shenweip
a174390c95
Corrects the calculation of the return value when the callback of RingbufferPut returns a negative value.
2020-12-28 10:38:27 +08:00
shenweip
20df3d2c8a
Minor comment.
2020-12-14 00:42:09 +08:00
shenweip
eeb51f2d59
Don't display data info as new data when saving done.
2020-12-14 00:37:57 +08:00
shenweip
721696b9bc
Fixes incorrect date of savedata.
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Updates the date to the latest.
2020-12-14 00:27:23 +08:00
shenweip
07685d5e0f
Correctly handle stuffing data of pack header.
2020-11-25 00:13:31 +08:00
shenweip
6afeed877c
Build fixes
2020-11-24 21:36:17 +08:00
shenweip
be0449d16d
Fixes state.
2020-11-24 17:28:31 +08:00
shenweip
9a85ab2c43
Writes target buffer address in multiple times.
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Would be better to calculate read data length.
2020-11-24 17:15:26 +08:00
shenweip
235919f905
Try to implement some related funcs.
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Marked as UNTEST.
2020-11-23 17:13:55 +08:00
shenweip
730d9f8fd9
Clean up.
2020-11-23 15:49:14 +08:00
shenweip
3380d31974
Mpeg:Checks autual available space before putting data.
2020-11-23 15:24:03 +08:00
shenweip
f2bd0b9f6f
Implements sceUsbCamGetMicDataLength.
2020-11-23 14:07:11 +08:00
shenweip
c70c8cad6e
Makes a distinction between blocking and non blocking modes.
2020-11-22 02:06:15 +08:00
shenweip
aac4cbb1dc
Changes the way of reading microphone data.
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Feeds the microphone buffer continuously(Windows) and overwrites old data with new data when the buffer has no remaining space.
2020-11-22 01:17:25 +08:00
shenweip
0b64d58c7d
Fix mistake.
2020-11-18 10:59:45 +08:00
shenweip
a16e758f33
Corrects the number of added packets returned by sceMpegRingbufferPut, especially if callback is called multiple times.
2020-11-15 22:02:53 +08:00
shenweip
5e5f5d0164
Makes video streams amount meet the expectation of sceMpegRegistStream() not only the mpegheader.
2020-11-13 18:55:52 +08:00
shenweip
5819ef1f82
Reads all packets to ringbuffer.
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Calls callback multiple times to read all packets when the write position reaches the boundary of the ringbuffer.
2020-11-13 18:50:09 +08:00
shenweip
f5afd98226
When stops and unloads self module, make sure that the thread is properly deleted.
2020-10-31 23:25:52 +08:00
shenweip
6c5d4b5fc7
Log the return value.
2020-10-27 22:12:53 +08:00
shenweip
6717c2b55f
Fixes mistake.
2020-10-27 20:58:07 +08:00
shenweip
807de037bb
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
2020-10-27 20:48:34 +08:00
shenweip
eb5c22bbae
SaveState:Don't register the event during Dostate.
2020-10-27 19:50:27 +08:00
shenweip
e7147fdb09
Fixes savesate for usbmic.
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Prevents audiobuf from being null pointer.
2020-10-24 21:06:36 +08:00
shenweip
a0fe0e38c1
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 17:45:29 +08:00
shenweip
c79d20ca07
DoState.
2020-10-19 16:57:51 +08:00
shenweip
d940f80b88
PsmfPlayer:The status will not be changed until the delay result is finished.
2020-10-19 16:29:42 +08:00
shenweip
2d68dc1c16
Workaround for date bug in Car Jack Streets.
2020-10-11 16:19:06 +08:00
shenweip
a66cb1237d
Warning fixes.
2020-10-10 19:18:46 +02:00
shenweip
0eb9577562
Sets the maximum memory stick size to 32GB like a Memory Stick Duo.
2020-10-09 01:12:12 +08:00
shenweip
af435794d7
Savedata:Skips non-directories in LISTALLDELETE mode.
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Fixes https://github.com/hrydgard/ppsspp/issues/7685#issuecomment-703412467
2020-10-08 23:59:36 +08:00
shenweip
166035a87b
Simulates memory stick size to get fixed free space.
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Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
shenweip
81ad9a930a
SaveData:Displays all saves like a PSP for LISTALLDELETE mode.
