Merge pull request #21738 from hrydgard/assorted-fixes

Code cleanup from GermanAizek, fix hidden ShowMenuBar option
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2026-05-27 12:51:34 +02:00
commit f163d1ecbc
5 files changed
+134 -102

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+4 -3
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@@ -1363,12 +1363,13 @@ void OpenGLContext::BindPipeline(Pipeline *pipeline) {
}
void OpenGLContext::UpdateDynamicUniformBuffer(const void *ub, size_t size) {
if (curPipeline_->dynamicUniforms.uniformBufferSize != size) {
const auto &dynamicUniforms = curPipeline_->dynamicUniforms;
if (dynamicUniforms.uniformBufferSize != size) {
Crash();
}
for (size_t i = 0; i < curPipeline_->dynamicUniforms.uniforms.size(); ++i) {
const auto &uniform = curPipeline_->dynamicUniforms.uniforms[i];
for (size_t i = 0; i < dynamicUniforms.uniforms.size(); ++i) {
const auto &uniform = dynamicUniforms.uniforms[i];
const GLint &loc = curPipeline_->locs_->dynamicUniformLocs_[i];
const float *data = (const float *)((uint8_t *)ub + uniform.offset);
switch (uniform.type) {
+7 -5
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@@ -118,8 +118,9 @@ void VulkanPushPool::BeginFrame() {
// Still, let's keep around a few big ones (6 - 3).
if (blocks_.size() > 6 && blocks_.back().lastUsed < now - PUSH_GARBAGE_COLLECTION_DELAY) {
double start = time_now_d();
size_t size = blocks_.back().size;
blocks_.back().Destroy(vulkan_);
Block &last = blocks_.back();
size_t size = last.size;
last.Destroy(vulkan_);
blocks_.pop_back();
DEBUG_LOG(Log::G3D, "%s: Garbage collected block of size %s in %0.2f ms", name_, NiceSizeFormat(size).c_str(), time_now_d() - start);
}
@@ -149,9 +150,10 @@ void VulkanPushPool::NextBlock(VkDeviceSize allocationSize) {
// We're still here and ran off the end of blocks. Create a new one.
blocks_.push_back(CreateBlock(newBlockSize));
blocks_.back().frameIndex = curFrameIndex;
blocks_.back().used = allocationSize;
blocks_.back().lastUsed = time_now_d();
Block &newBlock = blocks_.back();
newBlock.frameIndex = curFrameIndex;
newBlock.used = allocationSize;
newBlock.lastUsed = time_now_d();
// curBlockIndex_ is already set correctly here.
DEBUG_LOG(Log::G3D, "%s: Created new block of size %s in %0.2f ms", name_, NiceSizeFormat(newBlockSize).c_str(), 1000.0 * (time_now_d() - start));
}
+81 -64
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@@ -213,51 +213,54 @@ void VulkanQueueRunner::PreprocessSteps(std::vector<VKRStep *> &steps) {
// substitute descriptors, alternatively using texture array layers creatively.
for (int j = 0; j < (int)steps.size(); j++) {
decltype(steps[j]->render) &render = steps[j]->render;
if (steps[j]->stepType == VKRStepType::RENDER &&
steps[j]->render.framebuffer) {
if (steps[j]->render.finalColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
steps[j]->render.finalColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
render.framebuffer) {
if (render.finalColorLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
render.finalColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
if (steps[j]->render.finalDepthStencilLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
steps[j]->render.finalDepthStencilLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (render.finalDepthStencilLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
render.finalDepthStencilLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
}
}
for (int j = 0; j < (int)steps.size() - 1; j++) {
// Push down empty "Clear/Store" renderpasses, and merge them with the first "Load/Store" to the same framebuffer.
decltype(steps[j]->render) &render_j = steps[j]->render;
if (steps.size() > 1 && steps[j]->stepType == VKRStepType::RENDER &&
steps[j]->render.numDraws == 0 &&
steps[j]->render.numReads == 0 &&
steps[j]->render.colorLoad == VKRRenderPassLoadAction::CLEAR &&
steps[j]->render.stencilLoad == VKRRenderPassLoadAction::CLEAR &&
steps[j]->render.depthLoad == VKRRenderPassLoadAction::CLEAR) {
render_j.numDraws == 0 &&
render_j.numReads == 0 &&
render_j.colorLoad == VKRRenderPassLoadAction::CLEAR &&
render_j.stencilLoad == VKRRenderPassLoadAction::CLEAR &&
render_j.depthLoad == VKRRenderPassLoadAction::CLEAR) {
// Drop the clear step, and merge it into the next step that touches the same framebuffer.
