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Constified some config values while preserving the comments
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@@ -36,13 +36,6 @@ void netAdhocValidateLoopMemory() {
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int netAdhocEnterGameModeTimeout = 15000000; // 15 sec as default timeout, to wait for all players to join
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// TODO: constify
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int adhocDefaultTimeout = 5000000; //2000000 usec // For some unknown reason, sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
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int adhocDefaultDelay = 10000; //10000
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int adhocExtraDelay = 20000; //20000
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int adhocEventPollDelay = 100000; //100000; // Same timings with PSP_ADHOCCTL_RECV_TIMEOUT ?
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int adhocEventDelay = 2000000; //2000000 on real PSP ?
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std::recursive_mutex adhocEvtMtx;
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int IsAdhocctlInCB = 0;
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@@ -29,12 +29,18 @@ void netAdhocValidateLoopMemory();
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extern int netAdhocEnterGameModeTimeout;
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// TODO: constify
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extern int adhocDefaultTimeout; //3000000 usec
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extern int adhocDefaultDelay; //10000
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extern int adhocExtraDelay; //20000
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extern int adhocEventPollDelay; //100000; // Seems to be the same with PSP_ADHOCCTL_RECV_TIMEOUT
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extern int adhocEventDelay; //1000000
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// Old comments regarding the value of adhocDefaultTimeout:
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// 3000000 usec
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//2000000 usec // For some unknown reason, sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
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constexpr int adhocDefaultTimeout = 5000000;
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constexpr int adhocDefaultDelay = 10000; //10000
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constexpr int adhocExtraDelay = 20000; //20000
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constexpr int adhocEventPollDelay = 100000; //100000; // Seems to be the same with PSP_ADHOCCTL_RECV_TIMEOUT
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// Old comments regarding the value of adhocEventDelay:
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//1000000
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constexpr int adhocEventDelay = 2000000; //2000000 on real PSP ?
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extern std::recursive_mutex adhocEvtMtx;
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@@ -45,4 +51,4 @@ extern int IsAdhocctlInCB;
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extern u32 matchingThreadHackAddr;
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extern u32_le matchingThreadCode[3];
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extern bool g_adhocServerConnected;
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extern bool g_adhocServerConnected;
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