shenweip
6bcf1705ec
Typo
2013-09-18 18:19:08 +08:00
shenweip
d0c5a721b0
fix wrong var name
2013-09-18 16:21:18 +08:00
shenweip
440b6197d7
Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice
2013-09-18 16:19:05 +08:00
shenweip
a794f1536e
Add a DEBUG_LOG_REPORT in sceJpegCsc
2013-09-18 14:07:58 +08:00
shenweip
1badbe502c
Implemented sceJpegCsc,finally Monster Hunter 3rd'video works.
2013-09-18 14:07:21 +08:00
shenweip
a62e9f15e9
Implemented sceMpegAvcConvertToYuv420.
2013-09-18 14:05:09 +08:00
Sacha
8c6bd4ef51
Update native.
2013-09-18 12:30:16 +10:00
Henrik Rydgård
2de4db3e31
Merge pull request #3818 from unknownbrackets/headless
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Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Henrik Rydgård
1c8a58541c
Merge pull request #3809 from thedax/prepForVS2013
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Prepare PPSSPP for Visual Studio 2013.
2013-09-17 09:06:07 -07:00
Unknown W. Brackets
43c3fd9386
Remove compare logic from test.py, use --compare.
2013-09-17 08:40:20 -07:00
Unknown W. Brackets
abe805b62a
Prevent a buffer overflow on bad shader.
2013-09-17 08:40:20 -07:00
Unknown W. Brackets
8e412234c9
Fix ctrl reinit problem.
2013-09-17 08:40:20 -07:00
Unknown W. Brackets
d1d9fb5bbf
Start the kernel ids over on reset.
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So that things aren't affected by wrapping over. Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
The Dax
cddc8c6c0b
Update native.
2013-09-17 10:27:06 -04:00
The Dax
c499719967
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
The Dax
156bc2613a
Remove unnecessary include.
2013-09-17 10:27:06 -04:00
The Dax
01ab8b7555
Fix x64 debug build.
2013-09-17 10:27:06 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56
Merge pull request #3806 from thedax/win32UITranslation
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Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Henrik Rydgård
f061288926
Merge pull request #3812 from DanyalZia/patch-6
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Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
2013-09-17 05:26:52 -07:00
danyalzia
1160737d0b
Update GameSettingsScreen.cpp
2013-09-17 15:57:07 +05:00
Henrik Rydgård
8cd83dc0e9
Merge pull request #3813 from DanyalZia/patch-7
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Win32: Expand Rendering Resolution Function upto 10x
2013-09-17 01:34:29 -07:00
Henrik Rydgard
9beb727eac
Make chainfire3d warning translatable.
2013-09-17 10:29:11 +02:00
Henrik Rydgard
fce5067279
Show a warning message on game start if Chainfire3D is installed.
2013-09-17 10:27:42 +02:00
danyalzia
7c0292f466
Update ppsspp.rc
2013-09-17 13:07:24 +05:00
danyalzia
b17ce7bfb1
Update resource.h
2013-09-17 13:05:19 +05:00
danyalzia
46b022ac98
Update WndMainWindow.cpp
2013-09-17 13:02:34 +05:00
Henrik Rydgård
53c6149152
Merge pull request #3808 from thedax/drawLogoOnLogoScreen
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Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-17 00:37:03 -07:00
Henrik Rydgård
25cc550215
Merge pull request #3811 from unknownbrackets/headless
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Just save XMM0-XMM15 on x64 + more headless
2013-09-17 00:35:59 -07:00
Unknown W. Brackets
0185825b23
Support the verbose test compare parameter.
2013-09-17 00:15:19 -07:00
Unknown W. Brackets
c96ea1d226
List failed tests in autocompare.
2013-09-17 00:02:53 -07:00
Unknown W. Brackets
e72a06503e
Support running multiple tests in a row.
2013-09-16 23:58:42 -07:00
Unknown W. Brackets
9a2ea4cdc1
Move the actual test run to its own function.
2013-09-16 23:49:41 -07:00
Unknown W. Brackets
5d99fd8a98
Skip trailing newlines in test comparison.
2013-09-16 23:49:09 -07:00
danyalzia
036a180708
Update sceDisplay.cpp
2013-09-17 11:41:12 +05:00
danyalzia
6e22a26b23
Update GameSettingsScreen.cpp
2013-09-17 11:38:16 +05:00
danyalzia
5550d386d4
Update Config.cpp
2013-09-17 11:36:09 +05:00
danyalzia
8f55e145c0
Update variables
2013-09-17 11:33:32 +05:00
Unknown W. Brackets
3e6df2d7aa
Just save XMM0-XMM15 on x64.
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Not really sure why but seems like VS2010 expects XMM4 to be preserved.
Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax
4e20f087fb
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-16 23:07:10 -04:00
The Dax
e6d85cfb39
Rename Config::languageIni to Config::sLanguageIni for consistency.
2013-09-16 19:47:25 -04:00
The Dax
283599c7f1
Remove unneeded lines.
2013-09-16 19:24:49 -04:00
The Dax
ee3f9a6979
Use consistent pointer names.
2013-09-16 18:55:06 -04:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård
39c640d3ab
Merge pull request #3804 from unknownbrackets/headless
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Implement --compare in headless
2013-09-16 14:36:26 -07:00
Unknown W. Brackets
0c6fbb461d
Tweak ffmpeg logging in mp3/atrac as well.
2013-09-16 08:40:38 -07:00
Unknown W. Brackets
94af2b388b
Support a timeout directly in headless.
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Obviously, though, if headless infinite loops we're screwed.
2013-09-16 08:36:10 -07:00
Unknown W. Brackets
d13d8ad946
Avoid writing to stdout/stderr from ffmpeg.
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This will log some errors in the log even in release.
2013-09-16 08:35:32 -07:00
Unknown W. Brackets
57b636816b
Add an internal comparison algorithm to headless.
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This is slightly smarter than the test.py version, and should be
completely compatible. It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87
Remove hack to skip messages from native.
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Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00