2020-10-05 00:00:28 +08:00
shenweip
c84f9542d7
Savedata:Corrects the performances when the data is broken.
2020-10-01 15:41:27 +08:00
shenweip
b8c1845e3a
Savedata:Supports empty file name for save/load/delete.
2020-10-01 10:03:30 +08:00
shenweip
925944d5b2
Savedata:Improves the deleting functions.
2020-10-01 00:39:14 +08:00
shenweip
290efbc349
Check whether there may be more than one save file names by mode.
2020-09-15 21:48:55 +08:00
shenweip
fbea8f438d
Update symbol list of disassembly window when loadexec.
2020-09-12 19:45:25 +08:00
shenweip
766bd8e6bb
Don't read data more than data size of pgd files.
2020-09-12 19:00:03 +08:00
shenweip
8b5530e626
Reschedule after resuming thread from suspend.
2020-09-01 19:10:57 +08:00
shenweip
0f45e17f09
Only clear when initializating kernelMemory and userMemory.
2020-08-29 19:51:11 +08:00
shenweip
df82673116
Actually clear memory when initializating.
2020-08-29 15:26:44 +08:00
shenweip
77da51c418
Also correct the allocated size.
2020-08-05 19:01:00 +08:00
shenweip
acc952d839
Correct the alignment size when allocate memory at a position.
2020-08-05 18:43:45 +08:00
shenweip
e349eb803d
Init parameters in __UsbMicInit to avoid incorrect initial state when you exit to menu from ingame.
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Also use memcpy instead of a loop.
2020-08-02 00:22:22 +08:00
shenweip
5de721bb4c
minor fix
2020-08-01 19:50:23 +08:00
shenweip
fd619c9fc5
BuildFix
2020-07-31 19:19:51 +08:00
shenweip
107d58a74b
Also partly implement in sceUsbCam.
2020-07-31 18:26:21 +08:00
shenweip
d195cba837
Flush audio buffer when a transmission is completed.
2020-07-31 17:10:00 +08:00
shenweip
6d26bd6539
Do state.
2020-07-31 15:52:03 +08:00
shenweip
94aaf21ef2
Use UTF-8 code page to get the device names.
2020-07-31 10:25:26 +08:00
shenweip
c7e2eba231
Add basic Microphone support on Windows.
2020-07-31 10:24:17 +08:00
shenweip
d1cafd103c
Use the alloc size from real PSP for FONT_OPEN_INTERNAL_STINGY mode. the
2020-07-22 23:47:29 +08:00
shenweip
fc55d2b81b
Correcting return value of some mipscalls without after action.
2020-03-18 16:58:07 +08:00
shenweip
a286c657e3
Reset the useAllocCallbacks on font init.
2020-03-16 10:54:46 +08:00
shenweip
cefecb12b7
Buildfix.
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Buildfix2.
2020-03-16 10:22:09 +08:00
shenweip
c7db6b6466
Merge branch 'master' into Font-alloc/free
2020-03-16 08:16:50 +08:00
shenweip
ac56a8e93a
Fix states.
2020-03-16 07:54:42 +08:00
shenweip
2f088d0970
No need to manually decide pending or not for mipscalls.
2020-03-16 07:46:13 +08:00
shenweip
3ffb20b66b
Font:alloc/free memory for font file and char bitmap.
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Following the guide of JPCSP.
2020-03-15 23:05:28 +08:00
shenweip
140cb43c8b
Warning fix.
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Fixes warning C4305 in VS.
2020-03-03 17:45:23 +08:00
shenweip
54de07d4ea
Attempt to replace 0 frame width with valid frame width.(sceMpegAvcCsc)
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Fixes #12627 .
2020-03-03 17:15:14 +08:00
shenweip
41a53d70bd
Rename func.
2020-02-27 19:21:27 +08:00
shenweip
6eb1d1b742
Check whether the audio is actually played in psmf player
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Fixes #11898 , some audio contained in pmf videos seem not be actually played by the games. current code prevents video from moving forward for waiting auido and sync, similar issue will happen.
2020-02-27 17:35:16 +08:00
shenweip
3f585782f1
Don't shut down camera when exiting games,also re-enumerating devices if
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received WM_DEVICECHANGE.
