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headless: allow the riscv64 cross build
Same treatment the loongarch64 cross build already gets - its sysroot has no SDL3, so there's no windowed graphics context to create. Both run fine under qemu with --graphics=software, which needs no context at all, so correct the comment that called this compile-tested only. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
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+6
-6
@@ -289,10 +289,10 @@ static GraphicsContext *CreateGraphicsContext(GPUCore gpuCore, std::string **dev
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default:
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return nullptr;
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}
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#elif PPSSPP_ARCH(LOONGARCH64)
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// The loongarch64 cross-compilation toolchain has no SDL3 packages available (see the
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// LOONGARCH64_DEVICE branch in CMakeLists.txt), so this build is compile-tested only and
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// never actually needs to create a graphics context at runtime.
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#elif PPSSPP_ARCH(LOONGARCH64) || PPSSPP_ARCH(RISCV64)
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// The loongarch64 and riscv64 cross-compilation sysroots have no SDL3 (see the HEADLESS_CROSS
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// branch in CMakeLists.txt). These builds still run fine under qemu with --graphics=software,
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// which needs no graphics context.
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*deviceSetting = nullptr;
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return nullptr;
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#elif PPSSPP_PLATFORM(ANDROID)
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@@ -900,7 +900,7 @@ int main(int argc, const char* argv[]) {
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// We don't bother with a window.
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graphicsContext = new NullGraphicsContext();
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} else {
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_ARCH(LOONGARCH64)
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_ARCH(LOONGARCH64) || PPSSPP_ARCH(RISCV64)
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fprintf(stderr, "Headless graphics context creation is not supported on this platform.\n");
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return 1;
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#else
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@@ -1130,7 +1130,7 @@ int main(int argc, const char* argv[]) {
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ShutdownWebServer();
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}
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_ARCH(LOONGARCH64)
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_ARCH(LOONGARCH64) || PPSSPP_ARCH(RISCV64)
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// ... see above
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#else
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if (window) {
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