UriDecode() formed SRC_END - 2 unconditionally, a pointer before the
start of the buffer (UB) for a 0- or 1-byte input. IsLocalAbsolutePath()
indexed path[0]/path[1] on a std::string_view with no bounds check,
UB for an empty path (path[0]) or a 1-byte path on Windows (path[1]).
Neither was known to crash in practice, but both are real UB flagged
by hardened/UBSan builds and easy to trigger (e.g. an empty query
string, or listing the VFS root).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
ReadFrame() accepted a 64-bit client-supplied payload length with only
a top-bit check, and ReadPending() immediately resized a buffer by it
before any data had arrived - a single frame claiming a huge length
(reachable via the WebSocket debugger endpoint) could trigger a
multi-exabyte allocation attempt. Now rejected up front (both the
single frame and the fragmented-message total) against a 64MB cap.
Also replaced &payload[0]/&vector[0] with .data() in the send/receive
paths - operator[] on a possibly-empty vector (e.g. an empty PING) is
UB even when the result is never dereferenced.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
ReadFile()/ReadSingleFileFromZip() allocated/resized directly off a
zip entry's declared uncompressed size with no sanity check. A
crafted size near UINT64_MAX would wrap ReadFile()'s "size + 1" to 0,
allocating almost nothing while zip_fread() still writes the full
declared size into it - a length-field-driven heap overflow from a
malicious zip/texture pack. Both now reject entries above a generous
4GB cap. Also fixes GetFileInfo() reading zstat.name[strlen(name)-1]
unchecked, which underflows to SIZE_MAX for a zero-length entry name.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
ParseHttpHeader() used strchr(buffer, ' ') unconditionally as endptr,
even though the parser explicitly supports HTTP/0.9-style requests
with no trailing space/version (type = SIMPLE). A request line like
"GET /" with no space made strchr return null, and nullptr - buffer
truncated to a garbage length driving new[]/memcpy. Falls back to the
end of the line when no space is found, and clamps param_length to
avoid a similar issue when '?' appears after the (missing) space.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
GrabMemSpace() ignored a NULL return from CreateFileMapping and
returned true anyway, unlike every other platform's arena backend
(Darwin, Android, Posix all check and return false on failure). Under
memory pressure this let startup proceed to CreateView()/MapViewOfFileEx
with an invalid handle instead of failing cleanly.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
Update()/Entries()/ClickEntry()/Show()/SetProgressBar()/RemoveProgressBar()
locked mutex_ around entries_, but CancelById/ShowAchievementUnlocked/
ShowAchievementProgress/ShowChallengeIndicator/ShowLeaderboardTracker/
ClearAchievementStuff/SetClickCallback/SetFlags didn't. Core/WebServer.cpp
runs its own thread and calls SetClickCallback() while the main thread's
Update() concurrently erases/iterates the same vector every frame.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
DoVector already rejects an attacker/corruption-controlled size that
would resize far beyond what's actually left in the savestate buffer.
DoList/DoDeque/DoMap/DoMultimap/DoSet never got the same treatment -
a corrupted count field (e.g. 0xFFFFFFFF) drove an immediate huge
resize (list/deque) or an unbounded loop of allocations (map/set)
before any per-element bounds checking kicked in. All five now check
the declared count against PointerWrap::Remaining() first.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
MODE_READ built the string via x = (char*)*p.ptr, which strlen()s for
a NUL terminator. CheckRead(stringLen) only guarantees stringLen bytes
are available in the buffer, not that one of them is a NUL - a
corrupted savestate missing the terminator caused strlen to scan past
the checked region. Now uses a length-bounded assign(), matching how
the wstring/u16string siblings already do this correctly via memcpy.