2020-01-24 16:05:28 +08:00
shenweip
9becb4b72b
BuildFix2
2020-01-14 18:12:28 +08:00
shenweip
f39aa47e9b
Oops
2020-01-14 17:30:15 +08:00
shenweip
d1e354ce04
Improve compatibility.
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Don't implemente on vista and UWP,they don't have a full support for this.
2020-01-14 17:15:11 +08:00
shenweip
5c4a1e00fc
BuildFix
2020-01-14 08:19:44 +08:00
shenweip
034a257baf
Add camera support for windows.
2020-01-13 15:06:02 +08:00
shenweip
8ccc7996b0
Don't check auAddr.
2020-01-05 22:37:29 +08:00
shenweip
4bc0274d53
Check invalid address in sceMpegAtracDecode.
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Fixes #11026 .
2020-01-05 22:11:43 +08:00
shenweip
9be8fc6c69
Oops.
2020-01-04 11:14:32 +08:00
shenweip
9fa4ae7b15
fix
2020-01-04 09:11:15 +08:00
shenweip
44660bd9ae
Change async priority to current thread'priority if priority = -1.
2020-01-03 14:33:32 +08:00
shenweip
458f8cfac3
minor fix
2020-01-02 16:45:01 +08:00
shenweip
28bfc4c05d
Avoid thread queue out of range by a offset.
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This case will happen if thread priority is -1.
2020-01-02 16:03:48 +08:00
shenweip
d09543ebd7
Move umd replace to loaders.
2020-01-02 14:56:24 +08:00
shenweip
fb696f8a71
Just return error if current directory not be setted.
2019-12-25 11:16:56 +08:00
shenweip
c3a489fa90
Don't ignore SCE_KERNEL_ERROR_NOCWD in many cases.
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Use a error 1 to mean the uccessful mapping but carry with SCE_KERNEL_ERROR_NOCWD error.
2019-12-13 17:59:55 +08:00
shenweip
fd6b0554d6
IO:Re-grab SCE_KERNEL_ERROR_NOCWD.
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Fix issue#12492,the issue occur since commit e09296b9b1
2019-12-13 11:15:58 +08:00
shenweip
a6d511d123
IO:Add an extra delay to simulate umd delay in file seek whence.
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Pangya(KS) seems want to check something base on this delay and system time.Anyhow, the game work now.
2019-12-13 08:19:17 +08:00
shenweip
1cb59eb76a
Fix savedata.
2013-09-29 17:30:17 +08:00
shenweip
3e5b6e6200
Only use a separate btnmake.
2013-09-29 16:21:30 +08:00
shenweip
38e744b080
Add FXAA to menu item.
2013-09-29 16:08:52 +08:00
shenweip
3da79bdeae
Fix savedata to support old savedata.
2013-09-27 23:57:08 +08:00
shenweip
dbb16517d2
Forget DoState.
2013-09-27 23:10:31 +08:00
shenweip
a883fbd155
Add some comments.
2013-09-27 23:01:27 +08:00
shenweip
7bb798edb6
Implemented sceUtilityGamedataInstallUpdate.
2013-09-27 22:52:25 +08:00
shenweip
eb33037f3c
Fix a bug that mouse cannot work correctly when maximize the window from 1x window size.
2013-09-26 00:19:13 +08:00
shenweip
43654e2a61
Use a separate latch for osk dialog.
2013-09-25 16:32:07 +08:00
shenweip
b59636003d
Don't push the second srcreen.
2013-09-25 01:37:25 +08:00
shenweip
a8692d36fe
Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen.
2013-09-24 13:03:59 +08:00
shenweip
c8603c01f8
Add "Remove From Recent" funtion,more convenient for the users.
2013-09-19 16:10:31 +08:00
shenweip
4986bf735b
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
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dialog in sceUtilityGamedataInstallUpdate
Forget this before.
2013-09-18 21:34:28 +08:00
shenweip
6bcf1705ec
Typo
2013-09-18 18:19:08 +08:00
shenweip
d0c5a721b0
fix wrong var name
2013-09-18 16:21:18 +08:00
shenweip
440b6197d7
Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice
2013-09-18 16:19:05 +08:00
shenweip
a794f1536e
Add a DEBUG_LOG_REPORT in sceJpegCsc
2013-09-18 14:07:58 +08:00
shenweip
1badbe502c
Implemented sceJpegCsc,finally Monster Hunter 3rd'video works.
2013-09-18 14:07:21 +08:00