164 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 cc5ee42dda Kernel waits: One timeout event for every kind of object
Semaphores, event flags, mutexes, lwmutexes, mbx, msgpipes, fpl, vpl,
tlspl and WaitThreadEnd each had their own CoreTiming event, handler
registration and savestate entry for wait timeouts, and their own function
to schedule one. Now one event (WaitThreadEnd's, renamed) times out all of
them, keyed by thread, and dispatches on the thread's wait type to a
timeoutFunc registered alongside the begin/end callback functions.
__KernelWaitCurThreadWithTimeout() starts such a wait, and the HLEKernel
helpers have overloads that use the shared event.

Old savestates still load: each object's section reads its old event id
and points it at the shared handler, so a timeout pending in the state
goes off as before. Checked with a state saved mid-wait by the previous
build, and with four games.

The one behaviour change: tlspl timeouts now follow the same hardware
rule as the others, where they used the raw timeout.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 f26ca37dad Threads: Context switches cost what they do on hardware
Timed on a PSP, each way of handing the CPU to another thread (the call
and the switch together):

                                     hardware   before   now
  rotate to an equal thread              7        14       7
  signal, better thread runs            10        17      10
  it waits again, back to caller        10        19      12
  wakeup, better thread runs             8        13       6
  it sleeps again, back to caller        7        12       6
  start a better thread, entry          30        28      30
  thread ends, back to its waiter       21        13      20
  notify, better thread's callback      14        13      14

A switch between two threads now costs 1150 cycles instead of 2700.
Starting a better thread costs 2000 cycles more, ending a thread 3300,
and setting up a callback 1800.

Also splits a wait timeout's ~30us into the deadline being taken 12us
into the call and the timeout going off 18us after it. That only changes
the time left written back, which threads/semaphores/wait and
threads/fpl/cancel pin between them. intr/vblank is re-recorded so it
no longer depends on the phase of the frame.

threads/callbacks/combos now passes.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 a17a9eb147 Callbacks: A notify takes the thread out of its CB wait right away
On hardware, notifying a callback of a thread in a CB wait takes it out of
the wait at once, even though the callback only runs when the thread would
get the CPU. A semaphore signalled in between doesn't end the wait: the
callback runs first, then the wait resumes and takes it (pspautotests
threads/callbacks/combos). We left the thread on the wait list until the
callback started, so the signal ended the wait and the callback didn't
run.

The notify now pauses the wait, as starting a callback used to. If the
callbacks are canceled before the thread's turn comes, the wait just
resumes (Thread savestate section version 7).

threads/callbacks/combos goes in the to-do list: a callback returning to
the thread that notified it still takes ~13us where hardware takes ~9,
part of the context switch cost.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 fb9ac8397e Threads: Wait timeouts work like hardware's, one rule for all of them
Every wait with a timeout behaves the same on hardware (pspautotests
threads/scheduling/waittimeouts). The deadline is taken, and the alarm set
up a moment later. If the deadline has passed by then, the wait fails with
WAIT_TIMEOUT at once, without yielding or writing the timeout back. That's
usual for 0us, half the time for 1us, and rare after; AllocateVpl does more
first. Otherwise it ends max(t, 205us) + ~35us after the call. Each object
had its own guess (24/245, 25/250, 20/250 and so on), and only MsgPipe had
the immediate case.

__KernelWaitTimesOutAtOnce() and __KernelWaitTimeoutUs() now do it for
semaphores, event flags, mutexes, lwmutexes, mbx, msgpipes, fpl, vpl and
WaitThreadEnd. The latency past the deadline isn't counted in the time
left written back.

Outcomes that hardware decides by the clock's phase (these, and
sceKernelDelayThread returning at once) go with the likelier one. Ones
between 50% and certain are instead spread evenly over calls, so a polling
loop can't lock into never yielding (sceKernelThread section version 7).
This replaces the pseudo-random choice for delays.

Also adds threads/scheduling/readyqueue, which already passes.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 af8088b790 Threads: A delay can end before it starts waiting
A delay's deadline is now + usec, and the clock is read again when the
alarm is set. If the deadline has passed by then, the call returns 0 at
once without giving up the CPU. On hardware that makes
sceKernelDelayThread(0) return at once about 60% of the time. On a thread's
first wait after it starts, a delay of 1 does so about two times in three
as well (pspautotests threads/scheduling/delayzero). We always waited at
least 210us.

The choice is pseudo-random off the tick count, not the tick phase, since
our cycle counts are regular enough for a polling loop to lock into never
yielding. Threads remember whether they've waited since starting (Thread
savestate section version 6).

Also moves threads/vpl/create into the passing tests: re-recorded on 6.61,
it agrees with what we do for partitions 8 and 9.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-29 11:09:47 -06:00
Henrik RydgårdandClaude Opus 5.5 8301c35d7d Threads: Let better threads preempt a long sceKernelCreateThread
On hardware the kernel fills a new thread's stack with interrupts on, so
a better thread that wakes during it runs before the call returns, the
time it takes doesn't count towards the call, and worse threads get
nothing (pspautotests threads/scheduling/preemptsyscall). PPSSPP ate the
whole cost at once and only rescheduled at the end.