Also tightens the stringLen validity check to require >= 1 (matching
what a real serialized string always has), so stringLen - 1 can't
go negative for a corrupted stringLen of 0.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
When vsnprintf's return value (the would-have-been length) was >=
sizeof(buffer), the code logged a truncation warning but then still
memcpy'd that full, untruncated length out of the 4096-byte stack
buffer, reading past its end. retval is now clamped to what vsnprintf
actually wrote before use.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
initPostfixExpression() filled a fixed char subStr[256] with no bound
check while tokenizing numeric literals and identifiers. A 256+ char
token in a debugger expression (breakpoint condition, watch,
memory.search) - settable over the network via the WebSocket debugger
- smashed the stack. Now bails out with an error once the token
reaches the buffer size.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
VR_DestroyRenderer() freed projections without nulling it, and
VR_GetView() indexed it with no initialized check - a latent
use-after-free if VR_GetView were ever called between a destroy and
the next VR_InitRenderer. Not currently reachable (VR_DestroyRenderer
is only called from inside VR_InitRenderer, synchronously followed by
reallocation), but cheap to close off.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
INVR_Vibrate()'s channel selection was `i & chan` (bitwise AND) inside
a loop over i in [0,2), instead of just using chan directly as the
index. For chan=0 (left controller, per the only call site iterating
j in [0,2)), i & 0 is always 0, so the "if (channel)" check was never
true and vibration_channel_duration/intensity were never set - the
left controller silently never vibrated. chan=1 (right) happened to
work by coincidence (i=1 gives 1 & 1 == 1). chan is now used directly
as the array index, with no loop needed.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
FromConfigString() indexed parts[0]/parts[1] from SplitString() with
no check that at least 2 parts were produced - a malformed/truncated
line in a hand-edited controls.ini (no '-') was an OOB vector access.
Separately, DEVICE_ID_ANY (-1) didn't round-trip correctly:
ToConfigString() formats it as e.g. "-1-5", but splitting that on '-'
produces "", "1", "5" instead of "-1", "5" - deviceId decoded to 0 and
keyCode to 1 instead of 5. Rather than special-casing the negative
sign to make it round-trip, just reject DEVICE_ID_ANY mappings
outright - it's not something we want to support, and the whole ANY
concept is likely going away. Preserves the existing (tested) behavior
of tolerating a MultiInputMapping string and parsing just its first
mapping, via atoi()'s stop-at-first-non-digit behavior.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
The found binary path could be relative (e.g. 'PPSSPPHeadless' from the
repo root in CI), but tests run with the output dir as cwd, so launching
failed with FileNotFoundError. Resolve the path against the script's cwd,
and turn launch failures into per-test ERROR results instead of crashing
the whole run.
AGENTS.md: never push without asking first.
The only guard against writing past the fixed 65536-entry verts_
array was _dbg_assert_msg_, which is compiled out entirely outside
_DEBUG - a large enough single batch (e.g. Circle()/CircleSegment()
with a big segment count, or a large UI list without an intervening
Flush()) silently corrupted the heap in release builds. Added a real
bounds check that drops the vertex instead.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
TextureLoadTask::Run() only freed the VFS-read file buffer on the
success path - a corrupt/truncated image in a texture pack or
replacement texture directory (valid magic, bad payload) leaked the
whole file's bytes on every load attempt.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
The test set lives in the 'frametests' git submodule (hrydgard/ppsspp-frametest-ci).
The test job previously only inited pspautotests, so the submodule was never
synced on CI and the (now removed) hashFiles gates skipped the frametests steps.
Use an HTTPS submodule URL so CI can fetch it without SSH keys.
The memmove length was computed from size_ after ExtendByOne() had
already bumped it, so it moved (oldSize - pos + 1) elements instead of
(oldSize - pos) - reading one uninitialized element past the old data
and writing one element past the new logical size. Currently masked
by ExtendByOne()'s growth policy always leaving capacity slack, but
a real overflow waiting for that assumption to not hold. Now captures
the old size before extending.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
next_crlf_offset() called peek() one byte past the currently buffered
data whenever a '\r' was the very last byte received (a normal TCP
fragmentation boundary) - peek() has no way to signal "not enough
data yet" and just asserts. Now checks there's actually a next byte
before peeking.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
next() would read a truncated lead byte's "second byte" unconditionally,
even when that byte was actually the string's null terminator - leaving
index_ one past the terminator, so a subsequent end()/next() call read
one byte out of bounds. Now checks for the terminator before consuming
it, returning INVALID without advancing past it.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
RIFFReader::ReadData() trusted its count argument completely and
memcpy'd straight from the internal buffer with no bounds check.
