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Merge pull request #20424 from hrydgard/logging-fix
Unload Retroachievements before we shut down the emulated PSP instead of the opposite.
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1 file changed
+6
-6
+6
-6
@@ -445,8 +445,8 @@ EmuScreen::~EmuScreen() {
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// Should not be able to quit during boot, as boot can't be cancelled.
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_dbg_assert_(!bootPending_);
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if (!bootPending_) {
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PSP_Shutdown(true);
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Achievements::UnloadGame();
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PSP_Shutdown(true);
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}
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_dbg_assert_(coreState == CORE_POWERDOWN);
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@@ -539,16 +539,16 @@ void EmuScreen::sendMessage(UIMessage message, const char *value) {
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WARN_LOG(Log::Loader, "Can't stop during a pending boot");
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return;
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}
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PSP_Shutdown(true);
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Achievements::UnloadGame();
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PSP_Shutdown(true);
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System_Notify(SystemNotification::DISASSEMBLY);
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} else if (message == UIMessage::REQUEST_GAME_RESET) {
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if (bootPending_) {
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WARN_LOG(Log::Loader, "Can't reset during a pending boot");
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return;
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}
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PSP_Shutdown(true);
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Achievements::UnloadGame();
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PSP_Shutdown(true);
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// Restart the boot process
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bootPending_ = true;
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@@ -584,8 +584,8 @@ void EmuScreen::sendMessage(UIMessage message, const char *value) {
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System_Notify(SystemNotification::DISASSEMBLY);
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});
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} else {
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PSP_Shutdown(true);
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Achievements::UnloadGame();
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PSP_Shutdown(true);
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// OK, now pop any open settings screens and stuff that are running above us.
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// Otherwise, we can get strange results with game-specific settings.
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@@ -1473,8 +1473,8 @@ bool EmuScreen::checkPowerDown() {
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if (coreState == CORE_POWERDOWN && PSP_GetBootState() == BootState::Complete && !bootPending_) {
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bool shutdown = false;
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if (PSP_IsInited()) {
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PSP_Shutdown(true);
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Achievements::UnloadGame();
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PSP_Shutdown(true);
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shutdown = true;
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}
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INFO_LOG(Log::System, "SELF-POWERDOWN!");
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@@ -1731,8 +1731,8 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
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}
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if (SaveState::PollRestartNeeded() && !bootPending_) {
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PSP_Shutdown(true);
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Achievements::UnloadGame();
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PSP_Shutdown(true);
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// Restart the boot process
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bootPending_ = true;
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