Restore "Show PSP" in control mapping, that button got lost somehow. However it's still not super useful. + readme updates

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Henrik Rydgård committed 2026-03-02 01:53:13 +01:00
1 parent 133c36f145
commit e46825d7a0
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@@ -80,11 +80,11 @@ What's new in 1.20
- Assorted improvements ([#20778], [#20774])
- Android
- The minimum Android version has been raised for technical reasons, KitKat is no longer supported ([#19658])
- Support for Android devices with 16KB page size. This is a technical change, required by Google Play, that unfortunately forced us to drop compatibility with the very oldest devices (Android < 5). ([#20788])
- Shortcut widgets can now be created even if the app isn't running ([#20798])
- Support for Android devices with 16K page size. This is a technical change, required by Google Play, that unfortunately forced us to drop compatibility with the very oldest devices. ([#20788])
- Removed support for classic Moga controllers, these were only a thing on early Android ([#20762])
- iOS
- Support for portrait screen rotation (wasn't available previously).
- Add support for screen rotation
- Linux
- Loongarch improvements by KatyushaScarlet ([#20683], [#20644], [#20599], [#20594]), text rendering improvements ([#21163])
- SDL fullscreen problems fixed ([#21300], more)
+3
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@@ -240,6 +240,9 @@ void ControlMappingScreen::CreateSettingsViews(UI::ViewGroup *parent) {
if (!KeyMap::HasBuiltinController(sysName) && KeyMap::GetSeenPads().size()) {
parent->Add(new Choice(km->T("Autoconfigure")))->OnClick.Handle(this, &ControlMappingScreen::OnAutoConfigure);
}
parent->Add(new Choice(km->T("Show PSP")))->OnClick.Add([this](UI::EventParams &params) {
screenManager()->push(new VisualMappingScreen(gamePath_));
});
parent->Add(new CheckBox(&g_Config.bAllowMappingCombos, km->T("Allow combo mappings")));
parent->Add(new CheckBox(&g_Config.bStrictComboOrder, km->T("Strict combo input order")));
}