25 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 639e57c2bd Savestate: Keep pending adhocctl requests, so a waiting Init survives a load
With WLAN on and no server reachable, sceNetAdhocctlInit keeps its thread
waiting for the login. The load dropped the request, and the wait ended in
BUSY, which Init can't retry. Splinter Cell then ran its failure path with
a deleted event flag. Also stop freeing matching event buffers into the
restored allocator, and take the event lock when clearing.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-28 09:34:06 -06:00
Henrik Rydgård c5e4d0d90d Rename the get-memory-pointer functions to make it clear where CPU exceptions can happen. 2026-08-12 14:06:16 +02:00
Henrik Rydgård 3bd41376da More memory cleanup 2026-08-11 20:12:10 +02:00
Henrik Rydgård 8cb1732564 Clean up the memory partition ID enum 2026-07-25 14:53:02 +02:00
Henrik Rydgård 040996f185 Use new/delete properly for SceNetAdhocMatchingContext. It contains non-POD C++ objects. 2026-07-23 11:17:44 +02:00
Henrik Rydgård 702e18bd2d Fix typo (thanks Nemo)
See #d0dd10c
2026-07-18 23:55:25 +02:00
Henrik Rydgård d0dd10ce6b Avoid memsetting a non-POD struct (fixes compiler warning) 2026-06-16 11:05:16 +02:00
Katharine Chui f218138f2e add missing null check during actOnDeathPacket
It is not impossible for deadkid to not be tracked, so we have to
null check that
2026-02-26 13:18:03 +01:00
Henrik Rydgård 3e2dce1e54 Move AdHoc error codes to the big enum, fix the naming convention to be consistent 2025-08-06 17:44:54 +02:00
Nemoumbra c7aafd4cbe Deduplicated a config variable 2025-07-02 01:30:21 +03:00
Nemoumbra 921fd32969 8 vars moved to NetAdhocCommon, 1 var moved to sceNetAdhocMatching 2025-07-01 19:56:09 +03:00
Henrik Rydgård 4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Henrik Rydgård 0f840e6240 Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
Henrik Rydgård e24317b20b A lot more logging fixes 2025-01-20 12:20:21 +01:00
Henrik Rydgård 7d2ad6980e Another batch of changes 2025-01-20 12:20:21 +01:00
Nemoumbra aae7b187d5 Hadouken fixes: SendData funcs + sceNetAdhocMatchingGetPoolStat 2025-01-05 01:07:10 +03:00
Nemoumbra 94f4ad200b Hadooken fixes: sceNetAdhocMatchingSelectTarget, NetAdhocMatching_CancelTargetWithOpt 2025-01-05 00:46:42 +03:00
Nemoumbra 3497ccacb5 Hadooken codestyle fix + cleaned up NetAdhocMatching_Start 2025-01-05 00:08:20 +03:00
Nemoumbra f7289ff22a Simplified 2 more matching funcs 2025-01-04 23:52:31 +03:00
Nemoumbra 4f623db57a Added early returns for actOn{X}Packet funcs 2025-01-04 23:42:39 +03:00
Nemoumbra 110799f09d Cleaned up broadcastHelloMessage and broadcastPingMessage 2025-01-04 21:08:31 +03:00
Nemoumbra 9f94e035a7 Added early returns for send{X}Packet funcs 2025-01-04 20:29:39 +03:00
Nemoumbra 9f4f0a4e6a Brace codestyle fix 2025-01-04 19:55:50 +03:00
Nemoumbra 96f9749e2e Split out the matching code from sceNetAdhoc.cpp 2025-01-03 04:59:26 +03:00
Nemoumbra b265b3b994 Added empty sceNetAdhocMatching files 2025-01-02 16:03:37 +03:00