for (int i = j + 1; i < (int)steps.size(); i++) {
decltype(steps[i]->render) &render_i = steps[i]->render;
if (steps[i]->stepType == VKRStepType::RENDER &&
steps[i]->render.framebuffer == steps[j]->render.framebuffer) {
if (steps[i]->render.colorLoad != VKRRenderPassLoadAction::CLEAR) {
steps[i]->render.colorLoad = VKRRenderPassLoadAction::CLEAR;
steps[i]->render.clearColor = steps[j]->render.clearColor;
render_i.framebuffer == render_j.framebuffer) {
if (render_i.colorLoad != VKRRenderPassLoadAction::CLEAR) {
render_i.colorLoad = VKRRenderPassLoadAction::CLEAR;
render_i.clearColor = render_j.clearColor;
}
if (steps[i]->render.depthLoad != VKRRenderPassLoadAction::CLEAR) {
steps[i]->render.depthLoad = VKRRenderPassLoadAction::CLEAR;
steps[i]->render.clearDepth = steps[j]->render.clearDepth;
if (render_i.depthLoad != VKRRenderPassLoadAction::CLEAR) {
render_i.depthLoad = VKRRenderPassLoadAction::CLEAR;
render_i.clearDepth = render_j.clearDepth;
}
if (steps[i]->render.stencilLoad != VKRRenderPassLoadAction::CLEAR) {
steps[i]->render.stencilLoad = VKRRenderPassLoadAction::CLEAR;
steps[i]->render.clearStencil = steps[j]->render.clearStencil;
if (render_i.stencilLoad != VKRRenderPassLoadAction::CLEAR) {
render_i.stencilLoad = VKRRenderPassLoadAction::CLEAR;
render_i.clearStencil = render_j.clearStencil;
}
MergeRenderAreaRectInto(&steps[i]->render.renderArea, steps[j]->render.renderArea);
steps[i]->render.renderPassType = MergeRPTypes(steps[i]->render.renderPassType, steps[j]->render.renderPassType);
steps[i]->render.numDraws += steps[j]->render.numDraws;
steps[i]->render.numReads += steps[j]->render.numReads;
MergeRenderAreaRectInto(&render_i.renderArea, render_j.renderArea);
render_i.renderPassType = MergeRPTypes(render_i.renderPassType, render_j.renderPassType);
render_i.numDraws += render_j.numDraws;
render_i.numReads += render_j.numReads;
// Cheaply skip the first step.
steps[j]->stepType = VKRStepType::RENDER_SKIP;
break;
} else if (steps[i]->stepType == VKRStepType::COPY &&
steps[i]->copy.src == steps[j]->render.framebuffer) {
steps[i]->copy.src == render_j.framebuffer) {
// Can't eliminate the clear if a game copies from it before it's
// rendered to. However this should be rare.
// TODO: This should never happen when we check numReads now.
@@ -404,17 +407,19 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
for (int i = 0; i < (int)steps.size() - 3; i++) {
int last = -1;
const decltype(steps[i + 1]->render) &render_i_plus_1 = steps[i + 1]->render;
if (!(steps[i]->stepType == VKRStepType::COPY &&
steps[i + 1]->stepType == VKRStepType::RENDER &&
steps[i + 2]->stepType == VKRStepType::COPY &&
steps[i + 1]->render.numDraws == 1 &&
render_i_plus_1.numDraws == 1 &&
steps[i]->copy.dst == steps[i + 2]->copy.dst))
continue;
// Looks promising! Let's start by finding the last one.
for (int j = i; j < (int)steps.size(); j++) {
const decltype(steps[j]->render) &render_j = steps[j]->render;
switch (steps[j]->stepType) {
case VKRStepType::RENDER:
if (steps[j]->render.numDraws > 1)
if (render_j.numDraws > 1)
last = j - 1;
// should really also check descriptor sets...