Hardened it to clamp against the buffer and zero-fill any shortfall,
as defense in depth.
The actual reachable bug was in BackgroundAudio.cpp: it read a WAV
'smpl' chunk into a vector sized by GetCurrentChunkSize(), then
unconditionally indexed smplData[28] (and, for the loop array,
smplData[36]) with no check that the chunk was actually that large -
a short/corrupt chunk in a game's background-music WAV caused a heap
OOB read. Also fixes &smplData[0] being UB when the chunk is empty.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
LoadZIMPtr() writes width[]/height[]/image[] as arrays (one entry per
mip level, up to ZIM_MAX_MIP_LEVELS) whenever the file has
ZIM_HAS_MIPS set, per its documented contract - but this caller passed
plain scalar locals. A texture-replacement .zim file with that flag
set caused multiple out-of-bounds stack writes. Now passes properly
sized arrays and only uses level 0, matching the existing "we don't
support ZIM mips yet" behavior. Also fixes a pre-existing leak of
image[0] on the "changed since header read" error path.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
These dereferenced get()'s result unconditionally, unlike the
two/three-arg "OrDefault" overloads which check. Hit on externally
sourced JSON: UI/Store.cpp reads the remote homebrew-store listing,
UI/DriverManagerScreen.cpp reads user-supplied GPU driver package
metadata - a field simply missing from either crashed the app instead
of failing gracefully.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
hTriggerEvent/criticalSection/logPending_ were only initialized when
useThread_ was true, but Log() falls back to SendToThread() (which
uses all three) whenever the console isn't open yet, regardless of
useThread_. With useThread_ false, that meant an uninitialized
CRITICAL_SECTION and a null logPending_ write. Dead path today (only
reachable via a commented-out line), but now initializes unconditionally.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
SetFileLogPath() and Shutdown() closed/reassigned fp_ without holding
logFileLock_, while LogLine() only locked around the actual fprintf,
after already reading fp_ unlocked. A concurrent SetFileLogPath() or
Shutdown() could close the FILE* mid-write from another thread. Now
all three paths hold logFileLock_ across the check-and-use of fp_.
Also fixes fp_ being left dangling (non-null but closed) if
SetFileLogPath() runs while File output is disabled.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
The notify_one chain (each waiter wakes exactly one more) was correct
but fragile and non-obvious. notify_all is simpler and just as cheap
here since Arrive() is not a hot path.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
SimpleParallelTask/LoopRangeTask never overrode Cancellable(), so a
ThreadManager::Teardown() racing with an in-flight parallel loop would
drop them without ever calling counter_->Count(), leaving anyone
blocked in WaitableCounter::Wait() stuck forever. Cancel() now counts
down the same as a normal completion.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
AndroidHwScale defaults to 0 instead of the old device/resolution-based heuristic (which is
removed along with DefaultAndroidHwScale()).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
...
- ~ThreadManager() never stopped worker threads before freeing the
global context. If Teardown() wasn't reached before process exit
(e.g. an early return between Init() and a caller's shutdown path),
the still-running threads kept touching freed mutexes/queues/condvars,
causing intermittent crashes on exit. The destructor now tears down
if still initialized.
- Teardown() silently leaked any non-cancellable task still sitting in
a queue (global or per-thread) at shutdown time - such tasks were
never run nor released, since nothing drains those queues once the
worker threads have been marked cancelled/joined. Now every queued
task is properly cancelled-or-warned and released.
- Added an assert against a divide-by-zero in EnqueueTask's round-robin
fallback, which would trigger if Init() were ever called with zero
compute threads.
- Removed Task::id()/Kind() and ThreadManager::TryCancelTask(), which
were unused dead code (TryCancelTask was a no-op with no callers).
- Fixed a stale comment on EnqueueTaskOnThread referencing a parameter
that doesn't exist, and an auto-typed ternary that misleadingly read
like a deque array copy (it's a pointer, not a copy).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
Extend the existing 'test' job (Linux leg) with the frametests run after
the pspautotests, plus an artifact upload of the output so failures can
be examined. Both steps are gated on the test set being present in the
checkout, since dumps, references and config are maintained separately
from the runner.
