EP_MAP_STRIDE * EPMapEntriesNum was computed in 32-bit and could wrap,
passing the range check while the loop read the unwrapped count; and the
check was skipped entirely when headerOffset == 0 (the player tempbuf
path).
- Use 64-bit math for the EP map size.
- Keep the guest-RAM range check when headerOffset != 0.
- Cap the entry count for the headerOffset == 0 path so the reads stay
within the player's 64KB tempbuf.
ReadCharGlyph read glyph metadata at an attacker-controlled bit offset
with no validation, and ReadShadowGlyph only checked after delegating to
it. Validate charPtr (with margin for the header reads) at the top of
ReadCharGlyph so it is safe regardless of caller, and drop the now
redundant checks at the ReadPtr call sites.
PGF::ReadPtr walked four length-prefixed tables and computed table sizes
before any bounds check, and used signed 32-bit size math that could
overflow, allowing a crafted font to read past the input buffer.
- Validate the total size of all tables up front using 64-bit math.
- Check the rev3 extra header fits before reading it.
- Cap charPointerLength/charMapLength/shadowMapLength to avoid absurd
allocations.
- Bounds-check glyph data offsets before reading each glyph.
Also throw in a warning fix
A malicious or MITM'd server could send a Content-Range header matching
the requested range but a larger entity body, overflowing the caller's
fixed-size buffer via output.Take. Clamp the copied size to the requested
range.
pmf_init reported stream dimensions without a cap, and PMFView::Draw
allocated width * height * 4 with 32-bit int arithmetic, so a crafted
ICON1.PMF could overflow the allocation to a small buffer while
sws_scale wrote the full frame.
- Reject videos with dimensions outside 1..720x480 in pmf_init (PMFs on
the PSP never exceed 720x480).
- Use size_t arithmetic for the frame buffer allocation.
The import debug reporter used IsValidAddress (start-address only) before
formatting module names with %s, so a crafted unterminated name could be
read past guest RAM. Use IsValidNullTerminatedString instead.
- InitContextFromTrackInfo now rejects files where sampleSize (from
blockAlign) exceeds the buffer size, instead of only clamping later in
DecodeForSas. Keep the DecodeForSas check as defense-in-depth since a
large buffer could still allow a crafted packet to overflow the fixed
assembly buffer.
- CChunkFileReader::Verify now returns ERROR_BROKEN_STATE if bounds
checking fails, so modified savestates are rejected here too.
PointerWrap tracked no end-of-buffer, so DoState() implementations could
read past the end of a crafted or truncated savestate via DoVoid's
unchecked memcpy, and DoVector could resize to an attacker-controlled
size before reading.
- PointerWrap now tracks a read end; DoVoid/ExpectVoid fail (MODE_NOOP)
before reading out of bounds.
- String reads are bounds-checked for the whole string including NUL.
- DoVector rejects sizes that can't fit in the remaining buffer.
- LoadPtr takes the buffer size and sets the read end.
- Capping the decompression buffer allocation in LoadFile.
The loop-with-trailer streaming path copied 'secondBufferByte % sampleSize'
bytes into the main buffer with no clamp. sampleSize is file-derived, so a
crafted value could overflow the destination. Clamp the copy length to
info.bufferByte.
DISC_ID/DISC_VERSION/homebrewName are attacker-controlled and were used
unsanitized to build migration rename paths. Skip the migration step if
any of them contain a '/' or '\' so the destination can't escape the
savestate directory.
pngLoadPtr allocated the decoded buffer directly from attacker-controlled
PNG IHDR dimensions with no upper bound, so browsing a crafted game icon
or savedata could trigger a multi-gigabyte allocation.
- Add maxWidth/maxHeight parameters to pngLoadPtr (default 8192x8192)
and reject images larger than the limits.
- Thread the limits through LoadTextureLevelsFromFileData,
CreateTextureFromFileData, and CreateTextureFromFile.
- Limit game icons to 256x128 in GameInfoCache and IconCache.
ReadSFO dereferenced index table entries without checking the table fit
within the buffer, and GetDataOffset had no bounds checks at all (reading
attacker-controlled offsets and strcmp'ing without a terminator guard).
- Validate the index table fits entirely within the buffer in ReadSFO.
- Add a size parameter to GetDataOffset and validate the index table,
key/data table positions, and key string termination before use.
The LZRC decompressor's only bounds check for output (and input) was a
debug-only _dbg_assert_msg_, which is a no-op in release builds. The
NPDRM demo block device also passed a hardcoded 1 MiB output length
while the real destination buffer (blockBuf_) could be as small as 2048
bytes, allowing a crafted NPDRM image to trigger an unbounded heap
overflow during game load.
Changes:
- rc_putbyte/rc_getbyte now enforce real bounds and set an error flag
instead of relying on debug asserts; decompression aborts with -1 on
overflow or truncated input.
- normalize() reads via rc_getbyte so it stays in bounds.
- Plain-text path clamps the copy size to both the output buffer and the
remaining input (and no longer interprets the size as signed).
- NPDRMDemoBlockDevice::ReadBlock passes blockSize_ (the real buffer
size) instead of 0x00100000 to lzrc_decompress.
- Add unittest/TestLzrc (synthetic input, no test data files): checks the
plain-text clamp, truncated input, and output overflow all fail safely.
- AGENTS.md: note to reuse existing format handlers/decompressors before
writing new ones.
A crafted zip with a parent-directory ("..") entry name could escape the
destination directory during extraction, writing arbitrary files on the
host (e.g. into startup/autostart folders). ExtractZipContents built the
output path by concatenating the raw zip entry name onto the destination
with no traversal check.
Changes:
- Add HasParentDirComponent() utility in Core/Util/PathUtil and use it in
GameManager::ExtractZipContents to reject entries with a ".." component.
Guard both the directory-creation and file-writing passes.
- Expose ExtractZipContents as public for testing.
- Add unittest/TestZipSlip which crafts a zip with a "../evil.txt" entry
and verifies it is not written outside the destination directory.
The /unittest subdirectory contains a separate binary with C++ unit tests
alongside the pspautotests runner. Document how to build and run them
(UnitTest.exe on Windows, PPSSPPUnitTest on Linux/Mac), and that they
should be run after substantial changes at the end of a chunk of work.
A crafted .cso compressed ISO could trigger a heap buffer overflow on any
sector read, reachable via ordinary gameplay.
Two root causes:
1. Unvalidated frame index deltas. ReadBlock/ReadBlocks computed a
compressed read range from two adjacent frame-index-table entries.
With non-monotonic entries, compressedReadEnd - compressedReadPos
underflows as u64, producing a huge read size that fileLoader->ReadAt()
wrote into the fixed-size readBuffer.
2. hdr.align (indexShift, 0-255) used as '1 << indexShift' was undefined
behavior at >= 32, and frameSize + (1 << indexShift) could wrap,
undersizing the buffer while inflate() was configured with the full
frameSize.
Fixes:
- Validate the index table is monotonically non-decreasing in the
constructor.
- Reject files with indexShift > 20.
- Use unsigned shift for buffer size math and store readBufferSize.
- Clamp compressed read sizes to readBufferSize in both ReadBlock and
ReadBlocks.