if (steps[j]->commands.size()) {
@@ -480,41 +485,45 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
// of the game.
for (int i = 0; i < (int)steps.size() - 3; i++) {
int last = -1;
const decltype(steps[i]->render) &render_i = steps[i]->render;
const decltype(steps[i + 1]->render) &render_i_plus_1 = steps[i + 1]->render;
const decltype(steps[i + 2]->render) &render_i_plus_2 = steps[i + 2]->render;
if (!(steps[i]->stepType == VKRStepType::RENDER &&
steps[i + 1]->stepType == VKRStepType::RENDER &&
steps[i + 2]->stepType == VKRStepType::RENDER &&
steps[i]->render.numDraws == 1 &&
steps[i + 1]->render.numDraws == 1 &&
steps[i + 2]->render.numDraws == 1 &&
steps[i]->render.colorLoad == VKRRenderPassLoadAction::DONT_CARE &&
steps[i + 1]->render.colorLoad == VKRRenderPassLoadAction::KEEP &&
steps[i + 2]->render.colorLoad == VKRRenderPassLoadAction::DONT_CARE)) {
render_i.numDraws == 1 &&
render_i_plus_1.numDraws == 1 &&
render_i_plus_2.numDraws == 1 &&
render_i.colorLoad == VKRRenderPassLoadAction::DONT_CARE &&
render_i_plus_1.colorLoad == VKRRenderPassLoadAction::KEEP &&
render_i_plus_2.colorLoad == VKRRenderPassLoadAction::DONT_CARE)) {
continue;
}
VKRFramebuffer *depalFramebuffer = steps[i]->render.framebuffer;
VKRFramebuffer *targetFramebuffer = steps[i + 1]->render.framebuffer;
VKRFramebuffer *depalFramebuffer = render_i.framebuffer;
VKRFramebuffer *targetFramebuffer = render_i_plus_1.framebuffer;
// OK, found the start of a post-process sequence. Let's scan until we find the end.
for (int j = i; j < (int)steps.size() - 3; j++) {
const decltype(steps[j]->render) &render_j = steps[j]->render;
if (((j - i) & 1) == 0) {
// This should be a depal draw.
if (steps[j]->render.numDraws != 1)
if (render_j.numDraws != 1)
break;
if (steps[j]->commands.size() > 5) // TODO: Not the greatest heuristic! This may change if we merge commands.
if (steps[j]->commands.size() > 5)
break;
if (steps[j]->render.colorLoad != VKRRenderPassLoadAction::DONT_CARE)
if (render_j.colorLoad != VKRRenderPassLoadAction::DONT_CARE)
break;
if (steps[j]->render.framebuffer != depalFramebuffer)
if (render_j.framebuffer != depalFramebuffer)
break;
last = j;
} else {
// This should be a target draw.
if (steps[j]->render.numDraws != 1)
if (render_j.numDraws != 1)
break;
if (steps[j]->commands.size() > 5) // TODO: Not the greatest heuristic! This may change if we merge commands.
if (steps[j]->commands.size() > 5)
break;
if (steps[j]->render.colorLoad != VKRRenderPassLoadAction::KEEP)
if (render_j.colorLoad != VKRRenderPassLoadAction::KEEP)
break;
if (steps[j]->render.framebuffer != targetFramebuffer)
if (render_j.framebuffer != targetFramebuffer)
break;
last = j;
}
@@ -536,6 +545,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
// Combine the depal renders. Also record scissor bounds.
for (int j = i + 2; j <= last + 1; j += 2) {
const decltype(steps[j]->render) &render_j = steps[j]->render;
for (int k = 0; k < (int)steps[j]->commands.size(); k++) {
switch (steps[j]->commands[k].cmd) {
case VKRRenderCommand::DRAW:
@@ -564,7 +574,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
break;
}
}
MergeRenderAreaRectInto(&steps[i]->render.renderArea, steps[j]->render.renderArea);
MergeRenderAreaRectInto(&steps[i]->render.renderArea, render_j.renderArea);
steps[j]->stepType = VKRStepType::RENDER_SKIP;
}
@@ -586,6 +596,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
// Combine the target renders.