__KernelBusyDelayResult() models such a syscall: the caller waits, an
idle thread stands in for it while nothing better wants the CPU, and its
remaining cycles only count down while that's the case. When done it
goes back ahead of threads of its own priority, having never given up
the CPU. sceKernelCreateThread uses it for the stack fill, unless a
thread event handler is about to run.

Booting 75 games against master shows no difference.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-29 09:56:28 -06:00
Henrik Rydgård 41144e3b35 Give the memory partitions the caller's privilege, not the syscall's
PPSSPP decided whether a caller was privileged with hleIsKernelMode(), which reports whether the
syscall being executed is itself a kernel-only export. That's a different question from the one
the hardware answers: on a PSP the privilege belongs to the calling module, and a kernel module
reaches sceKernelCreateTlspl through the ordinary ThreadManForUser NID like anything else. So a
kernel module asking for partition 1, 3 or 4 got ILLEGAL_PERM where a real PSP hands it over,
which the new threads/tls/kernel/partition test shows directly.

BlockAllocatorFromID now also accepts a caller whose thread belongs to a kernel module, via a new
__KernelCurThreadIsKernelMode(). It checks the thread's own attribute first and then the owning
module, because a kernel module's main thread isn't necessarily flagged kernel - the attribute
comes from PSP_MAIN_THREAD_ATTR, which needn't set it. That mirrors how sceKernelCreateThread
already works out allowKernel.

This only ever widens access, and only for threads belonging to kernel modules, so games are
unaffected - they run in user modules and see exactly what they saw before.
2026-09-08 15:18:02 -06:00
Henrik RydgårdandClaude Sonnet 5 43dccd5903 HLE: implement assorted stubs and minor functionality
This is stuff encountered in the VSH boot research.

sceRtc_driver, scePower_driver, sceImpose_driver, ThreadManForKernel funcs,
sceRtcGetAlarmTick, sceHprm_driver/sceHprmReadLatch

sceVshBridge_Driver imports sceKernelResumeDispatchThread, SuspendDispatchThread,
and NotifyCallback from ThreadManForKernel, but they were only registered under
ThreadManForUser. Added sceKernelGetUserLevel and sceKernelIsUserModeThread (new).

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-19 18:38:03 +02:00
Henrik RydgårdandClaude Sonnet 5 21b7ce7392 Expose EventFlag/Mutex/Semaphore/MsgPipe/Callback in their headers
These KernelObject subclasses (and their Native* status structs) were
private implementation details of their respective .cpp files. Move them
into the matching .h instead, so external code - specifically the upcoming
WebSocket kernel-object introspection endpoints - can read a live object's
state directly via kernelObjects.Get<T>()/Iterate<T>(), the same way
PSPModule/PSPThread already can. Read-only by convention: nothing outside
each file should call DoState() or otherwise mutate these; the fields are
public here for that file's own pre-existing use, not an invitation to
write from elsewhere.

To avoid pulling each type's full dependency set (Memory::, BlockAllocator,
CoreTiming, HLEKernel::...) into headers many other files include, non-trivial
method bodies (DoState, and MsgPipe's buffer/wait-list management) are
declared in the header but still defined out-of-line in the .cpp, same as
before - only genuinely trivial one-liners went inline.

KernelObjectPool also gains IterateAll(), a type-agnostic sibling of the
existing Iterate<T>() - walks every live kernel object regardless of type,
for a coarse "what's alive right now" overview.

No behavior change - this is a pure visibility/declaration-vs-definition
move, not new functionality. That lands in a follow-up commit.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-17 16:01:23 +02:00
Henrik Rydgård a7dc184613 Reapply "Implement exit callbacks. Attempt to solve #21828"
It was a mistake to revert c4d3cc8 , need to take savestates into
account

