
)
if(CMAKE_GENERATOR STREQUAL "Xcode")
set(APP_DIR_NAME "$(TARGET_BUILD_DIR)/$(FULL_PRODUCT_NAME)")
else()
#This breaks in modern XCode. Not sure when it worked...
#if(CMAKE_GENERATOR STREQUAL "Xcode")
# set(APP_DIR_NAME "$(TARGET_BUILD_DIR)/$(FULL_PRODUCT_NAME)")
#else()
set(APP_DIR_NAME "$<TARGET_FILE_DIR:PPSSPP>")
endif()
#endif()
add_custom_command(TARGET PPSSPP POST_BUILD
COMMAND mkdir -p \"${APP_DIR_NAME}\"
COMMAND tar -c -C ${CMAKE_CURRENT_BINARY_DIR} --exclude .DS_Store --exclude .git assets *.png | tar -x -C \"${APP_DIR_NAME}\"
@@ -2185,7 +2186,6 @@ if(IOS)
RESOURCE "ios/Settings.bundle"
RESOURCE "MoltenVK/iOS/Frameworks"
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET}
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "iPhone/iPad"
XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
XCODE_ATTRIBUTE_ENABLE_BITCODE NO
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-"
+3
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@@ -16,6 +16,9 @@ do
--ios) CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/ios.cmake ${CMAKE_ARGS}"
TARGET_OS=iOS
;;
--ios-xcode) CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/ios.cmake -DIOS_PLATFORM=OS -GXcode ${CMAKE_ARGS}"
TARGET_OS=iOS-xcode
;;
--rpi-armv6)
CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/raspberry.armv6.cmake ${CMAKE_ARGS}"
;;
+1
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@@ -196,6 +196,7 @@ static LocationHelper *locationHelper;
GLKView* view = (GLKView *)self.view;
view.context = self.context;
view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
view.drawableStencilFormat = GLKViewDrawableStencilFormat8;
[EAGLContext setCurrentContext:self.context];
self.preferredFramesPerSecond = 60;