for (int j = i + 3; j <= last; j += 2) {
const decltype(steps[j]->render) &render_j = steps[j]->render;
for (int k = 0; k < (int)steps[j]->commands.size(); k++) {
switch (steps[j]->commands[k].cmd) {
case VKRRenderCommand::DRAW:
@@ -596,7 +607,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
break;
}
}
MergeRenderAreaRectInto(&steps[i + 1]->render.renderArea, steps[j]->render.renderArea);
MergeRenderAreaRectInto(&steps[i + 1]->render.renderArea, render_j.renderArea);
steps[j]->stepType = VKRStepType::RENDER_SKIP;
}
@@ -613,35 +624,39 @@ void VulkanQueueRunner::ApplySonicHack(std::vector<VKRStep *> &steps) {
for (int i = 0; i < (int)steps.size() - 4; i++) {
int last = -1;
const decltype(steps[i]->render) &render_i = steps[i]->render;
const decltype(steps[i + 1]->render) &render_i_plus_1 = steps[i + 1]->render;
const decltype(steps[i + 2]->render) &render_i_plus_2 = steps[i + 2]->render;
const decltype(steps[i + 3]->render) &render_i_plus_3 = steps[i + 3]->render;
if (!(steps[i]->stepType == VKRStepType::RENDER &&
steps[i + 1]->stepType == VKRStepType::RENDER &&
steps[i + 2]->stepType == VKRStepType::RENDER &&
steps[i + 3]->stepType == VKRStepType::RENDER &&
steps[i]->render.numDraws == 3 &&
steps[i + 1]->render.numDraws == 1 &&
steps[i + 2]->render.numDraws == 6 &&
steps[i + 3]->render.numDraws == 1 &&
steps[i]->render.framebuffer == steps[i + 2]->render.framebuffer &&
steps[i + 1]->render.framebuffer == steps[i + 3]->render.framebuffer))
render_i.numDraws == 3 &&
render_i_plus_1.numDraws == 1 &&
render_i_plus_2.numDraws == 6 &&
render_i_plus_3.numDraws == 1 &&
render_i.framebuffer == render_i_plus_2.framebuffer &&
render_i_plus_1.framebuffer == render_i_plus_3.framebuffer))
continue;
// Looks promising! Let's start by finding the last one.
for (int j = i; j < (int)steps.size(); j++) {
switch (steps[j]->stepType) {
case VKRStepType::RENDER:
const decltype(steps[j]->render) &render_j = steps[j]->render;
if (steps[j]->stepType == VKRStepType::RENDER) {
if ((j - i) & 1) {
if (steps[j]->render.framebuffer != steps[i + 1]->render.framebuffer)
if (render_j.framebuffer != render_i_plus_1.framebuffer)
last = j - 1;
if (steps[j]->render.numDraws != 1)
if (render_j.numDraws != 1)
last = j - 1;
} else {
if (steps[j]->render.framebuffer != steps[i]->render.framebuffer)
if (render_j.framebuffer != render_i.framebuffer)
last = j - 1;
if (steps[j]->render.numDraws != 3 && steps[j]->render.numDraws != 6)
if (render_j.numDraws != 3 && render_j.numDraws != 6)
last = j - 1;
}
break;
default:
break;
} else {
// Not a render step, so break.
last = j - 1;
}
if (last != -1)
break;
@@ -769,8 +784,9 @@ void VulkanQueueRunner::ApplyRenderPassMerge(std::vector<VKRStep *> &steps) {
// Now, let's go through the steps. If we find one that is rendered to more than once,
// we'll scan forward and slurp up any rendering that can be merged across.
for (int i = 0; i < (int)steps.size(); i++) {
if (steps[i]->stepType == VKRStepType::RENDER && counts[steps[i]->render.framebuffer] > 1) {
auto fb = steps[i]->render.framebuffer;
decltype(steps[i]->render) &render_i = steps[i]->render;
if (steps[i]->stepType == VKRStepType::RENDER && counts[render_i.framebuffer] > 1) {
auto fb = render_i.framebuffer;
TinySet<VKRFramebuffer *, 8> touchedFramebuffers; // must be the same fast-size as the dependencies TinySet for annoying reasons.
for (int j = i + 1; j < (int)steps.size(); j++) {
// If any other passes are reading from this framebuffer as-is, we cancel the scan.