This reverts commit d5cec86933.
2026-07-08 19:45:42 +02:00
Henrik Rydgård d5cec86933 Revert "Implement exit callbacks. Attempt to solve #21828"
This reverts commit e4d3cc841c.
2026-07-08 18:09:09 +02:00
Henrik Rydgård e4d3cc841c Implement exit callbacks. Attempt to solve #21828 2026-06-15 12:12:57 +02:00
Katharine Chui bf30de1527 initial github.com/kethen/aemu_postoffice integration ported from github.com/kethen/aemu 2026-01-11 18:53:54 +01:00
Katharine Chui 326448636b Run module_start of plugins before starting boot module 2025-06-13 23:29:49 +02:00
Henrik Rydgård f10599bbdb Warning fix (though no actual semantic change) 2025-04-02 09:26:04 +02:00
Henrik Rydgård 2bfe327dbd Expose PSPThread in the same manner 2025-03-31 10:24:03 +02:00
Henrik Rydgård 644f5e4e6c Expose PSPModule (so the debugger can access it later) 2025-03-31 09:56:08 +02:00
Henrik Rydgård 5f5ad32f7e Start cleaning up logging 2025-01-19 12:10:57 +01:00
Henrik Rydgård 739a32324d Thread view: Show wait type 2024-12-08 11:13:21 +01:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Henrik Rydgård a2669377eb Merge pull request #14149 from unknownbrackets/usb-wait
Usb: Implement state waits
2021-02-16 00:02:08 +01:00
Unknown W. Brackets cfbeadccc7 Usb: Implement state waits.
See #11067 - implementing in hopes of reducing spin.
2021-02-15 13:43:05 -08:00
Unknown W. Brackets b9ae574679 Thread: Log error when delaying a waiting thread.
This will handle double delaying and delaying in general.
2021-02-06 23:55:46 -08:00
Henrik Rydgård 5c0ab8bea3 Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. 2020-11-23 09:09:36 +01:00
Unknown W. Brackets ac7522b0dd Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
ANR2ME 439171fc56 An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior. 2020-09-04 13:09:44 +07:00
sum2012 80283d3230 Add a check in sceKernelExitDeleteThread 2020-08-18 21:03:45 +08:00
sum2012 35c05ef064 Use ppsspp error name 2020-08-18 06:42:55 +08:00
sum2012 df1f126715 Fix sceKernelExitThread
fix #13297 fix #9523
According from
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3924
2020-08-17 23:16:15 +08:00
shenweip c7e2eba231 Add basic Microphone support on Windows. 2020-07-31 10:24:17 +08:00
Henrik Rydgård 1010a07f65 Expose more information on the crash screen (current kernel thread) 2020-07-12 16:47:53 +02:00
Henrik Rydgård e184ed368d Kernel: Add a little paranoia check on chained mipscalls.
See #13057
2020-07-12 10:39:25 +02:00
Unknown W. Brackets 54e1afda1e HLE: Make calling mips funcs simpler.
This makes their return value handling, scheduling, etc. more
straight-forward.
2020-03-22 06:59:43 -07:00
Unknown W. Brackets 7d36b70a8e Kernel: Rename conflicting kernel object names.
These are names that can often conflict with system headers in ports.
Let's just simplify by prefixing with PSP.

No actual functional/code changes, just syntax and names.
2020-03-15 08:33:40 -07:00
Unknown W. Brackets 593e48b865 Io: Update async priority more correctly.
When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.

This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00
Unknown W. Brackets f63daf8185 Io: Change async thread priority if running.
Really thought I'd already done this, must've made a mistake...
Fixes #12400.
2019-10-20 10:26:37 -07:00
Unknown W. Brackets dd804660c9 Psmf: Use kernel memory for helper thread stack.
Also, thread stacks must be 0x200 or larger.
2019-09-01 08:16:05 -07:00
Unknown W. Brackets f244b390ae Kernel: Kernel threads can beget kernel threads.
Fixes #7687.
2019-03-23 12:05:06 -07:00
Unknown W. Brackets 5670fc03ae Debugger: Add debug interfaces for threads.
This way we can switch context.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets 97cce6ccfe ThreadEvent: Trigger handlers for start/exit too.
Start isn't in the right place or on the right thread, and exit isn't on
the right thread either.  But these don't seem very particular about what
thread they run on.
2016-05-28 21:19:28 -07:00
Unknown W. Brackets c6cd614f2b Thread: Allow mipscalls to be scheduled in a row.
Should be fine to just use the stack to save these things, likely that's
what happens in real firmware.  This fixes issues when a second mipscall
is scheduled in the same HLE syscall.
2016-05-28 21:18:03 -07:00
Unknown W. Brackets e9916bdf0b ThreadEvent: Add management functions.
Currently never being triggered, though.
2016-05-28 21:17:16 -07:00
Unknown W. Brackets 909e4b9bd8 Switch lo and hi so that low comes first.
This way we can treat it as a single 64-bit value.
2015-06-28 10:42:19 -07:00
Unknown W. Brackets 8d5f843bb8 Cleanup thread start and create logging.
Also report less cases.
2015-03-28 14:46:09 -07:00
Unknown W. Brackets fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Henrik Rydgard fd1dcb881f Add ability to flag function to clear a bit of stack. See #6374, idea by JPCSP, pointed out by sum2012. 2015-03-02 01:03:12 +01:00
Peter Tissen a7d9370a69 don't use Thread* to create thread
slightly less hacky, as in, a little bit closer to what the actual PSP does, although the timings are still complete guesses

also

* Protect the adhoc Events by a mutex lock
* don't use emplace_back since symbian doesn't compile with it
2015-01-04 18:58:42 +01:00
sum2012 589cf551a0 Revert "Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access"
This reverts commit 8a65d73ad2.
2015-01-04 13:04:05 +01:00
AdamN 3dc6eed05b Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread) 2015-01-04 13:04:01 +01:00
AdamN 69fb339a83 Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access 2015-01-04 13:04:01 +01:00