Variants can now declare a compare-suffix (defaulting to the variant's own
suffix) to compare against another variant's reference images, enabling
shared references across e.g. opengl/vulkan when their output matches.
Reference images are only generated for variants whose suffix equals their
compare-suffix; other variants fail clearly if the shared reference is
missing. Rename the default output directory from frametest-out to out.
Games often use the framebuffer alpha channel for non-visual purposes,
so saved PNGs could look fully transparent in image viewers. Force alpha
to 255 when writing PNG screenshots unless --screenshot-keep-alpha is
passed. The MSE comparison ignores alpha either way.
- Add frametests.py: walks a dump tree, renders each dump per config variant
through PPSSPPHeadless, generates reference images when missing and compares
MSE when present, and writes a self-contained HTML report. The JSON config
(which lives with the test set, not in the repo) points at the data tree
and defines variants as suffix -> CLI args, e.g. 'soft': '--graphics=software'.
- Headless: --screenshot-save saves PNG when the path ends in .png; new
--screenshot-diff always writes a visual comparison when comparing;
screenshot comparison failures (mismatch or unloadable reference) now fail
the test instead of passing silently.
- Read back framebuffers top-down, flipping only for BMP output/input
(fixes upside-down PNG references). Sync libretro copy accordingly.
- Document the system in docs/frametest.md; add AGENTS.md reference.
Our Qt backend has long been left behind and doesn't even support Vulkan
currently. There would be a lot of work to make it viable, and I don't
think anyone is really interested.
ImGui on SDL will soon fulfill the need for a more classic user interface
with a menu bar on Linux, and on Mac we already have a native UI.
Windows/MainWindowMenu.cpp's Load/Save/Clear Symbol Map menu actions
mutated g_symbolMap directly from the WinMain thread; route them through
Core_RunOnCPUThread like the rest of the debugger. Windows/MainWindow.cpp's
WM_USER_GET_MODULE_INFO handler read it directly too; guard with
g_frameMutex. Windows/main.cpp's SortSymbols() calls turn out to already be
safe as-is - both notifications that trigger them (BOOT_DONE,
SYMBOL_MAP_UPDATED) are only ever fired from the CPU/NativeFrame thread -
so just fix the stale comment claiming reliance on the (now removed)
internal lock.
With those covered, every remaining caller is either on the CPU/NativeFrame
thread already or routes through Core_RunOnCPUThread/g_frameMutex, so
SymbolMap's internal recursive_mutex is redundant - remove it and all ~40
lock_guard call sites. Qt's mainwindow.cpp still pokes at g_symbolMap
directly and unguarded (a pre-existing issue, out of scope - Qt isn't a
maintained backend), but removing the lock doesn't change its public API,
so it still builds.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
Core_RunLoopUntil() is only reached while a game is actually loaded and
running (via EmuScreen). Anything calling Core_RunOnCPUThread() while at
the main menu with no game loaded would hang forever waiting for a queue
that was never drained. Call Core_ProcessCPUQueue() directly from
NativeFrame(), just before screenManager->render(), so it always runs;
Core_RunLoopUntil() still also drains it for the tight-spin-while-stepping
case once a game is running.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
Every caller either runs on the CPU thread already, routes mutations
through Core_RunOnCPUThread, or holds g_frameMutex for reads - audited
across WebSocket subscribers, the legacy Win32 debugger, ImDebugger, and
the JIT/interpreter backends. Also renames GetMemCheckLocked to
FindMemCheckInRange since it no longer implies a lock is held.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
Debugger windows (register list, disassembly view, memory view, breakpoint/
thread/module/stack lists, watch list) read CPU-thread-owned state directly
from the GUI thread's WM_PAINT/list-fill handlers, racing against the CPU
thread. Routing every read through Core_RunOnCPUThread would be too slow for
something invoked continuously on paint/list-refresh.
Add g_frameMutex (Core.h/Core.cpp), held by NativeFrame() only across the
span where it actually touches that state (running the CPU, processing
breakpoints, running the ImGui debugger) - not across input handling or the
present/frame-pacing waits. Debugger windows now hold the same mutex while
reading, giving synchronized reads without the round-trip cost of queuing
to the CPU thread.