@@ -890,7 +906,8 @@ void VulkanQueueRunner::LogRenderPass(const VKRStep &pass, bool verbose) {
INFO_LOG(Log::G3D, "RENDER %s Begin(%s, draws: %d, %dx%d, %s, %s, %s)", pass.tag, framebuf, r.numDraws, w, h, RenderPassActionName(r.colorLoad), RenderPassActionName(r.depthLoad), RenderPassActionName(r.stencilLoad));
// TODO: Log these in detail.
for (int i = 0; i < (int)pass.preTransitions.size(); i++) {
INFO_LOG(Log::G3D, " PRETRANSITION: %s %s -> %s", pass.preTransitions[i].fb->Tag(), AspectToString(pass.preTransitions[i].aspect), ImageLayoutToString(pass.preTransitions[i].targetLayout));
const TransitionRequest &preTransition = pass.preTransitions[i];
INFO_LOG(Log::G3D, " PRETRANSITION: %s %s -> %s", preTransition.fb->Tag(), AspectToString(preTransition.aspect), ImageLayoutToString(preTransition.targetLayout));
}
if (verbose) {
@@ -1871,4 +1888,4 @@ const char *VKRRenderCommandToString(VKRRenderCommand cmd) {
} else {
return "N/A";
}
}
}
+33 -26
View File
@@ -47,12 +47,13 @@ void IconCache::SaveToFile(FILE *file) {
for (auto &iter : cache_) {
DiskCacheEntry entryHeader{};
entryHeader.keyLen = (uint32_t)iter.first.size();
entryHeader.dataLen = (uint32_t)iter.second.data.size();
entryHeader.format = iter.second.format;
entryHeader.insertedTimestamp = iter.second.insertedTimeStamp;
const auto &entry = iter.second;
entryHeader.dataLen = (uint32_t)entry.data.size();
entryHeader.format = entry.format;
entryHeader.insertedTimestamp = entry.insertedTimeStamp;
fwrite(&entryHeader, 1, sizeof(entryHeader), file);
fwrite(iter.first.c_str(), 1, iter.first.size(), file);
fwrite(iter.second.data.data(), 1, iter.second.data.size(), file);
fwrite(entry.data.data(), 1, entry.data.size(), file);
}
}
@@ -134,13 +135,14 @@ void IconCache::FrameUpdate() {
double now = time_now_d();
if (now > lastUpdate_ + 2.0) {
for (auto &iter : cache_) {
double useAge = now - iter.second.usedTimeStamp;
auto &entry = iter.second;
double useAge = now - entry.usedTimeStamp;
if (useAge > 5.0) {
// Release the texture after a few seconds of no use.
// Still, keep the png data loaded, it's small.
if (iter.second.texture) {
iter.second.texture->Release();
iter.second.texture = nullptr;
if (entry.texture) {
entry.texture->Release();
entry.texture = nullptr;
}
}
}
@@ -175,7 +177,8 @@ void IconCache::Decimate(int64_t maxSize) {
std::vector<SortEntry> sortEntries;
sortEntries.reserve(cache_.size());
for (const auto &iter : cache_) {
sortEntries.push_back({ iter.first, iter.second.usedTimeStamp, iter.second.data.size() });
const auto &entry = iter.second;
sortEntries.push_back({ iter.first, entry.usedTimeStamp, entry.data.size() });
}
std::sort(sortEntries.begin(), sortEntries.end(), [](const SortEntry &a, const SortEntry &b) {
@@ -204,10 +207,11 @@ bool IconCache::GetDimensions(std::string_view key, int *width, int *height) {
return false;
}
if (iter->second.texture) {
const auto &entry = iter->second;
if (entry.texture) {
// TODO: Store the width/height in the cache.
*width = iter->second.texture->Width();
*height = iter->second.texture->Height();
*width = entry.texture->Width();
*height = entry.texture->Height();
return true;
} else {
return false;
@@ -286,13 +290,15 @@ Draw::Texture *IconCache::BindIconTexture(UIContext *context, std::string_view k
return nullptr;
}
if (iter->second.texture) {
context->GetDrawContext()->BindTexture(0, iter->second.texture);
iter->second.usedTimeStamp = time_now_d();
return iter->second.texture;
auto &entry = iter->second;
if (entry.texture) {
context->GetDrawContext()->BindTexture(0, entry.texture);
entry.usedTimeStamp = time_now_d();
return entry.texture;
}
if (iter->second.badData) {
if (entry.badData) {
return nullptr;
}
@@ -302,15 +308,15 @@ Draw::Texture *IconCache::BindIconTexture(UIContext *context, std::string_view k
Draw::DataFormat dataFormat;
unsigned char *buffer = nullptr;
switch (iter->second.format) {
switch (entry.format) {
case IconFormat::PNG:
{
int result = pngLoadPtr((const unsigned char *)iter->second.data.data(), iter->second.data.size(), &width,
&height, &buffer);
const std::string &data = entry.data;
int result = pngLoadPtr((const unsigned char *)data.data(), data.size(), &width, &height, &buffer);
if (result != 1) {
ERROR_LOG(Log::G3D, "IconCache: Failed to load png (%d bytes) for key %.*s", (int)iter->second.data.size(), STR_VIEW(key));
iter->second.badData = true;
ERROR_LOG(Log::G3D, "IconCache: Failed to load png (%d bytes) for key %.*s", (int)data.size(), STR_VIEW(key));
entry.badData = true;
return nullptr;
}
dataFormat = Draw::DataFormat::R8G8B8A8_UNORM;
@@ -333,8 +339,8 @@ Draw::Texture *IconCache::BindIconTexture(UIContext *context, std::string_view k
iconDesc.type = Draw::TextureType::LINEAR2D;
Draw::Texture *texture = context->GetDrawContext()->CreateTexture(iconDesc);
iter->second.texture = texture;
iter->second.usedTimeStamp = time_now_d();
entry.texture = texture;
entry.usedTimeStamp = time_now_d();
free(buffer);
@@ -348,9 +354,10 @@ IconCacheStats IconCache::GetStats() {
for (auto &iter : cache_) {
stats.cachedCount++;
if (iter.second.texture)
const auto &entry = iter.second;
if (entry.texture)
stats.textureCount++;
stats.dataSize += iter.second.data.size();
stats.dataSize += entry.data.size();
}
stats.pending = pending_.size();
+9 -4
View File
@@ -198,7 +198,7 @@ namespace MainWindow {
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); // or NULL?
wcex.lpszMenuName = (LPCWSTR)IDR_MENU1;
wcex.lpszMenuName = g_Config.bShowMenuBar ? (LPCWSTR)IDR_MENU1 : NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16, 16, LR_SHARED);
@@ -375,7 +375,9 @@ namespace MainWindow {
// Transitioning to Windowed
SetWindowLong(hWnd, GWL_STYLE, (prevStyle & ~WS_POPUP) | WS_OVERLAPPEDWINDOW);
SetMenu(hWnd, g_hMenu);
if (g_Config.bShowMenuBar) {
SetMenu(hWnd, g_hMenu);
}
WINDOWPLACEMENT wp = {sizeof(WINDOWPLACEMENT)};
wp.showCmd = WindowSizeStateToShowCmd((WindowSizeState)g_Config.iWindowSizeState);
@@ -529,7 +531,10 @@ namespace MainWindow {
DwmSetWindowAttribute(hwndMain, DWMWA_WINDOW_CORNER_PREFERENCE, &pref, sizeof(pref));
ApplyFullscreenState(hwndMain, g_Config.bFullScreen);
MainMenuInit(hwndMain, g_hMenu);
if (!g_Config.bShowMenuBar) {
MainMenuInit(hwndMain, g_hMenu);
SetMenu(hwndMain, NULL);
}
// Accept dragged files.
DragAcceptFiles(hwndMain, TRUE);
@@ -909,7 +914,7 @@ namespace MainWindow {
// and recalculate window decorations without actually changing the size of the window).
if (pos->cx != monWidth || pos->cy != monHeight) {
g_Config.bFullScreen = false;
if (GetMenu(hWnd) == NULL) {
if (GetMenu(hWnd) == NULL && g_Config.bShowMenuBar) {
SetMenu(hWnd, g_hMenu);
}
const DWORD style = GetWindowLong(hWnd, GWL_STYLE);