CtrlRegisterList::onPaint() goes back to always reading live values (now
safe under the lock) and grays them out by color alone while the core is
running, rather than the earlier snapshot-caching approach.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
memory.read_u8/u16/u32/read/readString/write_u8/u16/u32/write/search all
validated their address/size parameters (and, for search, the rest of its
param parsing) after already queuing onto the CPU thread. None of that
depends on CPU-thread-owned state, so do it upfront instead and fail fast
without a round trip through the queue for requests we already know are
invalid.
Also, for memory.read and memory.readString, only the raw memory copy
(which needs replacements/emuhacks disabled) now happens on the CPU
thread - the base64 encoding itself happens back on the WebSocket thread
afterward, so a large read no longer blocks the CPU thread's frame pump
for the encoding work too.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
The Win32 debugger dialogs mutate CPU-thread-owned state (breakpoints,
symbol map, registers, memory, kernel threads) directly from the GUI
thread with no synchronization, same problem the WebSocket debugger had.
Route all of these through Core_RunOnCPUThread instead, following the
same pattern used there.
Also drops two forced-pause (Core_Break/Core_WaitInactive/Core_Resume)
dances in CtrlMemView::onChar and DumpMemoryWindow's dump handler, now
unnecessary since Core_RunOnCPUThread works whether the CPU is running
or already stepping.
Modal dialogs (MessageBox, InputBox_GetString, BreakpointWindow::exec,
etc.) are kept outside any queued callback so they never block the CPU
thread on user input. Pure reads/painting (disassembly formatting,
search, list reloads, onPaint) are intentionally left as-is for now.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
Same treatment as the other subscribers: thread list/wake/stop, function and
data symbol list/add/remove/rename/scan, and backtrace now route their
kernel thread, symbol map, and disassembly manager access through
Core_RunOnCPUThread() instead of touching that state directly from the
WebSocket handler thread.
Memory::IsValidRange() checks that only depend on the request's own
address/size params (not on anything CPU-thread-owned) stay outside the
queued callback and fail fast, rather than making a pointless round trip
through the CPU thread for a request already known to be invalid.
hle.func.scan carries the same unbounded-range caveat already noted for
memory.search: no cap on 'size' beyond valid memory range.
Replaced remaining `auto` locals with concrete types.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
Every memory.read*/write*/search endpoint used to call LockMemoryAndCPU(),
which - unless the CPU was already stepping - busy-waited for coreState to
settle, force-paused a running game with Core_Break(), and blocked on
Core_WaitInactive() before touching memory, just to get exclusive access
from the WebSocket handler thread. It also took MIPSComp::jitLock around
saving/restoring emuhack ops for the same reason.
Now the whole body of each handler runs inside Core_RunOnCPUThread(), so
none of that is needed for CPU-thread exclusivity: reads/writes happen
inline on the CPU thread itself, whether the game is running or stepping,
without ever pausing it. Confirmed live that memory reads/search now
complete while coreState stays CORE_RUNNING_CPU throughout - no more
stepping flicker on every debugger memory poll.
Kept Memory::MemoryInitedLock (guards against Memory::Shutdown() racing in
from a different thread, e.g. the UI thread stopping the game - unrelated
to the WebSocket-thread-vs-CPU-thread problem) and MIPSComp::jitLock around
the emuhack save/restore (guards against a UI-triggered CPU core switch,
also a different thread than the one Core_RunOnCPUThread targets).
Same caveats as previous conversions: memory.read for a very large 'size'
now base64-encodes on the CPU thread itself, and memory.search still has no
size cap - both will now block the CPU thread's own frame pump for their
duration on a large enough request. Noted inline, not fixed here.
Replaced remaining `auto` locals with concrete types.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
CPUCoreSubscriber through the CPU thread
Continues the pattern started with SteppingSubscriber: route breakpoint,
disassembly, symbol, and register access through Core_RunOnCPUThread()
instead of touching that state directly from the WebSocket handler thread.
Two intentional exceptions, matching the reasoning already used for
cpu.stepInto's "not currently stepping" branch:
- cpu.stepping's Core_Break() call stays unqueued - it's what makes the CPU
thread start reaching the queue drain point in the first place.
- cpu.status stays unqueued - it's meant to be a cheap, frequently-pollable
status check, and its "pc" field is already documented as inaccurate unless
stepping. Matches how SteppingBroadcaster already reads the same state
directly from the WebSocket thread.
Where a handler's response doesn't depend on anything the queued lambda
computed (plain add/remove endpoints), moved req.Respond() back out after
the Core_RunOnCPUThread() call for readability - the JSON building and
socket write happen later in Finish() regardless of where Respond() is
called, so there's no thread-safety difference either way, just clarity
about what actually needs to run on the CPU thread.
memory.searchDisasm carries the same caveat flagged for memory.search: its
scan range has no size cap, so if the CPU is stepping, a very large range
will now block the CPU thread's own frame pump for the scan's duration
rather than running unqueued on the WebSocket thread as before. Not fixed
here - noted in a comment at the call site.
Replaced remaining `auto` locals in these three files with concrete types.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
Extends the cpu.stepInto treatment to cpu.stepOver, cpu.stepOut, cpu.runUntil,
and cpu.nextHLE: each now routes its breakpoint/stepping manipulation through
Core_RunOnCPUThread() instead of touching it directly from the WebSocket
handler thread. cpu.runUntil didn't have an explicit "must be stepping"
guard to begin with; since the CPU-thread queue is now drained unconditionally
at the top of every Core_RunLoopUntil() iteration (not just while stepping),
queuing from it is safe regardless of current core state.
Also corrects a stale comment on Core_RunOnCPUThread() left over from before
the drain point moved from Core_ProcessStepping() to the top of
Core_RunLoopUntil() - it's not limited to the stepping/paused case.
Replaced remaining `auto` locals in this file with concrete types.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
The WebSocket debugger's cpu.stepInto handler ran entirely on the WebSocket
handler thread, directly manipulating breakpoints and stepping state (via
Core_RequestCPUStep, g_breakpoints.SetSkipFirst, etc.) that's otherwise only
ever touched from the CPU thread (the one that calls Core_RunLoopUntil, and
thus indirectly NativeFrame).
Adds Core_RunOnCPUThread() - queues a function to run on the CPU thread and
blocks the caller until it's done. The queue is drained at the top of
Core_RunLoopUntil()'s loop, so it's reached continuously (in a tight spin)
while the CPU is stepping/paused, and at least once per call even while fully
running.
cpu.stepInto is the first consumer: once the CPU is already stepping, the
breakpoint/stepping manipulation is now routed through Core_RunOnCPUThread
instead of happening directly on the WebSocket thread. The "not currently
stepping" path still calls Core_Break() directly from the WebSocket thread,
since it's already documented free-threaded and is what makes the CPU thread
start reaching the queue-drain point in the first place.
More WebSocket debugger commands can be converted the same way going forward.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH
DisassemblyManager used to fuse lui+addiu/load/store into single pseudo-
instructions ("li", fused loads/stores) for display. This only applied to a
handful of opcodes, complicated DisassemblyManager, and was the root cause of
a stepping bug: Core_PerformCPUStep's Into/Over cases treated stepSize as a
byte count, while the WebSocket cpu.stepInto handler computed it as an
instruction count (needed to step over a whole fused macro in one go) - so a
plain, non-fused stepInto silently executed zero instructions.
Removed the fusion logic entirely (DisassemblyMacro, DISTYPE_MACRO) - every
disassembly line is now exactly one 4-byte instruction. With that,
"how many instructions does this line span" is always 1, so the
getInstructionSizeAt() byte-size queries in the legacy Windows and ImGui
debuggers are gone too; step requests just pass 1. Core_RequestCPUStep's
stepSize is now consistently in instructions everywhere.
Also fixes the PPSSPPHeadless build, broken since 0ed1f3e added
OpenWebDebugger() (which calls System_LaunchUrl) without a headless stub.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Hqm11k99viLfbJm2MkH4BH